Jump to content

Recommended Posts

Posted

I thought I saw something where a number of the F-16 bugs were planned for a hot fix for today. Did I totally make that up? Serious question, not being snarky.

 

 

Thanks

  • ED Team
Posted

We planned a hotfix for last Friday but final checks did not pass, we are now planning for the 10th

 

patch status can always be found here https://forums.eagle.ru/showthread.php?t=273255

 

thanks

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

Posted

Hello.

There is a saying : "The late, the better". :)

I think we all have to give some time to the Devs,

as no one is happy to work under pressure.

And this because (lately) there is "movement"

to updates and fixes.

Democracy was already invented, while Scrat was eating oak fruits.

Posted
Hello.

There is a saying : "The late, the better". :)

I think we all have to give some time to the Devs,

as no one is happy to work under pressure.

And this because (lately) there is "movement"

to updates and fixes.

Well not to be salty or anything, They should have waited for releasing OB update which broke so many things, they should have waited until they fixed some game breaking bugs like AI, farps and pushed it into stable. I have both builds installed, stable didn't get justice it deserve, every campaign, missions are broken since AI hits you from behind, that's just start. If I mention all bugs it'll take forever. OB lighting issue, f-16 issues were already known bugs judging from Matt's video, still they gone ahead. They should have at least mentioned them in known bugs. Why are you adding one new feature and breaking every others when you are not even focusing on the module until completing Hornet. Just to save face, I would have waited until there were significant updates coming like CZ, mavs etc. Just for adding steerpoints we got broken module. Well since the hot fix coming I guess I should dober down.
Posted

sora_061

Honestly my friend, i am the one and only

that before 10 years i had complains and

i' ve expressed them in public.:mad:

As i said, there is "movement" after so long

time of ice. My opinion.

Democracy was already invented, while Scrat was eating oak fruits.

Posted
Hoping it fixes CCRP bombing issue introduced in 2.5.6 release.

I see people complaining about that all over the place, yet I haven't seen anyone explaining what exactly is not working for them.

It's working just fine for me, so I'd like to know...

Spoiler

Ryzen 9 5900X | 64GB G.Skill TridentZ 3600 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X570-E GAMING | Samsung 990Pro 2TB + 960Pro 1TB NMVe | VR: Varjo Aero
Pro Flight Trainer Puma | VIRPIL MT-50CM2 grip on VPForce Rhino with Z-curve extension | Virpil CM3 throttle | Virpil CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | TPR rudder pedals

OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings

 

Posted
I see people complaining about that all over the place, yet I haven't seen anyone explaining what exactly is not working for them.

It's working just fine for me, so I'd like to know...

 

It's not working for pre-loaded steerpoints. It's working fine for manually inputted steerpoints (at least for me).

Posted
It's not working for pre-loaded steerpoints. It's working fine for manually inputted steerpoints (at least for me).

This!

It's not the CCRP that is broken, it's the navigation for pre-loaded steerpoints that is broken. Enter them manually and CCRP works fine.

Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit

DCS Panavia Tornado (IDS) really needs to be a thing!

Tornado3 small.jpg

Posted
It's not working for pre-loaded steerpoints. It's working fine for manually inputted steerpoints (at least for me).

 

where did you get the idea that we could pre-load steerpoints? Or is this offline rather than MP?

New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1)

Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).

Posted
where did you get the idea that we could pre-load steerpoints? Or is this offline rather than MP?

 

Yeah, I was talking strictly SP. No idea how it would work on MP.

Posted
where did you get the idea that we could pre-load steerpoints? Or is this offline rather than MP?
pretty sure preload steerpoints are the ones that you setup in Mission Editor (be it MP/SP).

 

Sent from my Redmi K20 Pro using Tapatalk

Posted
where did you get the idea that we could pre-load steerpoints? Or is this offline rather than MP?

 

We do it on our servers...

 

20 Steerpoints are stacked up on home plate’s TACAN (Nellis / Al Dahfra / Vaziani) and when you jump in a Client Viper, you build your flight plan by editing up to 19 steerpoints.

 

Prior to being able to enter points from scratch, this was the only way to fly a mission.

[sIGPIC][/sIGPIC]

http://www.476vfightergroup.com/content.php

High Quality Aviation Photography For Personal Enjoyment And Editorial Use.

www.crosswindimages.com

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...