Reflected Posted April 17, 2020 Share Posted April 17, 2020 (edited) ...and therefore they are stuck right at the ramp, can't taxi to the cat because they are blocking each other. When it's the player + 1 ai, the player spawns properly and the AI with their wings extended. I really, really want to see the day when AI Tomcats can properly operate from the Stennis :( Edited April 17, 2020 by IronMike Facebook Instagram YouTube Discord Link to comment Share on other sites More sharing options...
TLTeo Posted April 17, 2020 Share Posted April 17, 2020 :( at least they seem to take off now... Link to comment Share on other sites More sharing options...
Reflected Posted April 17, 2020 Author Share Posted April 17, 2020 Yes, IF they make it to te cat. That part is fixed fortunatly. Facebook Instagram YouTube Discord Link to comment Share on other sites More sharing options...
IronMike Posted April 17, 2020 Share Posted April 17, 2020 Thank you, tracked. Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/ Link to comment Share on other sites More sharing options...
Reflected Posted April 18, 2020 Author Share Posted April 18, 2020 Update: when you spawn them "uncontrolled" they have their wings folded. But as soon as they get the task "Start", BAMMM They also remain extended after they land and shutdown. Facebook Instagram YouTube Discord Link to comment Share on other sites More sharing options...
Reflected Posted April 18, 2020 Author Share Posted April 18, 2020 And one more thing: When you spawn cold with an AI wingman, he starts up, taxies to the cat and launches without you even moving. AI should only taxi after the player moves, it's been like that forever on all airfields and ships. Facebook Instagram YouTube Discord Link to comment Share on other sites More sharing options...
ataribaby Posted April 18, 2020 Share Posted April 18, 2020 Yes same thing with cold start version of this mission https://www.digitalcombatsimulator.com/en/files/3303975/ I am not able to start taxi and pass him without damage. Link to comment Share on other sites More sharing options...
RaisedByWolves Posted April 19, 2020 Share Posted April 19, 2020 my workaround is to ensure wings are in oversweep. go to external view and taxi by looking from above. you can go nws hard right, forward a few feet, then nws left and get around the tomcat with wings extended. yeah i know its not real, but it is possible to salvage this until it is fixed. ymmv Link to comment Share on other sites More sharing options...
Reflected Posted April 22, 2020 Author Share Posted April 22, 2020 Still present after the latest update today. :( Do you happen to have any updates, please? It's basically a game breaker unless the mission starts in the air or on the cat. Thanks! Facebook Instagram YouTube Discord Link to comment Share on other sites More sharing options...
kengou Posted April 22, 2020 Share Posted April 22, 2020 I picked the wrong time to run through the campaign for the first time! This bug is annoying but I have found a couple workarounds. One is to keep wings swept and turn hard as soon as I can move. Then moving away at an angle. Before I get too far the AI starts taxiing and makes more separation for me to move. Or, I can order the AI to go to route, and he’ll start taxiing in his own and then I can move. Virpil WarBRD | Thrustmaster Hornet Grip | Foxx Mount | Thrustmaster TWCS Throttle | Logitech G Throttle Quadrant | VKB T-Rudder IV | TrackIR 5 AMD Ryzen 5 3600 | Nvidia GTX 1060 6GB | 32GB DDR4 3200 | SSD Link to comment Share on other sites More sharing options...
Reflected Posted April 22, 2020 Author Share Posted April 22, 2020 I picked the wrong time to run through the campaign for the first time! This bug is annoying but I have found a couple workarounds. One is to keep wings swept and turn hard as soon as I can move. Then moving away at an angle. Before I get too far the AI starts taxiing and makes more separation for me to move. Or, I can order the AI to go to route, and he’ll start taxiing in his own and then I can move. But if you have a flight of AIs only, then it win't work... Facebook Instagram YouTube Discord Link to comment Share on other sites More sharing options...
The Burrito Posted May 19, 2020 Share Posted May 19, 2020 Bump for great justice, and because I don't know if it's an ED bug or a HB bug. Still an issue as of today, though. Link to comment Share on other sites More sharing options...
TOViper Posted July 26, 2020 Share Posted July 26, 2020 :( at least they seem to take off now... No, they don't if they are "UNCONTROLLED" AI. See mission file: F-18-Training_SC.miz OB 2.5.6.52437 If I replace them by F-18, the F-18s take-off as intended. Visit https://www.viggen.training ...Viggen... what more can you ask for? my computer: AMD Ryzen 5600G | NVIDIA GTX 1080 Ti OC 11GB | 32 GB 3200 MHz DDR4 DUAL | SSD 980 256 GB SYS + SSD 2TB DCS | TM Warthog Stick + Throttle + TPR | Rift CV1 Link to comment Share on other sites More sharing options...
Slant Posted July 27, 2020 Share Posted July 27, 2020 (edited) Thank you, tracked. Hi, sorry if this has been mentioned before, I didn't see it in this thread. When the pilot gets into the F-14 and gets a human RIO into the RIO pit, the wings are not synced to the RIO (ie. he sees them fully extended). This causes problems with other players parked next to you, as (presumably) the RIO's client will report damage to the other aircraft which then tends to explode. Often your own aircraft is damaged in the process as well. In addition, when stuff does get synced, the wings move to the correct aft position, instead of "popping" into the correct state. That can also hit other airplanes, even if you weren't initially in contact with them. We've only found ugly workarounds for it so far. My question is, could the "default state" of the F-14 be set to wings swept back? That would solve the problem, I believe. Edited July 27, 2020 by Slant http://www.csg-2.net/ | i7 7700k - NVIDIA 1080 - 32GB RAM | BKR! Link to comment Share on other sites More sharing options...
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