ggrewe Posted February 19 Posted February 19 So great to have you back Suntsag - still use all your mods. Thanks for updating & enhancing
Esac_mirmidon Posted February 19 Posted February 19 (edited) @SUNTSAG I´m testing your mods, V1 site and Chain Home Radar mod, but for the Chain Home i cant make it detect any enemy plane when im asking for Picture or Bogey Dope. Could you be so kind to shate a mission template where the Radar Station already transmit enemy position? I thought that just spawning enemy planes inside the detection zone should be enough but i cant make it work. Edited February 19 by Esac_mirmidon " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
SUNTSAG Posted February 19 Author Posted February 19 1 hour ago, Esac_mirmidon said: @SUNTSAG I´m testing your mods, V1 site and Chain Home Radar mod, but for the Chain Home i cant make it detect any enemy plane when im asking for Picture or Bogey Dope. Could you be so kind to shate a mission template where the Radar Station already transmit enemy position? I thought that just spawning enemy planes inside the detection zone should be enough but i cant make it work. Thanks for the heads up I will take a look at the issue with the radar. In the mean time I have removed the link post until rectified. Cheers. 1 Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC]
Esac_mirmidon Posted February 19 Posted February 19 Maybe is not a bug and is a faulty edition by me. XDD " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
SUNTSAG Posted February 24 Author Posted February 24 Mod uses Mist and Chain Home script to declare detected enemy aircraft. All items required are provided. Cheers https://drive.google.com/file/d/1PvmAP9jIUascTMM2LJrBbdH5Oua1oc1Y/view?usp=sharing 3 5 Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC]
SUNTSAG Posted March 13 Author Posted March 13 (edited) A couple of further updates in the pipeline: Edited March 13 by SUNTSAG added video link 2 6 Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC]
SUNTSAG Posted March 14 Author Posted March 14 Here is a link to the latest version 1.5 and below I have attached a copy of the Chain Home mod script that allows detection of V1s in flight: https://drive.google.com/file/d/1n2KiWs3dojzmvwoClcJM3sH8TfX8NFLJ/view?usp=sharing new chainhomeEWRS120325.lua 1 4 Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC]
Esac_mirmidon Posted March 14 Posted March 14 (edited) @SUNTSAGCould you be so kind to provide an example mission with the Chain Home Mod working as the last part of your video? And also do you know the names of this EWRs to add to the ewrs.validSearchRadars? EWR FuMg-401 Freya Lz EWR FuSe-65 Wurzburg Riese Thanks a lot. PD: Also, where is the Mist 4.4.9.0 edited lua file? Is not inside the Mod package anywhere. Edited March 14 by Esac_mirmidon 1 " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
Esac_mirmidon Posted March 14 Posted March 14 It seems is working with a stock Mist 4.4.9.0 anyway 1 " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
SUNTSAG Posted March 16 Author Posted March 16 As requested, here is a Normandy map based working example mission containing the Chain Home Radar mod. I have also attached a new version of the original Chain Home script and associated sound files. It now includes the ability to have both Axis radar units (Würzburg and Freya) detect and display detection messages for allied aircraft. Because the script was designed for allied use the measurements are set to imperial. Having said that, axis pilots can whilst in cockpit, adjust to a metric option if desired. I can’t redistribute Mist 4.4.90 it’s not my work but it can be obtained via GitHub or from within this example mission. chainhomemicclick.ogg freyaWurzactive.ogg tophatchainhome.ogg ChainHome&LuftwaffeRadarScript.lua LUFT SCRIP TEST.miz 2 4 Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC]
Esac_mirmidon Posted March 16 Posted March 16 Thanks a lot mate. Your constant work with mission editor tutorials and files are awesome. 2 " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
Slippa Posted March 16 Posted March 16 Brilliant, thank you. Now where do I get a Griffon so I can catch em? 1
SUNTSAG Posted March 23 Author Posted March 23 An old crew bus mod of mine now working in the latest version of DCS. Cheers. https://drive.google.com/drive/folders/1M7qZGbJnIWgqh9XcaUpJdkL1NCVO7-zG?usp=sharing 3 4 Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC]
b0rnkilla Posted May 10 Posted May 10 @SUNTSAG would you pleeeease like to re-upload a working version of your FARP Desert Mod? The one, where the 4-Slot FARP is working. appreciate
b0rnkilla Posted May 15 Posted May 15 (edited) ...nevermind, I've build my own FARP-Template ^^ Edited May 15 by b0rnkilla 2
_Hoss Posted May 20 Posted May 20 (edited) The download lin On 5/12/2020 at 8:25 AM, SUNTSAG said: WW2 V-1 Launchable - WWI Assets Pack WW2 V1 German Rocket Launcher makes the V-1 Missile Launchable in the WWII Assets pack, therefore YOU MUST OWN IT for it to work. Once extracted simply place the folder in Saved Games/Mods/tech Previous version stopped working on release of the last OpenBeta patch. Here is the fix with additional items: DOWNLOAD LINK V1 Version 1.3 https://drive.google.com/file/d/1H_XLsK1D0vAcLMOubzftEYQHlOlbRUSE/view?usp=sharing New WWII Mod for which the Asset Pack will be required. German 88mm Anti Tank Weapon, which is also CA compatible. DOWNLOAD LINK AT88mm Version 1.0 https://drive.google.com/file/d/1isxIdUhJbOko1LnyIoGrY-UZmMf8YF3_/view?usp=sharing The download link for the AT88mm is dead, and I didn't see another one in here. If there is, could you steer me to it? Appreciated Edited May 20 by _Hoss Sempre Fortis
AvgeekJoe Posted May 22 Posted May 22 On 5/15/2025 at 6:24 AM, b0rnkilla said: ...nevermind, I've build my own FARP-Template ^^ Where does one get such a template?
Rudel_chw Posted May 22 Posted May 22 7 minutes ago, AvgeekJoe said: Where does one get such a template? You could start by looking at those that have been shared by willing users: https://www.digitalcombatsimulator.com/en/files/filter/type-is-static_template/sort-is-date_desc/apply/ another alternative is to build your own, here one author shows how he does it: https://youtu.be/4hpKK_8Qec4?si=M685xQbpTaSm7v5g 1 For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
Retnek Posted 2 hours ago Posted 2 hours ago Hello Suntsag, may I offer some suggestions for your Modified Early Warning Radar Script, please? 1) Replace the UnitType with a UnitCategory, maybe? For me it would enhance the fun and immersion not to know exactly what's up against me. Radar operators in WW2 were not able to detect the type of plane, too. Experienced operators were able to make an educated guess about the kind of contact looking at speed, height, shape of radar-return, reports about enemy tactics etc. So they were able to classify the incoming contacts into categories of small, medium or large aircraft. To localize the content of the message-box using contemporary brevity-codes might add to immersion. Depending on the player it might add confusion first. For me it would add to immersion quite a lot. Presenting different in-game-boxes for Red and Blue pilots certainly enlarges the code - not sure it's worth the effort. Anyhow, I added suggestions for Red & Blue codes, too. unitCategory for BothSides Blue Red single engine = Light = Snapper = Indianer twin engines = Medium = (RAF-code?) = Auto 3 or 4-engines = Heavy = (RAF-code?) = Möbelwagen not in script = Unknown = Bogey = Fragezeichen Any UnitType missing (mods f.e.) per default is neutral, "unkown". But easily to add to the script using a table like this: Spoiler UnitType = BothSides, Blue, Red [ "A-20G" ] = Medium, Medium, Auto [ "B-17G" ] = Heavy, Heavy, Möbelwagen [ "Bf-109K-4" ] = Light, Snapper, Indianer [ "C-47" ] = Medium, Medium, Auto [ "F4U-1D" ] = Light, Snapper, Indianer [ "F4U-1D_CW" ] = Light, Snapper, Indianer [ "FW-190A8" ] = Light, Snapper, Indianer [ "FW-190D9" ] = Light, Snapper, Indianer [ "Ju-88A4" ] = Medium, Medium, Auto [ "MosquitoFBMkVI" ] = Medium, Medium, Auto [ "P-47D-30" ] = Light, Snapper, Indianer [ "P-47D-30BL1" ] = Light, Snapper, Indianer [ "P-47D-40" ] = Light, Snapper, Indianer [ "P-51D" ] = Light, Snapper, Indianer [ "P-51D-30-NA" ] = Light, Snapper, Indianer [ "SpitfireLFMkIX" ] = Light, Snapper, Indianer [ "SpitfireLFMkIXCW"] = Light, Snapper, Indianer [ "TF-51D" ] = Light, Snapper, Indianer [ "B-26-mod f.e." ] = Medium, Medium, Auto missing in table = Unknown, Bogey, Fragezeichen 2) If there's an elegant way to group contacts flying together in a distance below 500 m without the script bringing the CPU to it's knees? In that case it would be elegant to further replace the UnitCategory with unitFormation. Even modern radars are not able to distinguish between a return from a large airliner or a close formation of 4 fighters. Same for the WW2-radar-operators. Looking at the details of a radar-return they often were able to distinguish between a single large contact and a few small planes in formation. But not much more and so the messages usually were not more detailed than codes for single, few and many. UnitFormation = BothSides / Blue / Red single = 1 = (Light,Medium,Large)/(Snapper,Medium,Heavy)/(Indianer,Auto,Möbelwagen) few = 1-4 = few / Few (RAF-code?) / Welle many = >4 = many / Many (RAF-code?) / Staubwolke 3) If you see the beauty of a localized message-box in game, too, here's a suggestion for the headers: Spoiler Suntsag friendlyTable[j].unitType = bogeyType friendlyTable[j].bearing = bearing friendlyTable[j].range = range friendlyTable[j].altitude = altitude friendlyTable[j].speed = speed friendlyTable[j].heading = heading BLUE friendlyTable[j].unitType = Bandit friendlyTable[j].bearing = Vector friendlyTable[j].range = range (RAF-code?) friendlyTable[j].altitude = Angels (in 1000'th ft) friendlyTable[j].speed = speed (RAF-code?) friendlyTable[j].heading = heading (RAF-code?) RED friendlyTable[j].unitType = Kurier friendlyTable[j].bearing = Postkutsche friendlyTable[j].range = Ente friendlyTable[j].altitude = Hanny (in 100'th m) friendlyTable[j].speed = Orkan friendlyTable[j].heading = Karuso Nice source offering exhaustive details for the German fighters brevity code: https://www.gyges.dk/Operational brevity code.htm https://www.gyges.dk/Operatonal brevity code Ver 10_1.pdf 4) Within your script you asked for gaps in the ewrs.acCategories. I've added most WW2-planes, I-16 is missing. Spoiler ewrs.acCategories = { --Have I left anything out? Please let me know if I have [ "Bf-109K-4" ] = ewrs.FIGHTER , [ "F4U-1D" ] = ewrs.FIGHTER , [ "F4U-1D_CW" ] = ewrs.FIGHTER , [ "FW-190A8" ] = ewrs.FIGHTER , [ "FW-190D9" ] = ewrs.FIGHTER , [ "MosquitoFBMkVI" ] = ewrs.ATTACK , [ "P-47D-30" ] = ewrs.FIGHTER , [ "P-47D-30BL1" ] = ewrs.FIGHTER , [ "P-47D-40" ] = ewrs.FIGHTER , [ "P-51D" ] = ewrs.FIGHTER , [ "P-51D-30-NA" ] = ewrs.FIGHTER , [ "SpitfireLFMkIX" ] = ewrs.FIGHTER , [ "SpitfireLFMkIXCW"] = ewrs.FIGHTER , [ "TF-51D" ] = ewrs.FIGHTER , [ "A-10A" ] = ewrs.ATTACK , [ "A-10C" ] = ewrs.ATTACK , [ "C-101EB" ] = ewrs.ATTACK , [ "F-15C" ] = ewrs.FIGHTER , [ "F-86F Sabre" ] = ewrs.FIGHTER , [ "Hawk" ] = ewrs.ATTACK , [ "L-39C" ] = ewrs.ATTACK , [ "L-39ZA" ] = ewrs.ATTACK , [ "MiG-15bis" ] = ewrs.ATTACK , [ "MiG-21Bis" ] = ewrs.ATTACK , [ "MiG-29A" ] = ewrs.FIGHTER , [ "MiG-29S" ] = ewrs.FIGHTER , [ "M-2000C" ] = ewrs.FIGHTER , [ "Su-25" ] = ewrs.ATTACK , [ "Su-25T" ] = ewrs.ATTACK , [ "Su-27" ] = ewrs.FIGHTER , [ "Su-33" ] = ewrs.FIGHTER , [ "Ka-50" ] = ewrs.HELO , [ "Mi-8MT" ] = ewrs.HELO , [ "SA342M" ] = ewrs.HELO , [ "SA342L" ] = ewrs.HELO , [ "UH-1H" ] = ewrs.HELO , "Those who admire me for my 275 kills know nothing about war" Günther Rall
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