Carcara Posted October 3, 2024 Posted October 3, 2024 On 9/29/2024 at 4:27 PM, mrjay said: A lot of things doesn't work in mod v3.0. Does gear up/down, air brake and flaps works for you guys? I also ran into this problem. Had V3, installed enhancement mod, all of the sudden I had no flaps no rudder no pitch and no gear up or down. Reinstalled V3 and presto full control. Any guesses ? Reminds when DCS went from FC3 to FC4 all aircraft mods lost these controls.
VR Flight Guy in PJ Pants Posted October 3, 2024 Posted October 3, 2024 My little experience is not installing the enhancement mod. I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
EA-18G_BlockII Posted October 4, 2024 Posted October 4, 2024 (edited) https://www.thalesdsi.com/2024/09/20/thales-awarded-diu-contract-f22-hmd-interface-dev/ Finally, after 20 years..... Edited October 4, 2024 by EA-18G_BlockII 3
mrjay Posted October 6, 2024 Posted October 6, 2024 Ok ... I've deleted dcs saved games folder. I did a fresh install of the Grinelli F-22A mod without the Nightstorm overlay. I did a repair of the dcs. And the throttle only opens to 96%. What else should i do to get this thing working as it should?
Laz109G10 Posted October 22, 2024 Posted October 22, 2024 Changed the state of the FCS to Override, I can pull over 30 degrees AOA. F-22A/Cockpit/Scripts/Systems/FCS.lua local fcs_state = 1 --track if fcs_state is on or off local fcs_mode = 3 -- 0 = AUTO - 1 = AOA Mode - 2 = G Mode - 3 = OFF local fcs_auto = 0 -- 0 = OFF - 1 = AUTO function post_initialize() -- print_message_to_user("FCS INIT") fcs_state = 1 fcs_auto = 0 fcs_mode = 3 end function update() parameters.FCS_STATE:set(fcs_state) parameters.FCS_AUTO:set(fcs_auto) parameters.FCS_MODE:set(fcs_mode) Have fun. 1
talagompie Posted November 1, 2024 Posted November 1, 2024 (edited) Hi guys I think I have found the solution to the throttle issue. In the Avionics.lua file, (Mods\aircraft\F-22A\Cockpit\Scripts\Systems), I have changed the following lines (see screenshot 1): parameters.RPM_L :set(sensor_data.getEngineLeftRPM()) parameters.RPM_R :set(sensor_data.getEngineRightRPM()) to local L_THROTTLE = get_cockpit_draw_argument_value(768) local R_THROTTLE = get_cockpit_draw_argument_value(766) L_THROTTLE = (-21.25 * L_THROTTLE) + 88.75; R_THROTTLE = (-21.25 * R_THROTTLE) + 88.75; parameters.RPM_L :set(L_THROTTLE) parameters.RPM_R :set(R_THROTTLE) As for the formula, I have used the formula in the 2nd attachment. See 3rd screenshot for results. I did not implement the formula as a calculation due to the following: 1. My throttle ranges from 1 (Idle) to -1 (Max), each value represented with 14 decimals. I don't know if this is the same for every device, but I would assume so. 2. I did not check for reverse throttles, don't know why you would, but it would make the solution more foolproof. I will present this to Grinnelli and hopefully he will update the mod if he approves. I am attaching my Avionics Lua file for anybody that would like to test and verify the potential fix for the throttles not displaying up to 110% as with V2 of the mod. Avionics.lua Edited November 1, 2024 by talagompie 1 3
Wiggo Posted November 16, 2024 Posted November 16, 2024 On 11/1/2024 at 2:43 PM, talagompie said: Hi guys I think I have found the solution to the throttle issue. In the Avionics.lua file, (Mods\aircraft\F-22A\Cockpit\Scripts\Systems), I have changed the following lines (see screenshot 1): parameters.RPM_L :set(sensor_data.getEngineLeftRPM()) parameters.RPM_R :set(sensor_data.getEngineRightRPM()) to local L_THROTTLE = get_cockpit_draw_argument_value(768) local R_THROTTLE = get_cockpit_draw_argument_value(766) L_THROTTLE = (-21.25 * L_THROTTLE) + 88.75; R_THROTTLE = (-21.25 * R_THROTTLE) + 88.75; parameters.RPM_L :set(L_THROTTLE) parameters.RPM_R :set(R_THROTTLE) As for the formula, I have used the formula in the 2nd attachment. See 3rd screenshot for results. I did not implement the formula as a calculation due to the following: 1. My throttle ranges from 1 (Idle) to -1 (Max), each value represented with 14 decimals. I don't know if this is the same for every device, but I would assume so. 2. I did not check for reverse throttles, don't know why you would, but it would make the solution more foolproof. I will present this to Grinnelli and hopefully he will update the mod if he approves. I am attaching my Avionics Lua file for anybody that would like to test and verify the potential fix for the throttles not displaying up to 110% as with V2 of the mod. Avionics.lua 18.34 kB · 5 downloads Thanks for dedication! Umm. Has anyone tried yet this with another controller. I have t.16000m throttle for now.
Wiggo Posted November 16, 2024 Posted November 16, 2024 On 10/4/2024 at 3:58 AM, EA-18G_BlockII said: https://www.thalesdsi.com/2024/09/20/thales-awarded-diu-contract-f22-hmd-interface-dev/ Finally, after 20 years..... Thats nice. Though f-22 is starting to be more or less test platform. 127 built planes which many are retired allready. Littlebit late. Have USAF announced any year / decade when they will retire? I have understood that some of hulls contains early cracks in those early composites, but some are fine. Though now there has been that talk of weird g-symptoms or something among f-22 pilots, as first ones start to get older..
TheLostPixel Posted December 9, 2024 Posted December 9, 2024 So far I did not have any luck with these and I am still on 2.9 not 2.10 -- Also, without modification whatsoever I also have the issue in which the F22 throttles will only go to 96%. Super weird.
Luc8910 Posted December 30, 2024 Posted December 30, 2024 Hey, I just got the Mod today and realized that enemy AI Aircraft recognize me pretty fast and reliable from far BVR. I'm curious if the RCS is already adjustet from the F15s to the actual real raptor ones. If not is there some way to do that for a casual like me? I love the mod and the enhancements but being seen by enemies before I see them doesn't feel like flying a stealth fighter.
ivan-ivanov-1902 Posted January 18 Posted January 18 (edited) Tell me what to do? Edited January 18 by ivan-ivanov-1902
Ramius007 Posted January 25 Posted January 25 I tried version 3 of Grinelli F-22 without "enhancments", and IR signature is lower than those of small helicopter, that are already artificially buffed by ED, is this intentional by mod developer, or rather bug, it's hard to belive that F-22 in hi altidue and afterburner is invinsible for Flanker EO sensor
Nightstorm Posted February 6 Author Posted February 6 On 11/1/2024 at 7:43 AM, talagompie said: Hi guys I think I have found the solution to the throttle issue. In the Avionics.lua file, (Mods\aircraft\F-22A\Cockpit\Scripts\Systems), I have changed the following lines (see screenshot 1): parameters.RPM_L :set(sensor_data.getEngineLeftRPM()) parameters.RPM_R :set(sensor_data.getEngineRightRPM()) to local L_THROTTLE = get_cockpit_draw_argument_value(768) local R_THROTTLE = get_cockpit_draw_argument_value(766) L_THROTTLE = (-21.25 * L_THROTTLE) + 88.75; R_THROTTLE = (-21.25 * R_THROTTLE) + 88.75; parameters.RPM_L :set(L_THROTTLE) parameters.RPM_R :set(R_THROTTLE) As for the formula, I have used the formula in the 2nd attachment. See 3rd screenshot for results. I did not implement the formula as a calculation due to the following: 1. My throttle ranges from 1 (Idle) to -1 (Max), each value represented with 14 decimals. I don't know if this is the same for every device, but I would assume so. 2. I did not check for reverse throttles, don't know why you would, but it would make the solution more foolproof. I will present this to Grinnelli and hopefully he will update the mod if he approves. I am attaching my Avionics Lua file for anybody that would like to test and verify the potential fix for the throttles not displaying up to 110% as with V2 of the mod. Avionics.lua 18.34 kB · 26 downloads Hey everyone. Real life and other issues got in the way for the last year or so. I just got to get back into things a bit in the last week. LOTS of CHANGES. I've got the enhancement mod working on V3 of the F22 in the current 2.9.12 DCS. The displays all work etc. It was actually just one line on the entry.lua that needed to be changed to call the new FC3 2024 FM I assume. Now...what doesn't work? Well, that FC3 FM seems to have changed and limited what can be done with SFM. Before, the F22 would supercruise at altitude and I spent a lot of time tweaking those things to use the actual thrust values of the engines. Now...well...I think it flies like an F15 with maybe more thrust. I don't know of a way to adjust/correct that at this time without an EFM. The FCS stuff was removed from V3 of the F22 as it now uses that FC3 FM we're talking about. The controls that used to modify the FCS are inoperative. Those parts of the displays are not just informational but don't cause any harm. I quoted the above as I too found a couple of issues with the avionics in the V3 F22 that I don't know yet how to fix. Don't get excited lol. RPM limited to 96% as others have stated and the EGT is higher than is used to be causing the gauges to go red as if the engines were on fire. The above work on the avionics LUA will allow the RPM to go up to 110 but it will not go LOWER than 67. So, even off on the ramp your RPM gauges show 67%. I think I grasp what was done and it was a modification to the RMP amount indicated so that it will read a range from 67-110 but not below 67. As for the EGT....I've got some ideas, what's interesting to me is that they will actually change color properly at the thresholds from green>yellow>red and back again. Unfortunately, normal operation is in the red. I don't know if I can adjust the values, but I CAN adjust the gauge colors at those transition points. I'm very happy to see that v3 has all of the files unencrypted. That's fantastic for the community as a whole and for modding. I don't plan to start over again with the unencrypted files as I put a ton of time into what's already done for the enhancement mod. Like, I worked on it for some two years here and there making changes and adding things. Never say never, but for right now, I don't have the time to dedicate to starting all over. I'll be tweaking the EGT at least and poking around at the RPM issue. If anyone has any ideas on how to get the original functionality back, that'd be awesome. @talagompie thank you for your efforts. It's certainly an option. The downside is on cold starts. I'm not sure which is better, not going above 96% or not going below 67%. The uploads have all been updated. Links in the first post. 3
mrjay Posted February 6 Posted February 6 12 minutes ago, Nightstorm said: LOTS of CHANGES. I've got the enhancement mod working on V3 of the F22 in the current 2.9.12 DCS. The displays all work etc. It was actually just one line on the entry.lua that needed to be changed to call the new FC3 2024 FM I assume. Now...what doesn't work? Well, that FC3 FM seems to have changed and limited what can be done with SFM. Before, the F22 would supercruise at altitude and I spent a lot of time tweaking those things to use the actual thrust values of the engines. Now...well...I think it flies like an F15 with maybe more thrust. I don't know of a way to adjust/correct that at this time without an EFM. The FCS stuff was removed from V3 of the F22 as it now uses that FC3 FM we're talking about. The controls that used to modify the FCS are inoperative. Those parts of the displays are not just informational but don't cause any harm. I quoted the above as I too found a couple of issues with the avionics in the V3 F22 that I don't know yet how to fix. Don't get excited lol. RPM limited to 96% as others have stated and the EGT is higher than is used to be causing the gauges to go red as if the engines were on fire. The above work on the avionics LUA will allow the RPM to go up to 110 but it will not go LOWER than 67. So, even off on the ramp your RPM gauges show 67%. I think I grasp what was done and it was a modification to the RMP amount indicated so that it will read a range from 67-110 but not below 67. As for the EGT....I've got some ideas, what's interesting to me is that they will actually change color properly at the thresholds from green>yellow>red and back again. Unfortunately, normal operation is in the red. I don't know if I can adjust the values, but I CAN adjust the gauge colors at those transition points. I'm very happy to see that v3 has all of the files unencrypted. That's fantastic for the community as a whole and for modding. I don't plan to start over again with the unencrypted files as I put a ton of time into what's already done for the enhancement mod. Like, I worked on it for some two years here and there making changes and adding things. Never say never, but for right now, I don't have the time to dedicate to starting all over. I'll be tweaking the EGT at least and poking around at the RPM issue. If anyone has any ideas on how to get the original functionality back, that'd be awesome. @talagompie thank you for your efforts. It's certainly an option. The downside is on cold starts. I'm not sure which is better, not going above 96% or not going below 67%. The uploads have all been updated. Links in the first post. Hi @Nightstorm Good to hear that you are back on modding F-22A. I just wanted to add that Grinelli on discord wrote that GD are preparing OPEN SOURCE release of the F-22A mod. This is another good news. Link to discord https://discord.com/channels/778817642860904468/1010337321620623410/1333568732278296708 Cheers!
Gogi12 Posted February 6 Posted February 6 44 minutes ago, Nightstorm said: Hey everyone. Real life and other issues got in the way for the last year or so. I just got to get back into things a bit in the last week. LOTS of CHANGES. I've got the enhancement mod working on V3 of the F22 in the current 2.9.12 DCS. The displays all work etc. It was actually just one line on the entry.lua that needed to be changed to call the new FC3 2024 FM I assume. Now...what doesn't work? Well, that FC3 FM seems to have changed and limited what can be done with SFM. Before, the F22 would supercruise at altitude and I spent a lot of time tweaking those things to use the actual thrust values of the engines. Now...well...I think it flies like an F15 with maybe more thrust. I don't know of a way to adjust/correct that at this time without an EFM. The FCS stuff was removed from V3 of the F22 as it now uses that FC3 FM we're talking about. The controls that used to modify the FCS are inoperative. Those parts of the displays are not just informational but don't cause any harm. I quoted the above as I too found a couple of issues with the avionics in the V3 F22 that I don't know yet how to fix. Don't get excited lol. RPM limited to 96% as others have stated and the EGT is higher than is used to be causing the gauges to go red as if the engines were on fire. The above work on the avionics LUA will allow the RPM to go up to 110 but it will not go LOWER than 67. So, even off on the ramp your RPM gauges show 67%. I think I grasp what was done and it was a modification to the RMP amount indicated so that it will read a range from 67-110 but not below 67. As for the EGT....I've got some ideas, what's interesting to me is that they will actually change color properly at the thresholds from green>yellow>red and back again. Unfortunately, normal operation is in the red. I don't know if I can adjust the values, but I CAN adjust the gauge colors at those transition points. I'm very happy to see that v3 has all of the files unencrypted. That's fantastic for the community as a whole and for modding. I don't plan to start over again with the unencrypted files as I put a ton of time into what's already done for the enhancement mod. Like, I worked on it for some two years here and there making changes and adding things. Never say never, but for right now, I don't have the time to dedicate to starting all over. I'll be tweaking the EGT at least and poking around at the RPM issue. If anyone has any ideas on how to get the original functionality back, that'd be awesome. @talagompie thank you for your efforts. It's certainly an option. The downside is on cold starts. I'm not sure which is better, not going above 96% or not going below 67%. The uploads have all been updated. Links in the first post. Hi @Nightstorm glad to see You back! 1
Joey_Destroyah Posted February 6 Posted February 6 1 hour ago, Nightstorm said: Hey everyone. Real life and other issues got in the way for the last year or so. I just got to get back into things a bit in the last week. LOTS of CHANGES. I've got the enhancement mod working on V3 of the F22 in the current 2.9.12 DCS. The displays all work etc. It was actually just one line on the entry.lua that needed to be changed to call the new FC3 2024 FM I assume. Now...what doesn't work? Well, that FC3 FM seems to have changed and limited what can be done with SFM. Before, the F22 would supercruise at altitude and I spent a lot of time tweaking those things to use the actual thrust values of the engines. Now...well...I think it flies like an F15 with maybe more thrust. I don't know of a way to adjust/correct that at this time without an EFM. The FCS stuff was removed from V3 of the F22 as it now uses that FC3 FM we're talking about. The controls that used to modify the FCS are inoperative. Those parts of the displays are not just informational but don't cause any harm. I quoted the above as I too found a couple of issues with the avionics in the V3 F22 that I don't know yet how to fix. Don't get excited lol. RPM limited to 96% as others have stated and the EGT is higher than is used to be causing the gauges to go red as if the engines were on fire. The above work on the avionics LUA will allow the RPM to go up to 110 but it will not go LOWER than 67. So, even off on the ramp your RPM gauges show 67%. I think I grasp what was done and it was a modification to the RMP amount indicated so that it will read a range from 67-110 but not below 67. As for the EGT....I've got some ideas, what's interesting to me is that they will actually change color properly at the thresholds from green>yellow>red and back again. Unfortunately, normal operation is in the red. I don't know if I can adjust the values, but I CAN adjust the gauge colors at those transition points. I'm very happy to see that v3 has all of the files unencrypted. That's fantastic for the community as a whole and for modding. I don't plan to start over again with the unencrypted files as I put a ton of time into what's already done for the enhancement mod. Like, I worked on it for some two years here and there making changes and adding things. Never say never, but for right now, I don't have the time to dedicate to starting all over. I'll be tweaking the EGT at least and poking around at the RPM issue. If anyone has any ideas on how to get the original functionality back, that'd be awesome. @talagompie thank you for your efforts. It's certainly an option. The downside is on cold starts. I'm not sure which is better, not going above 96% or not going below 67%. The uploads have all been updated. Links in the first post. im guessing the decryption doesn't apply to the AI models cause they don't like single-players that much
Nightstorm Posted February 6 Author Posted February 6 25 minutes ago, Joey_Destroyah said: im guessing the decryption doesn't apply to the AI models cause they don't like single-players that much I'm not sure what you're referencing. I was talking about the LUA files for the F22 mod being released unencrypted by GD. That wasn't the case before this version. 1 hour ago, mrjay said: Hi @Nightstorm Good to hear that you are back on modding F-22A. I just wanted to add that Grinelli on discord wrote that GD are preparing OPEN SOURCE release of the F-22A mod. This is another good news. Link to discord https://discord.com/channels/778817642860904468/1010337321620623410/1333568732278296708 Cheers! I'd love to see what's posted there. Unfortunately, I don't have access to the channel.
Mach3DS Posted February 6 Posted February 6 Also, from a visual standpoint, the v3 F-22A external model is missing NORMALS support. I've already told Grinnelli about it. I've simply reverted the external model back to the old one from 2021. Which has the normals support. MACH 3 DESIGN STUDIO Heatblur Rivet Counting Squad™
mrjay Posted February 6 Posted February 6 (edited) @Nightstorm try https://discord.gg/FrK2NAB5wS and channel community mods // #f-22. Conversation starts at 27.01.2025, 23:46. Edited February 6 by mrjay
VR Flight Guy in PJ Pants Posted February 6 Posted February 6 3 hours ago, Nightstorm said: Hey everyone. Real life and other issues got in the way for the last year or so. I just got to get back into things a bit in the last week. Welcome back! I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
VR Flight Guy in PJ Pants Posted February 6 Posted February 6 (edited) Noob question: IRL, does the stick acts like the one on F-16 or otherwise? This is another potential use of my pseudo MFSSB stick. Edited February 6 by VR Flight Guy in PJ Pants I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
VR Flight Guy in PJ Pants Posted February 6 Posted February 6 (edited) Let me rephrase it: I have the GD original mode F-22A mod installed and it runs fine, at least the Instant Action missions. I downloaded the NS mod from page one and the version file says 2.9.12 I copy all the 3 folder under F-22A Single Player folder into the DCS folder in Saved Games. But now when I try to run the Instant Action mission, it says I need the F-22A module. Did I do something wrong here? Edited February 6 by VR Flight Guy in PJ Pants I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
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