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Posted
On 3/6/2025 at 6:23 PM, Nyteshayd said:

I know it has been a while but anyone else who gets this issue, click over to the calibration tab in simapppro and click the Rz calibrate button. Then move the knob back and forth about 5 times and then center it before clicking done and it will work.

 

6 hours ago, bhoop19 said:

The thrust vectoring EFM is done and awaiting Grinnelli's team to merge it into their next release (likely 4.0). They're sponsoring a major expo for flight simulations in early June, and working on the F-100 official mod for DCS. All the work on the F-22 is best effort and in their spare time, but I'm chatting with them several times a week on the status and next steps. Needless to say they're spread thin right now. I've been saying "coming in 2-weeks" in true DCS fashion, and sadly things have popped up for the GD team that has taken priority over the F-22. I can tell you with certainty that it IS coming, and soon. I'll do my best to keep everyone updated - my discord will have the most up-to-date info. Out of respect for Nightstorm and not wanting to highjack his thread I'm not going to post the link, but will share if anyone wants to message me.  

Once it's released, I'll post it on the first post of this thread along with the other download links, don't you all worry.

  • Like 7
Posted (edited)

The release is anticipated to be around 21:00 ET / 9:00PM.

I've been updating the enhancement mod all along and shouldn't need a lot of time to verify everything.

Provided no issues, the enhancement mod update will be tomorrow.

Edited by Nightstorm
  • Like 5
Posted
2020년 11월 13일 오전 2시 27분에 Nightstorm이 다음과 같이 말했습니다.

CFT 모드나 CATM 무기 모드

I have an f-15c but efm mode doesn't work in game

13 minutes ago, Nightstorm said:

첫 번째 게시물에 EFM v2.0.0 링크가 추가되었습니다.

I have an f-15c but efm mode doesn't work in game

Posted

I just have to thank you and the whole team. Thank you very much, friend.

58 minutes ago, Nightstorm said:

FIRST POST UPDATED WITH NEW VERSION.

 

  • Like 2
Posted (edited)

Thanks for all the effort and time you put into this great update!
The most powerful F-22. dancing in the DCS sky.

Edited by ke51
  • Like 2
Posted

Wow!

This bird turns on a dime.

Very nice indeed.👍🏼

  • Like 1

F-4E, F-5E-3, F-14, F-15E, F-16C, FA18-C, F-86, A-10C, Spitfire, AJS-37, KA50, MiG-19, L-39, P-51, Flaming Cliffs, All maps, WWII Assets, Combined Arms, Super Carrier.

Posted
5 hours ago, Archangel44 said:

Wow!

This bird turns on a dime.

Very nice indeed.👍🏼

 

3 hours ago, mrjay said:

Finally. 😉

Thank @bhoop19 for all of his work on the EFM and tuning things!  It's been a long time coming and its awesome to be able and enjoy this aircraft again.

  • Like 7
  • Thanks 1
Posted (edited)
4 hours ago, Nightstorm said:

 

Thank @bhoop19 for all of his work on the EFM and tuning things!  It's been a long time coming and its awesome to be able and enjoy this aircraft again.

Yes indeed.

Great job on an awesome plane.

On a side note…..

Love the nukes. 🤣 Booooooom!

The A2A nukes, I found out if yer pointed at your target when it detonates, you go blind for a bit and your bird shutters violently for the duration of the shockwave . Nice touch. 👍🏼

Edited by Archangel44

F-4E, F-5E-3, F-14, F-15E, F-16C, FA18-C, F-86, A-10C, Spitfire, AJS-37, KA50, MiG-19, L-39, P-51, Flaming Cliffs, All maps, WWII Assets, Combined Arms, Super Carrier.

Posted

Outstanding job on the new model. Are there any new detailed skins outside the current ones that come with the mod?

F/A-18C; A-10C; F-14B; Mirage 2000C; A-4E; F-16C; Flaming Cliffs 3

Posted (edited)

Of course this is released while I’m on vacation! 🤪

Can’t wait to get back home and try it! Sounds like it’s a winner! Thanks @Nightstorm @bhoop19@Grinnelli and others for the hard work!

We just need a Raptor campaign now!

Edited by Tusk.V
  • Like 2

Main Pit: i7 13700KF, RTX 4090, Pimax Crystal Super

Co-Pilot Pit: i7 11700K, RTX 3090, Pimax Crystal OG

Posted
On 5/24/2025 at 11:47 AM, Nightstorm said:

FIRST POST UPDATED WITH NEW VERSION.

 

This is the way.

AVIONICS: ASUS BTF TUF MB, INTEL i9 RAPTORLAKE 24 CORE, 48GB PATRIOT VIPER TUF 6600MHz, 16GB ASUS TUF RTX 4070ti SUPER, ASUS TUF 1000w PSU
CONTROLS: LOGI X-56 RHINO HOTAS, LOGI PRO RUDDER PEDALS, LOGI G733 LIGHTSPEED
MAIN BIRDS: F/A-18C, MIRAGE F1

Posted (edited)
8 hours ago, CarbonFox said:

Outstanding job on the new model. Are there any new detailed skins outside the current ones that come with the mod?

Not yet. The instructions and the first post on this thread have links to all available F22's plus a couple of custom ones.

Edited by Nightstorm
Posted (edited)

A bit of a silly question, but how do I use the air-to-ground missiles from the update? (I tried to learn on my own and it didn't work out at all 😅🤣)

 

PS: In case you were wondering (which I doubt) I just created this account on the DCS forum (I never had the need to create it until now)

Edited by GBITO
Posted

Link updated in first post.


-------UPDATE 250526
Re-added countermeasures sensitivity to IR missiles.  This value might not be doing anything but they shouldn't be completely resistant.
Added the ability to use PYLON SIX for the IRST pods.
Created a new model of two pods and positioned it in the same location.
Added a new GUI image for the pair.
Added the new pair to the pods.lua as the IRST-21 sensor.
Set up lockouts in the F-22A.lua so that only one copy of the pods can be equipped at a time.  Attempting to equip another pod to the same location that one already exists will remove the one currently equipped in favor of the new selection.
 

  • Like 3
Posted
2 hours ago, GBITO said:

A bit of a silly question, but how do I use the air-to-ground missiles from the update? (I tried to learn on my own and it didn't work out at all 😅🤣)

 

PS: In case you were wondering (which I doubt) I just created this account on the DCS forum (I never had the need to create it until now)

The F-15C avionics is still used for the F22.  Since the 15C is an air to air only fighter, the avionics have no actual A2G capability.  I fooled it by telling the avionics that the A2G weapons are A2A missiles of some flavor.  As a result, the A2G bombs are gravity bombs only.  There is no sight for them.  The A2G missiles are anti-radiation missiles and will function in "self-protect" mode.  They will go after the strongest and closest Radar signal they detect.  Sometimes that will be an aircraft.  Since they are anti-radiation, they're completely passive and can often catch an enemy unaware.

  • Like 3
Posted

I've noticed the AIM-260 and AIM-120C8/D3 will sometimes simply not track an intended target. Not sure if this is just an error baked into the code itself.

F/A-18C; A-10C; F-14B; Mirage 2000C; A-4E; F-16C; Flaming Cliffs 3

Posted (edited)
6 hours ago, Wiggo said:

Hmm. Should the autopilot work somehow? There are separate section in controls "EFM commands" but seems no response to those? 

No, the auto-pilot isn't implemented in the EFM despite those commands being there.  However, it does a pretty good job of maintaining level flight.

 

5 hours ago, mangirose1125 said:

I downloaded the f-22 mode, but there's no nuclear bomb

If you downloaded the enhancement mod, they're in there.  They're the B-61's and you'll find them at the top of A2A missiles on pylon 5 and 7.

"The F-15C avionics is still used for the F22.  Since the 15C is an air to air only fighter, the avionics have no actual A2G capability.  I fooled it by telling the avionics that the A2G weapons are A2A missiles of some flavor.  As a result, the A2G bombs are gravity bombs only.  There is no sight for them.  The A2G missiles are anti-radiation missiles and will function in "self-protect" mode.  They will go after the strongest and closest Radar signal they detect.  Sometimes that will be an aircraft.  Since they are anti-radiation, they're completely passive and can often catch an enemy unaware."

2 hours ago, CarbonFox said:

I've noticed the AIM-260 and AIM-120C8/D3 will sometimes simply not track an intended target. Not sure if this is just an error baked into the code itself.

We did the best we could with the missile code.  Ranges beyond 100nm are iffy sometimes it works, sometimes it doesn't.  And chaff is a thing baked into the code.

 

58 minutes ago, VR Flight Guy in PJ Pants said:

There are nuclear AA and AG missiles, hypersonic ones. But I wonder they are nuclear in name or not.

The nuclear weapons do have nuclear warheads.  The A2G anti-radiation missiles are pretty small, 0.05kt.  So, they don't have a huge blast radius.  Still, don't be right over one or near one when they detonate.  Great for taking out an entire SAM site.  The A2A ones have a 1.5 kt warhead and a much larger blast radius.  Best to be >15nm away from the target.  And remember, they will still detonate if/when they impact the ground.

 

At the top of the A2G_Missiles.lua is the warhead definition.

 

local W54_tactical_nuclear_warhead =
{
    mass                  = 50000,
--    mass                  = 1000000,    
    caliber              = 254,
    expl_mass              = 50000,    --NIGHTSTORM 0.05kt nuclear warhead.  The smallest tacticasl nuclear weapon ever deployed, 0.01kt - 1.0kt yield.
--    expl_mass              = 1000000,    --NIGHTSTORM 1.0kt nuclear warhead.  The smallest tacticasl nuclear weapon ever deployed, 0.01kt - 1.0kt yield.
    piercing_mass          = 6000,
    other_factors        = { 1.0, 1.0, 1.0 },
    concrete_factors     = { 1.0, 1.0, 1.0 },
    concrete_obj_factor  = 1.0,
    obj_factors          = { 2.0, 1.0 },
    cumulative_factor    = 2.0,
    cumulative_thickness = 0.0,
}

 

As you can see, I left the 1kt (max yield for that warhead) option in there but commented out.  Switch it out for the mass/expl_mass and you'll get a much larger bang.

Edited by Nightstorm
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