Boberro Posted April 4, 2008 Posted April 4, 2008 Game probably will be good, but I have to ask aobut this: You see EricJ sign. So example if I play with EricJ and I connect to his server, do I see this EricJ sign too, or it is again like in FC that these things aren't exist? Texts don't have to be "skin" type that could be transfered to other players, it is only few kilobytes I think. 1 Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Feuerfalke Posted April 4, 2008 Posted April 4, 2008 Game probably will be good, but I have to ask aobut this: You see EricJ sign. So example if I play with EricJ and I connect to his server, do I see this EricJ sign too, or it is again like in FC that these things aren't exist? Texts don't have to be "skin" type that could be transfered to other players, it is only few kilobytes I think. Initially I though you wanted to ask about the graphics bug. :P Well, to your Question: The article says the skin was specifically made for him, which draws to the conclusion, that there is no labeling in the game that is visible for others, too. It would be nice, agreed, even better would be a system like in IL2, where you can download other skins, but considering the resolutions of the skins or even the signs, I doubt we will see that in the initial release of DCS. MSI X670E Gaming Plus | AMD Ryzen 7 7800X3D | 64 GB DDR4 | AMD RX 6900 XT | LG 55" @ 4K | Cougar 1000 W | CreativeX G6 | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win11 64 HP | StreamDeck XL | 3x TM MFD
BeachAV8R Posted April 4, 2008 Posted April 4, 2008 That was an artifact that crept in because I was using FSScreen to take the screenshots and I think Black Shark was also saving the images in its own directory. I had a few other screenshots that came out with pieces of fuselage missing and I'm pretty sure it was due to conflicts between the external screenshot utility and the internal one. I can't believe I didn't see the line before you mentioned it though... Doh! Rest assured the artifact doesn't show up in the game while playing..only in the screenshot..
BeachAV8R Posted April 4, 2008 Posted April 4, 2008 Thanks for the heads-up..we put another image in there that didn't have the artifact...stupid me for not looking closely enough at the captures before I sent them off to get published.. :poster_oops: Thanks for the catch..! BeachAV8R
Feuerfalke Posted April 4, 2008 Posted April 4, 2008 Thanks for the heads-up..we put another image in there that didn't have the artifact...stupid me for not looking closely enough at the captures before I sent them off to get published.. :poster_oops: Thanks for the catch..! BeachAV8R It was mentioned in an update before, that screenshots in some built were crippled and since none of the ingame-screenshots ever showed such a problem I allready concluded that these were probably not take with the ingame function and it was sort of an image refreshing/rendering problem. Nothing serious, but it's even better with the corrected picture for those who are not familiar with BS. :thumbup: And as far as I can see, this article caught a lot of attention. MSI X670E Gaming Plus | AMD Ryzen 7 7800X3D | 64 GB DDR4 | AMD RX 6900 XT | LG 55" @ 4K | Cougar 1000 W | CreativeX G6 | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win11 64 HP | StreamDeck XL | 3x TM MFD
BeachAV8R Posted April 4, 2008 Posted April 4, 2008 Wow nice preview BeachAV8R I have a few questions about the FM how does the KA50 compare to FSXs helicopters? Oh, it blows it away. FSX has "helicopters lite" (in my opinion). Seems they had made them easier to fly since FS9 and while I rather enjoyed flying around in the JetRanger I somehow get the feeling that in real life it isn't that easy. With Black Shark you definitely get the feeling of activity on the controls..lots of little subtle corrective motions necessary and if you get ham-fisted it will bite you pretty good. In the video in that first article I had set up the minimal level of turbulence (1) and just a very slight wind. I haven't experimented with the higher levels of turbulence and wind..but I'd imagine (based on flying the Su-25T AFM) from past experience that things could get pretty exciting in poor weather conditions.. How does the KA50 handle hovering or landing on tall buildings ? I find with FSX there is a tendency for the helicopter to slip off if you approach too low its certainly interesting to see a comparison. I haven't tried landing on anything other than the taxiway and the runway. In fact, I haven't even flown anywhere away from the airport yet. I've been too busy bouncing around the ground a watching in awe from the external views. The flyby view is just...incredible. The nice thing about helicopter ops is the subject stays in view much longer than the fast jets..really gives you a chance to stare.. :D Regards.. BeachAV8R PS - And just one other thing. I'm still bound by an NDA..so while I'll talk freely about some of this stuff related to the video, the write-up, and previous Producers Notes, I hope you'll appreciate that I can't answer all questions on all features and plans.
BeachAV8R Posted April 4, 2008 Posted April 4, 2008 Nothing serious, but it's even better with the corrected picture for those who are not familiar with BS. :thumbup: Yeah..might have been my fault too though because using FSScreen the "PrtScrn" button is the same one that triggers the in-game screenshots too. Wish I could post more of the fantastic screens I took for the article. It was hard to cull them from a hundred down to just four. We weren't asked to limit the shots (the number that appeared in the article)..but I think it is keeping with the spirit of the "preview" to not saturate the community with them. Regards.. BeachAV8R
hreich Posted April 4, 2008 Posted April 4, 2008 BS flight model I just watched new BS video...And i am amazed how good it looks...I have spent many hours flying different Helo sims, and i cant wait to try BS flight model..In other sims, flight model seems so arcadish compared to BS, I think that helicopters dont have any inertia at all, (ka-50 looks like it takes time to move from point a to b, when you tilt rotors foward for example)...And it looks like it can hoover at the point over ground very easily...I would like you BeachAV8R to compare FSX helicopter flight model with BS - maybe even to try Ka-32 addon for fsx... [sIGPIC][/sIGPIC] Pilot from Croatia
Feuerfalke Posted April 4, 2008 Posted April 4, 2008 Yeah..might have been my fault too though because using FSScreen the "PrtScrn" button is the same one that triggers the in-game screenshots too. Wish I could post more of the fantastic screens I took for the article. It was hard to cull them from a hundred down to just four. We weren't asked to limit the shots (the number that appeared in the article)..but I think it is keeping with the spirit of the "preview" to not saturate the community with them. Regards.. BeachAV8R True. But IMHO the text says even more than the pictures. We've seen awesome movies from GA and from the Dev-Updates, but reading how this from your point of view, while you're getting deeper into the sim is even more teasing the appetite - well, at least for me. :thumbup: MSI X670E Gaming Plus | AMD Ryzen 7 7800X3D | 64 GB DDR4 | AMD RX 6900 XT | LG 55" @ 4K | Cougar 1000 W | CreativeX G6 | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win11 64 HP | StreamDeck XL | 3x TM MFD
Nordic Posted April 4, 2008 Posted April 4, 2008 Great stuff. Such a simple video, but it doesn't fail to deliver its message: the FM looks pretty authentic
BeachAV8R Posted April 4, 2008 Posted April 4, 2008 I'm Glowing Amraam's biggest fan.. He gets me pumped up to fly! He's got some unbelievable movie making and editing skills...
BeachAV8R Posted April 4, 2008 Posted April 4, 2008 Such a simple video, but it doesn't fail to deliver its message: the FM looks pretty authentic Yeah..you know, I remember seeing a video a couple years back that the developers released of Flaming Cliffs and the Su-25T. I don't remember all of the details about it..but I remember it showed the -T taxiing around on the Kuznetsov and I remember seeing the struts compressing and it rolling backwards and the nose strut bouncing up and down..and I was impressed. The Ka-50 is the same way..very impressive. Wish I had included just a short segment of tilting the rotor back and forth on the ground so you could see the airframe rocking around and the struts moving and the rotor disk arcing in different planes. Very dynamic feeling.. BeachAV8R 1
EagleEye Posted April 4, 2008 Posted April 4, 2008 I remember to saw the shadow of the rotorblades in the LLTM preview movie. But in your vid I can`t see the shadows on the ground. Does it depend from the speed of the blades or was is it just an old beta built from where you captured the video? Deutsche DCS-Flughandbücher SYSSpecs: i7-4790K @4GHz|GA-Z97X-SLI|16GB RAM|ASUS GTX1070|Win10 64bit|TrackIR5|TM Warthog/Saitek Pro Pedals
Feuerfalke Posted April 4, 2008 Posted April 4, 2008 I'm Glowing Amraam's biggest fan.. He gets me pumped up to fly! He's got some unbelievable movie making and editing skills... Agreed 200%. I'm glad ED noticed his skills and I'm looking forward to his next release(s). The way of GAs representation is bombastic, each scene an eyecatcher, sounds, effects and cutting driven to perfection. But it's movies like yours or the dev-updates, that tease me even more, because they show that the actionloaded eyecandy is just the tip of the iceberg and the real qualities are far beyond that. Looking forward to all the new movies and screenies hopefully being released after the weekend! :D MSI X670E Gaming Plus | AMD Ryzen 7 7800X3D | 64 GB DDR4 | AMD RX 6900 XT | LG 55" @ 4K | Cougar 1000 W | CreativeX G6 | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win11 64 HP | StreamDeck XL | 3x TM MFD
BeachAV8R Posted April 4, 2008 Posted April 4, 2008 Does it depend from the speed of the blades or was is it just an old beta built from where you captured the video? I honestly don't know. Could be because I'm running on MED settings on some of the stuff instead of HIGH (?)..or it could be due to the rotor speed. I'm really not sure. I'll try to get back to you though.. Regards.. BeachAV8R
BeachAV8R Posted April 4, 2008 Posted April 4, 2008 Does it depend from the speed of the blades or was is it just an old beta built from where you captured the video? Alright..just verified it by going back into the FRAPS movies I had captured. Indeed the rotor shadows are affected by the speed of the rotor system. As a matter of fact, in the video posted with the preview, you can just barely see the rotor shadow near the helicopter..because near the center hub the rotors aren't going as fast as the mid point and tips. I found another video clip where I got a low rotor RPM warning and sure enough..as the rotors slowed the shadows showed up on the ground. So it is rotor speed dependent.. :thumbup: BeachAV8R 1
leafer Posted April 4, 2008 Posted April 4, 2008 Personally, and no offense to GA, I prefer BeachAV8R's approach to video making. No gimmick, no glitter, no glam...just FM galore. Oh, and don't make a music video out of ur next vid or the one after, k? Cool. But if u can't resist, mann, put babes in it - not helicopters. We cool? :D ED have been taking my money since 1995. :P
BeachAV8R Posted April 4, 2008 Posted April 4, 2008 :) I think the 3 styles will compliment each other well. GA's "Hollywood" to get us pumped, Wags Producer's Notes to show us technical features & developments, and mine to see how even a dumb ole' fixed wing pilot can sort of clumsily manage to "divinely hover" for a while... ;) And Roger that on the babes..maybe we can get some video of my girlfriend flying it: Talk about dynamic! :photo:
bigbelgian Posted April 4, 2008 Posted April 4, 2008 :) I think the 3 styles will compliment each other well. GA's "Hollywood" to get us pumped, Wags Producer's Notes to show us technical features & developments, and mine to see how even a dumb ole' fixed wing pilot can sort of clumsily manage to "divinely hover" for a while... ;) And Roger that on the babes..maybe we can get some video of my girlfriend flying it: Talk about dynamic! :photo: I hate helicopters :doh: but i love the babe:surprise: :music_whistling::thumbup: you accept VISA,BeachAV8R? I'll order 10 please!!!!!!!!!!!!!! :megalol: [sIGPIC][/sIGPIC]cure"Biggy"bigbelgian
Feuerfalke Posted April 4, 2008 Posted April 4, 2008 And Roger that on the babes..maybe we can get some video of my girlfriend flying it: Talk about dynamic! :photo: :clap: MSI X670E Gaming Plus | AMD Ryzen 7 7800X3D | 64 GB DDR4 | AMD RX 6900 XT | LG 55" @ 4K | Cougar 1000 W | CreativeX G6 | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win11 64 HP | StreamDeck XL | 3x TM MFD
BeachAV8R Posted April 4, 2008 Posted April 4, 2008 She's still in beta testing too... :D (We are engaged..) BeachAV8R Uh..well..maybe she's beta testing me now that I come to think of it.. Hmm..better go and clean up the house.. :D
bigbelgian Posted April 4, 2008 Posted April 4, 2008 :megalol:She's still in beta testing too... :D (We are engaged..) BeachAV8R Uh..well..maybe she's beta testing me now that I come to think of it.. Hmm..better go and clean up the house.. :D I hope for your sakes she doesn't have any "bugs"................could effect your "gameplay":music_whistling:,you better test her as extensive as BS.............ROFL [sIGPIC][/sIGPIC]cure"Biggy"bigbelgian
hannibal Posted April 4, 2008 Posted April 4, 2008 Alright..just verified it by going back into the FRAPS movies I had captured. Indeed the rotor shadows are affected by the speed of the rotor system. As a matter of fact, in the video posted with the preview, you can just barely see the rotor shadow near the helicopter..because near the center hub the rotors aren't going as fast as the mid point and tips. I found another video clip where I got a low rotor RPM warning and sure enough..as the rotors slowed the shadows showed up on the ground. So it is rotor speed dependent.. :thumbup: BeachAV8R aww crap... i am in the process of building a helicopter collective.. "rotor speed dependant"??? DOES THIS MEAN i need to have a collective that has a twist handle??? (collective lever = rotor blade AoA/Pitch control collective grip = throttle control) owe well, worst comes to worst, i have additional throttle control, albiet that its not on the collective... by the way, i like how SimHQ's Ka-50 test flight shows the reflections of the glass elements of the cockpit and doors.... let see some volumetric lighting!!! find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
BeachAV8R Posted April 4, 2008 Posted April 4, 2008 :) No..you don't need a twist handle. I just meant the rotor speed decayed because I had accidentally turned something off while I was doing my hover taxiing. You get a beeping sound and a warning light as the rotor RPM falls.. When you land and let off some of the power the rotor RPM increases. I can't remember what I hit that caused the rotor RPM to fall off, but it must have been some key combo that did something to one of the engines. I remember I was either trying to get the info bar at the bottom of the screen off (Alt or Ctrl Y I think it was) OR I was hitting CTRL and the / and * to zoom in the view and missed a key and did something. So no worries..no twist grip needed.. 1
NotiA10 Posted April 4, 2008 Posted April 4, 2008 now the waiting for the release of BS has been made a lot harder than it already was - thanks a lot guys !!! :pilotfly: NotiA10 CoolerMaster HAF RC-932 - Intel Core i7 950 - Arctic Cooling Freezer 7 Pro - Gigabyte GA-X58A-UD3R - Kingston DDR3 6GB - Gigabyte Radeon HD 5870 EF 6 Edition - Western Digital 640GB SATA-III - CoolerMaster 700W - TrackIR Pro 4 - Saitek X52 - Saitek Rudder Pedals - Hotas Warthog
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