Taz1004 Posted October 14, 2020 Posted October 14, 2020 Running dedicated server on LAN. 1 ping. 1 client. Target slides once hit by missile. Sometimes by little, sometimes a lot. Is this normally expected or is there some server setting to remedy this? Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass
ED Team BIGNEWY Posted October 14, 2020 ED Team Posted October 14, 2020 Already reported, no work around yet, I will chase it up. thank you Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
dorianR666 Posted October 15, 2020 Posted October 15, 2020 hi dispersing ground units doesnt work in multiplayer for the past year or so. it used to but not anymore. dispersion is not synced between clients so on each client the vehicles disperse in a different way, and their real position is synced only after getting hit (even just one cannon bullet suffices). solution is to disable vehicle dispersion in mission editor, pic attached. this makes ground units even more... unintelligent... but at least it works. CPU: AMD Ryzen 5 1600X GPU: AMD RX 580
Flappie Posted October 15, 2020 Posted October 15, 2020 Thank you, dorian! Now I understand what I keep seeing. :) ---
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