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Posted

I'm pretty sure that any of the static deck crew that you place in the mission will move around, shift their weight, look around, etc. Thay don't just stand there like a statue.

[sIGPIC][/sIGPIC]

Posted

If you look at some of the youtube previews, you can see that the static crew is animated.

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Posted

I think what the OP is asking, is if they will also do stuff like cross their arms occasionally or maybe stretch out a bit sometimes.

 

Guess we'll have to wait and see :)

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Posted
It would be nice to add it later idle animation, currently early accese are all mannequins, very strange and scary to look at lol

Mannequins? What are you looking at? To each his own I guess.

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Posted
I think what the OP is asking, is if they will also do stuff like cross their arms occasionally or maybe stretch out a bit sometimes.

 

Guess we'll have to wait and see :)

 

:thumbup::thumbup:


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Posted

Although not appropriate - just out of curiousity I'd like to know:

 

 

Can the deck crew statics be placed on land airfields?

 

 

What happens if you use the Harrier on the CVN (assuming you have the SC module) - will the comms still work in some fashion?

 

 

Gary

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Posted

Ass scratching, nose picking, kidney shots to the guy next to you, and of course flipping the bird to the **** in the purple shirt.

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Posted
Although not appropriate - just out of curiousity I'd like to know:

 

 

Can the deck crew statics be placed on land airfields?

 

 

What happens if you use the Harrier on the CVN (assuming you have the SC module) - will the comms still work in some fashion?

 

 

Gary

Yes they can be placed anywhere as static objects in the mission editor. Obviously they won't do anything other than just stand there. They will however not be as static as current infantry models.

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

Posted

Looking at Spudknockers vid it looks like all the deck crew have idle animations.

 

I think they've done a great job on all of these. The only thing I think could be improved is the running/jogging animations. When they move as a group it looks like they're running in slow motion as opposed to jogging.

 

A minor point but would be nice to have that tweaked a bit more.

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