gianlu320 Posted May 22, 2020 Share Posted May 22, 2020 @Talonx1 Thanks a lot for your answer I will try and experiment with that Link to comment Share on other sites More sharing options...
LASooner Posted May 22, 2020 Share Posted May 22, 2020 Its not an option its a line you add to the autoexec.exe within your savedgames/dcs/config folder. Be advised though it will also make all the new deck crew on the supercarrier only render in one eye. Along with some canopy reflections and lighting. Its really not a usefull fix.You can now set it in monitor settings through the GUI, if you switch from 1 monitor to stereo. It does seem noticeably faster. Hope they get it working soon. Sent from my Pixel XL using Tapatalk F-14B, F-16, F-18C, A-10C, F-5E, F-86, FC3, BF-109, FW-190, P-51, Spitfire, UH-1,AJS-37 Viggen, MIG-15, MIG-19, MIG-21, AV-8B Harrier, P-47D Persian Gulf, Caucuses, NTTR, Normandy, The Channel, Syria Combined Arms, WWII Assets,Super Carrier TM Warthog, Virpil VFX,BuddyFox UFC, Saitek Pro Flight quadrant & Switch Panel, Odyssey+ VR, Jet Pad w/ SSA, Voice Attack w/Viacom Pro GeForce RTX2080TI OC, Intel Core i7-7700K 4.5Ghz, 64GB DDR4, Dedicated 1TB SSD Link to comment Share on other sites More sharing options...
Talonx1 Posted May 22, 2020 Share Posted May 22, 2020 You can now set it in monitor settings through the GUI, if you switch from 1 monitor to stereo. It does seem noticeably faster. Hope they get it working soon. Sent from my Pixel XL using Tapatalk Sorry, wasnt aware of that. I havent had much time in dcs since the latest patch. Just a quick tour of the carrier. Link to comment Share on other sites More sharing options...
Gryzor Posted May 22, 2020 Share Posted May 22, 2020 @ED Why this bug is not reported yet? We´re many month with it. Inexistant in 2.5.5 Is there any feedback about the fix? WHEN is planned? I heard something about some optimization code in VR not merged yet. Link to comment Share on other sites More sharing options...
The_Nephilim Posted May 22, 2020 Share Posted May 22, 2020 Thins introduce other rendering issues: sea glitches, culling grahics error at screen edges, and cockpit flood light rendered in one eye, engine blur not rendered in one eye. I hope ED fixes shader parser, I noticed a small fps increase, but I cannot live with issues listed above, those are breaking specially culling problems, sea glitches and light-cockpit flood. Please note options.graphics.stereo_mode_use_shared_parser = true is W.I.P and not complete. thanks BigNewy I posted about this in the 1 st page it introduces some other side effect see above quote.. Where do we find this option? Sorry for the noob question You would put that line in the autoexec file in saved games/ config.. ASRock Z590 Phantom Gaming 4-AC / Intel i7 11700K @ 5.0Ghz / Noctua DHS-14 Heatsinkw/Fan / Samsung 980 Pro M.2 NVME 2TB / eVGA FTW3 2080Ti / RipJaws - 64GB RAM @3200 / SoundBlaster Z / Reverb G2 VR / ThrustMaster HOTAS Cougar / Buttkicker Gamer 2 Link to comment Share on other sites More sharing options...
nrosko Posted May 24, 2020 Share Posted May 24, 2020 I think Bignewy is just pointing out that stereo_mode_use_shared_parser is WIP feature. I assume it will increase frame rate when its complete. Win 10 64//4.5g i7 Kaby Lake//gtx Titan x pascal//16gb 3200ram//Asus Maximux Hero IX//Oculus Rift// Link to comment Share on other sites More sharing options...
Gryzor Posted May 26, 2020 Share Posted May 26, 2020 When it would fixed?? With supercarrier the ball IFOLS light is rendered in one eye, not on the other. The same middle-distance rendering bug that affects many other objects. Link to comment Share on other sites More sharing options...
Motomouse Posted May 26, 2020 Share Posted May 26, 2020 Set LODdistance to from 100000 to 75000 in cloud.lua. Break multiplayer that way (integrity check) and stop the bug for clouds. (cloud rendering problem not related to stereo parser) LODdistance = 75000, -- max distance getting from float smCamera_Implement::GetDistance(viFlag mask=viCloud) = 100000 By the way the rendering bug occcurs with 100000 and 90000. Will try at which LOD distance exactly the clipping error sets in. VIC-20@1.108 MHz, onboard GPU, 5KB RAM, μυωπία goggles, Competition Pro HOTAS Link to comment Share on other sites More sharing options...
Gryzor Posted May 26, 2020 Share Posted May 26, 2020 Set LODdistance to from 100000 to 75000 in cloud.lua. Break multiplayer that way (integrity check) and stop the bug for clouds. (cloud rendering problem not related to stereo parser) LODdistance = 75000, -- max distance getting from float smCamera_Implement::GetDistance(viFlag mask=viCloud) = 100000 By the way the rendering bug occcurs with 100000 and 90000. Will try at which LOD distance exactly the clipping error sets in. Where I can find this line: "LODdistance = 75000, -- max distance getting from float smCamera_Implement::GetDistance(viFlag mask=viCloud) = 100000" Link to comment Share on other sites More sharing options...
nrosko Posted May 26, 2020 Share Posted May 26, 2020 DCS World OpenBeta\Config\Effects\ParticleSystem2 Win 10 64//4.5g i7 Kaby Lake//gtx Titan x pascal//16gb 3200ram//Asus Maximux Hero IX//Oculus Rift// Link to comment Share on other sites More sharing options...
nrosko Posted May 26, 2020 Share Posted May 26, 2020 This definitely fixes the clouds for now. Win 10 64//4.5g i7 Kaby Lake//gtx Titan x pascal//16gb 3200ram//Asus Maximux Hero IX//Oculus Rift// Link to comment Share on other sites More sharing options...
nrosko Posted May 27, 2020 Share Posted May 27, 2020 I don't seem to have an autoexec file in dcs saved or main install only an options.lau any ideas why? Win 10 64//4.5g i7 Kaby Lake//gtx Titan x pascal//16gb 3200ram//Asus Maximux Hero IX//Oculus Rift// Link to comment Share on other sites More sharing options...
Gryzor Posted May 27, 2020 Share Posted May 27, 2020 DCS World OpenBeta\Config\Effects\ParticleSystem2 Many thanks, at least with 75000 is fixed. Do you know where is the file to fix distance sky contrails??? It appears the same double-rendering problem like clouds Link to comment Share on other sites More sharing options...
Supernovali Posted June 8, 2020 Share Posted June 8, 2020 FYI, this ruins your multiplayer integrity check. Like, how is seeing through clouds less of an advantage than not seeing through them. :/ +1 Link to comment Share on other sites More sharing options...
FoxTwo Posted June 9, 2020 Share Posted June 9, 2020 Many thanks, at least with 75000 is fixed. Do you know where is the file to fix distance sky contrails??? It appears the same double-rendering problem like clouds smokeTrail.lua maybe? contrail = { --инверсионный след { Type = "smokeTrail", [b]LODdistance = 20000, -- m[/b] ScaleBase = 3, Lighting = 0.5, DetailFactorMax = 4.0, Nozzle = true, NozzleSpeedMin = 200, NozzleSpeedMax = 400, FadeInRange = 350, FadeOutHeight = 12000, Length = 12000, -- m SegmentLength = 100, -- m FadeIn = 30, -- m } }, Link to comment Share on other sites More sharing options...
RuskyV Posted June 10, 2020 Share Posted June 10, 2020 Dose this bug even have any sort of priority attached to it as it now happens in stable as well as beta versions. I also just noticed that the sun glare off cockpit displays also renders incorrect in each eye.. Link to comment Share on other sites More sharing options...
Snake122 Posted June 12, 2020 Share Posted June 12, 2020 I too am getting this since 2.5.6 stable. Seems it's my left eye that doesn't render. Clouds, contrails, tracers as reported and for me it also has some town lighting effects. I'll try the LOD distance edit and report back. I7-9700KF@5ghz, 32GB DDR4 3200, RTX 3090, Pimax 5k+, Virpil T-50CM2 base with Warthog, F/A-18, T-50cm, and VFX grips, Saitek X65F, Saitek Switch Panel, TM Cougar MFDs, TM TPR pedals, JetSeat and bass pucks, H640P for VRK, PointCtrl 3rd Space Vest project for basic G Seat/G Suit simulation Link to comment Share on other sites More sharing options...
HoMeBoY Posted January 2, 2021 Share Posted January 2, 2021 Still happening with Valve Index 1 Link to comment Share on other sites More sharing options...
Reticuli Posted May 19, 2021 Share Posted May 19, 2021 Anyone find fixes to the non-clouds stuff that the LOD thing is already addressing? X65 and X52, Glide, Winx3D, and GlovePIE Profiles http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc http://library.avsim.net/register.php X52 + Silicone Grease = JOY stick Link to comment Share on other sites More sharing options...
SmoglessPanic Posted February 18, 2022 Share Posted February 18, 2022 (edited) This is happening to me but with the carriers, the circles on the deck (whatever they are, don't know) render in only one eye, the flickering is very annoying. I doubt there is a fix but figured I'd add my experience with this bug. Edit: Setting monitors to Stereo seems to have worked for now, thanks for the tip. Edited February 18, 2022 by SmoglessPanic Link to comment Share on other sites More sharing options...
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