Jump to content

Any word on improving explosion/shrapnel AOE?


Recommended Posts

Posted

It seems like ED have been doing a decent amount of community surveying for the F16, was wondering if they have or will be doing the same for the game in general. They seem to be doing work on improving the A2A experience in terms of missile performance, but A2G is hamstrung with the current behaviour of indirect explosive damage (maybe I'm completely misunderstanding and it actually is realistic as-is, but it feels off to me).

Fly fast and leave a pretty wreck

Posted

Imo this is as big a deal as aircraft damage models and dogfight AI. Proper air to ground is virtually impossible to do realistically without splash damage, something that every other game on the planet seems to do without that much difficulty.

Virpil WarBRD | Thrustmaster Hornet Grip | Foxx Mount | Thrustmaster TWCS Throttle | Logitech G Throttle Quadrant | VKB T-Rudder IV | TrackIR 5

 

 

AMD Ryzen 5 3600 | Nvidia GTX 1060 6GB | 32GB DDR4 3200 | SSD

Posted

Ground vehicle damage go after ED complete aircraft Damage model.

For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF

Posted
Ground vehicle damage go after ED complete aircraft Damage model.

 

Thanks!

My Rig: AMD Ryzen 9 3950X | 64GB DDR4-3200 Ram | NVIDIA GeForce RTX 2080 Ti | Thrustmaster Hotas Warthog | MFG Crosswind rudder pedals | HP Reverb

Posted

The damage model screenshots posted a while ago with the log overlay pretty much show that this gets modelled with the new DM which they'll eventually apply to all assets, beginning with the WWII birds, followed by the modern planes and helos (flyable ones first probably), then the ground assets.

dcsdashie-hb-ed.jpg

 

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...