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Posted (edited)

...and don't say it's already in there as supersampling. I made that mistake, DLSS is not supersampling, go check Nvidia's papers on it...it's freaky AI coolness. I'm drinking the cool-aid. Also, lots in earlier threads about it being proprietary but both AMD and Nvidia will have versions and VR was originally proprietary too. ED pivoted on VR and enabled it expeditiously...one can only hope.

Edited by unltd

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Posted

Not now, maybe in two weeks.

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Posted

Guess you watched the Nvidia reveal too. Seemed like the new technology could advance DCS greatly. The effects demonstrated are pretty incredible. Imagine hovering in front of a high rise around Vegas in a Huey and seeing your reflection.

 

 

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Posted

...yep.

 

Along with the tech ED is beginning to include already (volumetric shadows, SSLR and cockpit illumination, water transparency and reflections), we can only hope that someday they will be able to get rid of the crappy carton color flatness of the terrain and add some wonderful weather al la MS Flightsim. DLSS makes these fps hungry enhancements possible now. Get on it ED!

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Posted

What’s funny is Deep Learning Super Sampling isn’t supersampling. It’s upscaling. But DLUS doesn’t sound cool :lol:

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Posted

DLSS wasn't great in the beginning, but DLSS 2 is pretty amazing. Ray tracing too, for that matter, just think of how many glass surfaces a cockpit has and how cool real time reflections would look. DLSS + RT could stand to greatly improve DCS's visuals and performance.

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Posted

We don't even have proper shadows - only one light source possible now or the shadows disappear when turning away from the obstruction and you talk about reflections :music_whistling:

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Posted
We don't even have proper shadows - only one light source possible now or the shadows disappear when turning away from the obstruction and you talk about reflections :music_whistling:

Exactly because of that I'm talking about RT. At this stage, it'll be easier to implement RT and let it do its thing than do the massive overhaul that's needed to achieve any sort of believable photo-realism. The Question is whether EDGE is compatible with RT to begin with. The introduction of SSLR a few months ago makes me hopeful, since SSLR does enable some dynamic, real time reflections, but even that needs a lot of development (nothing changes on the cockpit glass, for example) and optimization. I don't know if SSLR could use RT cores to run, but they should consider it.

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Posted

Let’s hope the new engine will include a host of the new functionality coming through

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Posted

I dont think we will see any vast improvements until DCS overhauls the engine or moves to something new. And realistically we shouldn't expect it any sooner. IMO implementing these new technologies needs to be done properly to truly take advantage of their benefits, nobody wants to see them haphazardly slapped on.

 

ED take your time and make the next evolution of DCS truly revolutionary

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