FoxTrotAlpha691 Posted April 16, 2020 Posted April 16, 2020 Having trouble launching the new Type 200 bomb, is there information on the launch procedure available?
FoxTrotAlpha691 Posted April 16, 2020 Author Posted April 16, 2020 Type 200 launch Having trouble launching the new Type 200 bomb, is there information on the launch procedure available?
J20Stronk Posted April 16, 2020 Posted April 16, 2020 <500kts IAS >500ft AGL N+T fusing, best used in AUTO with an interval of 750 to get the best distance on Runways
FoxTrotAlpha691 Posted April 16, 2020 Author Posted April 16, 2020 <500kts IAS >500ft AGL N+T fusing, best used in AUTO with an interval of 750 to get the best distance on Runways Excellent, I will work on this, thanks for the quick response.
Grodlund Posted April 16, 2020 Posted April 16, 2020 Auto ? I'd figure it would be best in CCIP?? Won't be able to test until tomorrow "Your pumping days are over, Megatron!" -Optimus Prime "This calls for a very special blend of psychology and extreme violence" -Vyvian
foxwxl Posted April 17, 2020 Posted April 17, 2020 Type 200A is a high drag bomb. So, best to release with high speed low altitude CCIP pass. But the bomb prameter is still under tweaking, currently high speed low altitude CCIP pass may not able to activate its rocket motor in time, so 1000-1500ft CCRP pass with large release interval could be used. Deka Ironwork Tester Team
foxwxl Posted April 17, 2020 Posted April 17, 2020 see this post. https://forums.eagle.ru/showpost.php?p=4290922&postcount=5 Deka Ironwork Tester Team
isotaan Posted April 17, 2020 Posted April 17, 2020 I was able to get them to launch with the emergency jettison button.
FoxTrotAlpha691 Posted April 17, 2020 Author Posted April 17, 2020 see this post. https://forums.eagle.ru/showpost.php?p=4290922&postcount=5 Thank you sir, much appreciated.
uboats Posted April 17, 2020 Posted April 17, 2020 for all thunder question, please post in jf-17 subforum also don't post same topic twice [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn |
mcnabb100 Posted April 17, 2020 Posted April 17, 2020 CCIP has been hit and miss for me. The drag is so high that you need to dive almost straight down to see the impact point. I've been most successful with using the TGP to select the runway as a target and using auto. Honestly I think using dumb bombs with CCIP is easier, you just cant get as many big ones per station.
foxwxl Posted April 17, 2020 Posted April 17, 2020 CCIP has been hit and miss for me. The drag is so high that you need to dive almost straight down to see the impact point. I've been most successful with using the TGP to select the runway as a target and using auto. Honestly I think using dumb bombs with CCIP is easier, you just cant get as many big ones per station. No, do not dive, just ingress with low altitude and high speed(ie. 500ft 550kt), align with the runway, release all the bomb on the pass and get the hell out of there before getting shot down. Deka Ironwork Tester Team
mcnabb100 Posted April 17, 2020 Posted April 17, 2020 Maybe I never got fast enough, I dont think I ever got a good pipper. I'll have to try again when I get home.
shaHeen-1 Posted April 17, 2020 Posted April 17, 2020 You will get a good piper if you are fast and low in ccip. Low as in try 500 feet or lower.
Blinky.ben Posted April 17, 2020 Posted April 17, 2020 I did some trial runs using the runway bombs. I found 500ft is too low for the rockets to do their job. I did a few runs at 1000ft, 1500ft, 2000ft and 2500ft. All in auto mode using the targeting pod to mark the first release mode for all 4 bombs to drop 700ft apart. I found the 2000ft drop let the chit open and slow the bomb to a vertical angle and then the rockets boosted all the way extinguishing the motor just before impact. 500ft the rocket hardly kicks in before impact
AeriaGloria Posted April 18, 2020 Posted April 18, 2020 Guess I’ll need snake eyes for my 30’ AGL bombing Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
amalahama Posted April 18, 2020 Posted April 18, 2020 Anyway I don't think the kinetic damage effect from the rocket is currently modelled in DCS
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