Jump to content

[REPORTED]MAV display still a problem when smoke is involved


Recommended Posts

Posted

Not sure if this has already been mentioned since last patch, but the MAV display is still problematic when there is smoke on the ground.

dd.thumb.jpg.b9ffda87383bc4aa7e642721d4ce0e1c.jpg

Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box

Posted
Not sure if this has already been mentioned since last patch, but the MAV display is still problematic when there is smoke on the ground.

 

Wait the todays update when A-10C II gets released, as it is a bummer if many finds same thing...

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

  • ED Team
Posted

Hi please include a track replay when reporting so we can test the same circumstance.

 

Are you using any shader mods or reshade?

 

Thanks

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

Posted

this particular bug has been reported dozens of times over the years. it happens occasionally when IR sensor has smoke in its view (it affects mavericks, tgps, ... on multiple planes).

 

delete fxo and metashaders2 and set chimney smoke to zero in settings. thats been reported to allegedly help somewhat.

CPU: AMD Ryzen 5 1600X

GPU: AMD RX 580

Posted
Hi please include a track replay when reporting so we can test the same circumstance.

 

Are you using any shader mods or reshade?

 

Thanks

Very interesting. I was about to post a track, then I decided to watch it. The problem wasn't there. I then ran the mission again, and it still wasn't there! Thinking back over the last few days, it is there sometimes and not others.

 

This is reminiscent of other posts I made serval weeks ago about the Walleye and the Mav when viewing tracks multiple times gave different results.

 

BTW, this is on TrackIR, and I don't use any mods at all in VR or on monitor.

Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box

Posted
this particular bug has been reported dozens of times over the years. it happens occasionally when IR sensor has smoke in its view (it affects mavericks, tgps, ... on multiple planes).

 

delete fxo and metashaders2 and set chimney smoke to zero in settings. thats been reported to allegedly help somewhat.

 

Sure, but it was supposed to have been fixed.

Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box

Posted (edited)
Very interesting. I was about to post a track, then I decided to watch it. The problem wasn't there. I then ran the mission again, and it still wasn't there! Thinking back over the last few days, it is there sometimes and not others.

 

In general, rebooting your PC will cause the problem to reoccur, it seems to be shader cache issue but I'm not sure if it's DCS or a GFX driver issue (do people with AMD cards see the same issue ?).

 

Once a "bugged" track has been played, it can be hard to reproduce after quitting and restarting DCS i.e. it's a sort of work around to "fix" the next mission you fly but it's not 100% guaranteed.

 

Last year I recorded playing a track before and after a PC reboot to demo the problem.

 

https://forums.eagle.ru/showthread.php?p=4082694#post4082694

 

I can do the same for a maverick track if req'ed but AFAIK it's a FLIR rendering problem, and common to other modules and IR weapons i.e. A-10C, AV-8B, IRMAV, TGP, Walleye II, etc.

 

First track run IRMAV

 

Ddo9qbc.jpg

 

Second run was the same, as was third after quitting DCS and replaying.

 

Fourth run I quit out of DCS again and cleared the fxo and metashader2 folders and got a "good" IR render

 

6wRB3Dn.jpg

 

5th and 6th replays (inc. after rebooting the PC) have been good :( , I report back if/when I have "bad" IR render (I've seen it take +12 runs before it bugs out).

 

BN what is your MFD setting 512, 512 every frame, etc. ?

 

Mine is at 512 but as you say it's hard to test different options when the bug doesn't play nice.

 

Edit: Sure enough, after playing another track (LMAV with TGP in CCD) and retesting, the IR render bug is back when playing the IR Maverick track.

Edited by Ramsay
Add pictures from 2.5.6.55363 tests

i9 9900K @4.8GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 11 Pro x64, Odyssey G93SC 5120X1440

Posted

Very interesting indeed what you say. This could explain a lot of the issues I've had in the past with tracks showing different results on repeated viewings.

I cleared out the shaders, and now I get a totally different (better) display. See attached. Same mission!

My MFD is set to 1024.

Screen_200930_132152.thumb.jpg.577acf350591db9f9785f2a8d4025d51.jpg

Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box

  • ED Team
Posted
Very interesting indeed what you say. This could explain a lot of the issues I've had in the past with tracks showing different results on repeated viewings.

I cleared out the shaders, and now I get a totally different (better) display. See attached. Same mission!

My MFD is set to 1024.

 

Good to hear, so it maybe an old shader issue which is why I may not be able to reproduce

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

Posted

Interestingly, this may also have solved the graphic corruption I was seeing in VR that I was about to post on. 2 or 3 missions I've tried where I know I had an issue, seem to be OK at the moment.

Could be a result!

Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box

Posted
... so it maybe an old shader issue which is why I may not be able to reproduce

 

Definitely not.

 

It's really hard to tell exactly what's causing the problem, running the same settings/cache files gives different results on different runs.

 

For example clearing the fso and metashader2 cache folders may or may not fix the next track's play through.

 

For a while I thought there was a difference between a PC restart and shutdown, or that disabling the nvidia shader cache in the 3D control panel caused the same issue.

 

But every time I think I've found a fix/cause the next run proves it was a placebo effect.

 

I can reproduce the problem fairly easily (2 in 5 with the first attempts having the highest probability) but I can't say with certainty what the result will be for any particular mission*.

 

*It's that bad I consider night missions in the A-10C pointlessly frustrating and have given up on them.

 

I also have DCS 1.2.16 and 1.5.6.5199 installed which don't show the same issue i.e. it looks to be purely associated with the deferred shading used in 2.5.x ?

 

Previously tested with a GTX1050Ti and currently with an RTX2070S and driver 456.55

i9 9900K @4.8GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 11 Pro x64, Odyssey G93SC 5120X1440

Posted (edited)

Note that, as well as looking like my 2 previous pictures, the IR Maverick image can **also** look like

 

this ... black smoke with faint ground detail on a light background

 

nmqBOK1.jpg

 

or this ... white smoke with good ground detail on a dark background

 

HWjfZ1c.jpg

 

... so the mavrick picture in the MFD can look 1 of 4 ways depending on the shader's behaviour.

 

The common "feature" of the three "bad" renders are that the smoke plume is rendered with sharp edges.

 

Additional Info.

 

To put the problem into perspective - after running 20 back to back tests, only 3 in 10 replays displayed the IR correctly.

 

The first 10 runs were typical of my experience

 

Number, IR Maverick Display, Track Numbers

3 x Good = 1st, 5th, 9th

4 x Whiteout = 2nd, 3rd, 6th, 7th

3 x White smoke on dark = 4th, 8th, 10th

0 x Black smoke on light = none

 

The "bad" replays tended to repeat in pairs but it wasn't always for the same fault.

 

I quit to desktop and restarted DCS before each replay.

 

Tested using Open Beta 2.5.6.55743

Edited by Ramsay
Only 3 out of 10 track replays play back with good FLIR.

i9 9900K @4.8GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 11 Pro x64, Odyssey G93SC 5120X1440

Posted

If it's up to devs to reproduce, and they can't reproduce, are we ever going to see this fixed? A huge chunk of the user base has experienced this problem over the past year, if not longer.

  • ED Team
Posted

I can not reproduce, other testers have tried.

 

Not one track replay in this thread so far that would even let me try the same circumstance, Im happy to keep trying, I have tested it many times, on my system it is not reproducing.

 

thanks

smallCATPILOT.PNG.04bbece1b27ff1b2c193b174ec410fc0.PNG

Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

Posted (edited)
I can not reproduce, other testers have tried.

 

Not one track replay in this thread so far that would even let me try the same circumstance, Im happy to keep trying, I have tested it many times, on my system it is not reproducing.

 

The pre-requisites seem to be Heat blur and Chimney Smoke Density.

 

With Heat Blur = OFF and Chimney Smoke Density=0 the IR image is always good (5/5) - provided a track with "bad" "option" settings hasn't already been played.

 

With just one disabled, results have been mixed with it taking longer for the bug to appear (tested by editing the track's "option" file).

 

It's also important to restart between replays as otherwise the IR shader state or track options seem to persist i.e. a "bad" track will play back correctly after a "good" track and vice versa.

 

A "bad" track often plays back correctly after a "good" track even after a DCS restart and it may take 2 or 3 replays before an IR image is rendered incorrectly.

 

As my existing IR test track was recorded in an older version (2.5.6.50973), I'll need to resave the mission and make a fresh track before uploading "good" and "bad" versions.

Edited by Ramsay

i9 9900K @4.8GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 11 Pro x64, Odyssey G93SC 5120X1440

Posted

Here are two separately recorded tracks from 2.5.6.55743

 

The BAD track was flown with

 

Heat Blur = Low

Chimney Smoke Density = 5

 

the GOOD (no bug) track was flown with

 

Heat Blur = OFF

Chimney Smoke Density = 0

FA-18C AGM-65F FLIR test BAD - Heat Blur ON, Smoke Density 5, 2_5_6_55743.trk

FA-18C AGM-65F FLIR test GOOD - Heat Blur OFF, Smoke Density 0, 2_5_6_55743.trk

i9 9900K @4.8GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 11 Pro x64, Odyssey G93SC 5120X1440

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...