RyanFlint Posted April 16, 2020 Posted April 16, 2020 Since todays open beta update all datalink contacts appear as friendly. When locked correct identification is shown but lost again upon target unlock.
Bl00dWolf Posted April 16, 2020 Posted April 16, 2020 + Same problem. i9 13900k 5.5Ghz; ASUS TUF RTX 3090 OC 24GB; 64GB ddr5 6400mhz cl30; 7 Tb SSD NVMe; 2Tb HDD; 40Tb NAS ZFS RAID1; LG 34GN850 3440x1440 160hz IPS; Hotas Warthog + VPC ACE Flight Rudder Pedals; TrackIR5; Quest3; DX7 Pro+ with HiFiMan Edition XS and Adam A7V MacBook PRO 16' 2023 M3 Max (14cpu-30gpu), DDR5 36Gb, 1Tb + 2Tb 990PRO Ext
TeddyThePilot Posted April 16, 2020 Posted April 16, 2020 Same problem. If don't use AWACS it's look fine, hostiles as hostiles. But with AWACS hostiles are like a friendly. 70+ DCS World mods. Russian Falcons Club
Oceandar Posted April 16, 2020 Posted April 16, 2020 This is should get hotfix ASAP IMO. I don't want to wait til next 2 weeks to get it fixed tbh. Mastering others is strength. Mastering yourself is true power. - Lao Tze
Antartis Posted April 16, 2020 Posted April 16, 2020 Same problem Asus Prime Z-370-A Intel core I7-8700K 3.70Ghz Ram g.skill f4-3200c16d 32gb Evga rtx 2070 Ssd samgung 960 evo m.2 500gb Syria, Nevada, Persian Gulf, Normandy 1944 Combined Arms A-10C, Mirage-2000C, F-16C, FC3 Spitfire LF Mk. IX UH-1H, Gazelle
USA_Recon Posted April 17, 2020 Posted April 17, 2020 Datalink broken even worse Before everything showed up as hostile, but if you IFF you'd get the green circle. Now, everything is friendly. You IFF, it stays green. It appears I must soft lock everything now and *then* IFF. Basically your patch made it worse
Airhunter Posted April 17, 2020 Posted April 17, 2020 Can confirm. Reproducable after about 5 minutes of flying...
StandingCow Posted April 17, 2020 Posted April 17, 2020 Saw this on hoggit, it may help you all out: The bug is that SURV (E3 or E2) is contributing all targets as friendlies. Vipers and Hornets are contributing targets with the correct ID. There's 2 ways to get around it: In the HSD CNTL page, you can toggle SURV off. This means that you will only get targets from other Vipers and Hornets, however they will be the correct hostile/friendly ID. If you want to preserve SURV contributions, all that's necessary to see who is a friendly and who isn't is to IFF interrogate with TMS left. Friendlies will show the correct response, hostiles will not. In a way, this should in theory actually reduce tk, since until the fix rolls out everything is a friendly by default until confirmed hostile. 5900X - 32 GB 3600 RAM - 1080TI My Twitch Channel ~Moo
USA_Recon Posted April 17, 2020 Posted April 17, 2020 It's known and fixed internally. The fix for the fix... hmm hope it's a hot fix
cabzi Posted April 17, 2020 Posted April 17, 2020 This. Pretty comical at this point. Agreed. Makes you wonder how on earth did this get passed in the internal beta testing. i7-6850K | GTX1080 | 32GB DDR4 | Windows 10 Pro
Lost_Angel Posted April 17, 2020 Posted April 17, 2020 Fixed Internally That is great that it's fixed internally, but what about for the folks who are trying to fly this fighter and have missions with it, when it is clearly not fixed.
TomCatMucDe Posted April 17, 2020 Posted April 17, 2020 Agreed. Makes you wonder how on earth did this get passed in the internal beta testing. there are millions of things that need to be tested. some will slip through. I am as much frustrated as you, but if you cant handle it. stick to the stable version. You are not entitled to the Beta.
Aeons Posted April 17, 2020 Posted April 17, 2020 good to see this is internally fixed. Before even taking off we could identify this bug..... Another bug I noticed was that the D/L contact's do not overlay on the FCR screen all the time
USA_Recon Posted April 17, 2020 Posted April 17, 2020 there are millions of things that need to be tested. some will slip through. I am as much frustrated as you, but if you cant handle it. stick to the stable version. You are not entitled to the Beta. What do you mean a million things ? This change log said they fixed it, then they pushed it broken IN THIS PATCH. And clearly whoever fixed it never tested it. Has nothing to do with 'stable version'.
TAW_Blaze Posted April 17, 2020 Posted April 17, 2020 I gotta say everything showing friendly is ten times worse than all red. Even including the Hornet/Viper mixed everyone red bug you could manage decently, but now you literally cannot distinguish. At this point basically on any busy server you're going to have to turn off the datalink completely because it's that bad. I tried disabling E3 tracks but even that way it's awful.
Oceandar Posted April 18, 2020 Posted April 18, 2020 What do you mean a million things ? This change log said they fixed it, then they pushed it broken IN THIS PATCH. And clearly whoever fixed it never tested it. Has nothing to do with 'stable version'.If I understand correctly they did fix it but the fix didnt make to released update. Thats why I think its reasonable if we ask for hotfix since the fix is already available. I could see some players refrained from flying Viper in MP because of this issue. . Mastering others is strength. Mastering yourself is true power. - Lao Tze
Moody1204 Posted April 18, 2020 Posted April 18, 2020 Can we get any ETA on the hotfix please ? Because this is really anoying in populated server and missions... Also, TWS seems to show bandits as bandits, the problem tends to be in RWS mode only.
Oceandar Posted April 18, 2020 Posted April 18, 2020 They said nothing about hotfix AFAIK. Its just our hope and wish. Mastering others is strength. Mastering yourself is true power. - Lao Tze
mvsgas Posted April 19, 2020 Posted April 19, 2020 Since todays open beta update all datalink contacts appear as friendly. When locked correct identification is shown but lost again upon target unlock. I am using TTI mission version 1.61 and simple single missions created in Openbeta ver 2.5.6.47224, both data link and IFF work as advertise for me. So could we get more information to try to help people having problems? Maybe we can find a workaround. Is this happening online only or in single player? If happening online, does it only affect AI aircraft or other player aircraft? What map does it happen in? What mission? What server? Have you guys enter the codes for the IFF LOS and SCAN (in the DED, list, RCL, entering M3 and M4)? What mods do you have if having problems? What INS alignment are you using? Store heading, 8 minute normal, 12 minute interrupted, 16 minute best case? Any additional info you can provide? To whom it may concern, I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that. Thank you for you patience. Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..
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