Jump to content


  • Posts

  • Joined

  • Last visited

Everything posted by MacEwan

  1. What I've been doing is reading the briefing of the mission to get an idea of what weapons i will be taking and then brushing up with some quick training before completing the mission. With so little time to fly (2-4 hours/week), it can take a whole week to get a mission completed but it gets the job done since i can't stay sharp on everything the Hornet can do lately.
  2. I started seeing this with the most recent update also. Didn't have this issue before until now.
  3. I had this problem with the A10 also and it was because i had the "synchronise controls at mission start up" enabled. Using TM Warthog Hotas and Saitek pedals
  4. If its possible to do in real life then it should be possible in game. We've become accustomed to low-intensity warfare (especially regarding air combat). Warfare with a near-peer opponent would be very different. DCS can, and should, be used to simulate all types of combat.
  5. Just received mine and installed it. I gotta say, Grade A piece of work and the installation was simple and well explained. Many thanks for this.
  6. I think this is a great idea and one of the nice things about DCS.
  7. Yup I'm having this issue also. Really hoping this doesnt take long to fix as its pretty severe.
  8. I have a similar problem with mine where if i want to coolie-left long it ends up executing a quick series of coolie-left short instead (3-4 times). Coolie-right long has no problems. Dont want to hijack the thread or anything but just found it interesting that someone else is also having a problem with coolie-left long on the TM Warthog.
  9. Funny enough, i was just thinking about this yesterday and was going to make a thread. Any info about voice comms would be appreciated.
  10. Originally in the DCS F18 the outer ring was used for critical threats which is not correct. At some point, Im not sure when, ED changed it to the inner ring being for critical threats. Interesting, I didnt know the real ALR-67 went through the same changes also.
  11. Where can 2.8 be downloaded? The links in the first post are pointing to 2.7 Great campaign by the way, just getting started and already loving it!
  12. This bug happens to me also. To test: 1. Start DCS with the FLOLS option already disabled. 2. Enter mission 3. Commence landing procedure on any Supercarrier module and wait for FLOLS overlay to appear automatically when behind the ship 4. Go to options and enable FLOLS overlay (FLOLS will still be visisble) 5. Disable FLOLS overlay without exiting options (FLOLS will dissapear) My guess is the option is not taking effect from mission start and is defaulting to the FLOLS overlay being enabled, regardless of what is configured in the options.
  13. My usual flow on a new aircraft or after returning from a long break is: 1. Training 2. Instant Action (To get proficient with what I've trained on) 3. Missions (To start tying things together) 4. Campaigns
  14. Can also confirm this is still a problem
  15. I forget which thread it was in but ED already commented that they are looking into why the cloud setting changes are not taking effect in VR.
  16. @BIGNEWY I'll be fresh installing as opposed to updating since i dont currently have DCS installed on this rig. Is there any way to know for sure if im downloading 2.5 or 2.7? I noticed this section of the site still states 2.5, will this be updated to say 2.7? https://www.digitalcombatsimulator.com/en/downloads/world/ I'm trying to avoid waiting for the download to complete, only to find out I downloaded 2.5 instead of 2.7 Thanks in advance.
  17. As PB0_CEF mentioned, there are some user made attempts at a dynamic campaign and some are actually pretty decent. ED is also working on a true, built-in dynamic campaign, hopefully coming in the near future.
  18. I noticed this recently too, wasnt sure if it was specific to me only. Can anyone from ED confirm what the correct behaviour is and if there were any recent changes?
  19. I don't think the way it's done in DCS right now is correct because you see terrain appearing very unnaturally. Looks like a game limitation or something that still needs to be fixed.
  • Create New...