hlfritz Posted June 4, 2020 Posted June 4, 2020 In the May 20 patch notes, it states: Updated manual (version 1.1.0) In my system in the module Doc folder I have a DCS M-2000C Flight Manual EN.pdf dated 3-30-2020 that says version 1.1.1. What gives? Typo somewhere?
Steph21 Posted June 4, 2020 Posted June 4, 2020 1.1.1 is the latest, they have included MAV search info in it that was not in 1.1.0 as it was not implemented yet when it was released. So typo in the change log indeed.
hlfritz Posted June 4, 2020 Posted June 4, 2020 (edited) Thx! I wonder why 1.1.1 is dated 3-30 but the change log (with typo!) is from 5/28 then? :D EDIT: and the 30 March release notes do stated: Manual updated with Magic MAV search So I do wonder if we were supposed to get another manual update on 5/28 and it did not happen? Or? Edited June 4, 2020 by hlfritz additional comment
hlfritz Posted June 7, 2020 Posted June 7, 2020 and further, in this 1.1.1 manual on page 11 in the Version section it states "The latest version of this manual is 1.1.0 (XX/11/2019)".
84-Simba Posted June 10, 2020 Posted June 10, 2020 If I recall correctly you are not supposed to start the plane on the battery alone. The M2000-C is supposed to be started using ground power, that way you can work the INS and use the radio without having to wait until the generators are running. Starting on the battery would kill it ... I'm not a pilot IRL so I'm just relying on what I've heard from said techs and pilots here or there ...
jojo Posted June 12, 2020 Posted June 12, 2020 If I recall correctly you are not supposed to start the plane on the battery alone. The M2000-C is supposed to be started using ground power, that way you can work the INS and use the radio without having to wait until the generators are running. Starting on the battery would kill it ... I'm not a pilot IRL so I'm just relying on what I've heard from said techs and pilots here or there ... You can start on the battery of course, especially if you are on a remote airfield. But yes, on a daily basis, they start with ground power to spare battery life. Because if you start every flight on battery it will have to be replace sooner. But battery don't wear out in DCS. It's a little bit like aero braking (nose high) after touch down. It isn't for breaking efficiency, it to spare braking system wearing. On short runway, front nose wheel down ASAP and brake. :smilewink: Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
Talonx1 Posted June 18, 2020 Posted June 18, 2020 https://forums.eagle.ru/showthread.php?t=278514 Mirage is causing other aircraft to lose their wings as well.
toutenglisse Posted June 22, 2020 Posted June 22, 2020 Entering East 055.40.00 (as LONG. in PG map) makes INS display to bug (like in picture). [ATTACH]240702[/ATTACH]
mrprime Posted June 23, 2020 Posted June 23, 2020 +1 on this, it's impossible to adjust the lighting in the cockpit to not have crazy glare in the NVG, I'm not sure if this is realistic or not but considering it's the same effect as other NVG's in the game that do have gain settings, this seems like something that should be available.
_TurbO_TaZ_ Posted June 24, 2020 Posted June 24, 2020 Hi After updating in the POL mode and APP mode, the angle of attack indicator from the windshield indicator disappeared it’s also impossible to turn pages on a knee pad:(
Zeus67 Posted June 25, 2020 Posted June 25, 2020 Hi After updating in the POL mode and APP mode, the angle of attack indicator from the windshield indicator disappeared it’s also impossible to turn pages on a knee pad:( The AOA in the HUD is a -5 feature, that is why it was removed from the C. You can put it back by selecting it in Special Options. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."
-NMS- Ikaros Posted June 25, 2020 Posted June 25, 2020 (edited) https://m.youtube.com/watch?v=luJmsMOGKno Hello. During a turn the flight path marker while placed at the horizon line the aircraft decents and need to use the Vertical Speed Indicator to hold altitude. In all aircrafts with hud when the FPM is at the horizon line regardless of roll angle the VSI shows Zero. Hope it's fixed soon Thank you! Edited June 26, 2020 by Tlepolemos
Steph21 Posted June 26, 2020 Posted June 26, 2020 :huh: When i have the FPM on the horizon, VSI shows 0
Steph21 Posted June 26, 2020 Posted June 26, 2020 Did you try it at turns? Yes, whatever the bank angle when the fpm is right on the horizon, VSI shows 0
-NMS- Ikaros Posted June 26, 2020 Posted June 26, 2020 I tried again in the beta version and it does it again. I don't know. Is it only me? When ever I'm in a turn the Flight Path Marker must be above the horizon line to keep zero Feet per Minute on the vsi.
-NMS- Ikaros Posted June 26, 2020 Posted June 26, 2020 It's not that i forget to set anything cause it does that even in Instant action, free flight. I will try posting a video at sometime.
-NMS- Ikaros Posted June 26, 2020 Posted June 26, 2020 https://www.youtube.com/watch?v=luJmsMOGKno&list=UURW431T5V0ctLp3QCtRrMsg This is it. It does that on slow speeds.. At about 300 knots.
honeycool75 Posted June 27, 2020 Posted June 27, 2020 I carried 2 GBU 12 but it's not listed in the weapons panel. Does anyone notice this issue? Please refer to the attachment.
Ramsay Posted June 27, 2020 Posted June 27, 2020 I carried 2 GBU 12 but it's not listed in the weapons panel. Does anyone notice this issue? As per RL, mixed A2G loadouts are not supported by the weapons computer. i9 9900K @4.8GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 11 Pro x64, Odyssey G93SC 5120X1440
Steph21 Posted June 27, 2020 Posted June 27, 2020 Typical ICC issue as we say in France :thumbup: You might want to read again the first part of section 15 in the manual :book:
honeycool75 Posted June 27, 2020 Posted June 27, 2020 If I carry rocket pods on pylons 1 and 9, they won't fire. However, it works fine when the pods at pylons 2 and 8. Tested a few times and the results are consistent.
Ramsay Posted June 27, 2020 Posted June 27, 2020 Please add a track. Note the weapons computer does not support mixed loadouts. Valid weapon loadouts are • Magic + 1 type of A2G munition. • Magic + Matra 530D Other weapon combinations are not supported but may or may not work in DCS. i9 9900K @4.8GHz, 64GB DDR4, RTX4070 12GB, 1+2TB NVMe, 6+4TB HD, 4+1TB SSD, Winwing Orion 2 F-15EX Throttle + F-16EX Stick, TPR Pedals, TIR5, Win 11 Pro x64, Odyssey G93SC 5120X1440
jojo Posted June 27, 2020 Posted June 27, 2020 If I carry rocket pods on pylons 1 and 9, they won't fire. However, it works fine when the pods at pylons 2 and 8. Tested a few times and the results are consistent. Do you select EXT option on top line of PCA ? :music_whistling: Mirage fanatic ! I7-7700K/ MSI RTX3080/ RAM 64 Go/ SSD / TM Hornet stick-Virpil WarBRD + Virpil CM3 Throttle + MFG Crosswind + Reverb G2. Flickr gallery: https://www.flickr.com/gp/71068385@N02/728Hbi
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