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Posted
1 hour ago, VR Flight Guy in PJ Pants said:

Noob question: IRL, does the stick acts like the one on F-16 or otherwise? This is another potential use of my pseudo MFSSB stick.

Not like the F-16, it moves several degrees

Posted
2 hours ago, VR Flight Guy in PJ Pants said:

Let me rephrase it:

I have the GD original mode F-22A mod installed and it runs fine, at least the Instant Action missions.

I downloaded the NS mod from page one and the version file says 2.9.12

I copy all the 3 folder under F-22A Single Player folder into the DCS folder in Saved Games.

image.png

But now when I try to run the Instant Action mission, it says I need the F-22A module. Did I do something wrong here?

Try this:  Open up the entry.lua in your ..\Saved Games\DCS\Mods\aircraft\F-22A folder.

At the very top there is this:

--self_ID = "F-22A by GrinnelliDesigns"
self_ID = "F-22A"        --NIGHTSTORM previous version had this ID.

Uncomment the first one and comment out the second one and try again.  The instant action missions are probably looking for the ID "F-22A by GrinnelliDesigns".

The reason for that change was that I had tons of missions that have the F-22 in them and I would have to edit all of those missions since the ID was changed.  Or, I could change the ID to what I had before.

 

 

  • Thanks 2
Posted (edited)

I've adjusted the MFD Engine page logic and the textures used for the EGT gauges.  They will be green up to ~84% thrust and then change to yellow at the yellow "tick" on the indicator ring.  They will stay yellow all the way up to 96% aka AB thrust levels.  The red "tick" is above that point and IF you get an engine fire it *should* go higher and turn red.  I've not had an engine fire to confirm.  

In my mind, the yellow indication above 85% military thrust is probably ok.  From what I can tell, the new FM is sending different readings to the avionics and the EGT is actually higher than it was previously.  At least now, they're not showing RED "on fire" when you're just cruising at full military power.

Versions updated and links in first post.

5 hours ago, mrjay said:

@Nightstorm try https://discord.gg/FrK2NAB5wS and channel community mods // #f-22.

Conversation starts at 27.01.2025, 23:46.

Thanks, I think I'm still banned from that discord.  One of the devs/moderators (not Grinn) doesn't like me.  Grinn actually lifted the ban ironically.  Only to have it put back as soon as I posted something.  /shrug  This was a couple of years ago now, give or take.

Edited by Nightstorm
  • Like 1
Posted

Nightstorm здравствуйте, я хочу спросить вас как мне установить мод в игру?

Posted
6 hours ago, Nightstorm said:

I've adjusted the MFD Engine page logic and the textures used for the EGT gauges.  They will be green up to ~84% thrust and then change to yellow at the yellow "tick" on the indicator ring.  They will stay yellow all the way up to 96% aka AB thrust levels.  The red "tick" is above that point and IF you get an engine fire it *should* go higher and turn red.  I've not had an engine fire to confirm.  

In my mind, the yellow indication above 85% military thrust is probably ok.  From what I can tell, the new FM is sending different readings to the avionics and the EGT is actually higher than it was previously.  At least now, they're not showing RED "on fire" when you're just cruising at full military power.

Versions updated and links in first post.

Thanks, I think I'm still banned from that discord.  One of the devs/moderators (not Grinn) doesn't like me.  Grinn actually lifted the ban ironically.  Only to have it put back as soon as I posted something.  /shrug  This was a couple of years ago now, give or take.

 

That's a shame. Well I guess I can copy the message here (hope Grinnelli doesn't mind):

 

Quote

we are prepping to make the F-22 open source and open it up to public contibutions

Quote
right now there is no way we can focus on the free mods. The only mods that will be supported are the race planes 330/540
The HAB, Wright Flyer, F-22, Reliant Rocket are going to be Legacy mods and subject to fail at any update. I just dont have the time, the goal is to manage and maintain multiple official modules.

 

That's all i found in the discord logs. There isn't much of it.

  • Like 1
Posted
В 12.11.2020 в 20:27, Nightstorm сказал:

*UPDATED 02/06/25*

 

*DISCLAIMER*  - This is NOT a new version the F-22A Raptor mod by Grinnelli Design's.  This is simply an addon to that mod that replaces some of the stock files for two different versions.  One intended for single player use that does change performance data and weapons and one intended for multiplayer use that only changes displays.  I am NOT by any means taking credit for any of the works of the aforementioned team.  Without them, there wouldn't have been a mod to mod.  I originally started this "project" to modify the F-22A mod to my own liking.  Afterwards it was suggested that I make the changes available to anyone else that was interested.  It is not a repack of the mod and still requires the original as a base.  No slight is intended towards the original mod or it's creators.  

 

See below for links to liveries and the enhancement mod I've released.  The mod requires the original F22 mod.

 

Home - GrinnelliDesigns

 

Thank you to the Grinnelli Designs team for all of your hard work in bringing this mod back to life better than ever!

 

 

 

I'm going to link all of the files and liveries for the F22 "enhancement" mod here.  I'll keep the same file names through any updates.  More details about the mod found on the link above.  Remember that the main mod is REQUIRED (linked above).

 

Multiplayer version.  No changes to weapons or performance.  STOCK files used.

https://www.dropbox.com/s/47d2gu21874torf/F-22A Multi Player.7z?dl=0

 

Single player version.  Includes changes to weapons, flight model etc.

https://www.dropbox.com/s/o0iahwuoozbqk5t/F-22A Single Player.7z?dl=0

 

Single player external stores changes.  This requires changes to one main install folder but allows missiles on wing pylons.  USE THIS IF YOU ALSO HAVE THE CFT MOD OR THE CATM WEAPONS MOD INSTALLED.  There is a common file A2A_Missiles.lua that you can't have two copies of.

https://www.dropbox.com/s/zia323bvadtkznl/F-22A External Weapons.7z?dl=0

 

Western RWR database mod.  This mod is separate but includes changes that apply to the F22 and many other mods.  It's an updated database file for the RWR so that included mod aircraft are identified properly on the RWR.   No more <U> for UNKNOWN.   I've added many popular mods to this file and will continue to update it.

https://www.dropbox.com/s/xiroer126ddh9xj/DCS RWR Symbology.zip?dl=0

 

DCS RWR Symbology (digitalcombatsimulator.com)

 

F-22A Squadron liveries.  These are consolidated into four large zip files that contain liveries for all 195 Raptors.  Some have different versions of some aircraft at different points in their life cycle.  A good example of this would be the Raptors of the currently deactivated 7th FS from Holloman AFB.  Those aircraft were later dispersed to various squadrons.  Some corrections have also been made to other aircraft. A special thank you to @Texac for allowing the use of his livery template for these!

 

Set A is the FF (Langley AFB Squadrons)

https://www.dropbox.com/s/tlt22v884c3q37r/F-22A Liveries Set A.7z?dl=0

 

Set B is the TY (Tyndall AFB Squadrons)

https://www.dropbox.com/s/3d3e201qdmz63lt/F-22A Liveries Set B.7z?dl=0

 

Set C is the AK (Elmendorf AFB Squadrons)

https://www.dropbox.com/s/nm6g4raiinvuy90/F-22A Liveries Set C.7z?dl=0

 

Set D is all of the other squadrons HO, ED, OT, WA and HH (Holloman AFB, Edwards AFB, Nellis AFB, Hickam AFB)

https://www.dropbox.com/s/k4mq5gws34t1sfp/F-22A Liveries Set D.7z?dl=0

 

*NEW* - Additional F22 liveries by @Texac

F-22A Raptor Weathered Textures (digitalcombatsimulator.com)

F-22A Raptor 422nd Test and Evaluation Squadron "Mirror/Chrome" (digitalcombatsimulator.com)

F-22A Raptor 31st Test and Evaluation Squadron Edwards "Clean" (digitalcombatsimulator.com)

 

 

Расскажите пожалуйста как установить этот мод?

Posted
1 hour ago, SSP1 said:

You download and install the F22 v3 from GD, it's linked in the first post.  Then, verify it's working in your set up.  Then, download the version of the enhancement mod you want and extract/copy its files over top of the GD main install.  The enhancement mod does not contain everything in the main mod and does require the main mod to be loaded first.

 

Also, I'm still experimenting and tweaking things with the updated version, so there may be some frequent updates for a little bit.

  • Thanks 1
Posted

 

@SSP1 Try this ^ and in the last step you should copy contents of the folder "F-22A Single Player" without that folder.

So folders you should copy are: "MissionEditor", "Mods", "Sounds" to "Saved Games/DCS.openbeta".

Also note that "DCS.openbeta" might be in your case "DCS" folder. It depends how old your DCS installation is.

Posted

Nightstorm  На данный момент у меня есть 5 файлов для этого мода, когда я положу их в папку с игрой, мне нужно будет доставать их из папок или я могу просто взять файлы в упакованном виде? И еще вопрос вы пишите про какой то GD что такое этот GD?

Posted
52 minutes ago, SSP1 said:

Nightstorm  At the moment I have 5 files for this mod, when I put them in the game folder, will I need to get them out of the folders or can I just take the files in packaged form? And another question, you write about some kind of GD, what is this GD?

Both mods should be installed in your saved games folder, not the main game folder.  GD is Grinnelli Design's, the author of the F-22A Raptor mod.  Once you have the v3 of the F22 installed and working, you would copy the folders/files from the enhancement mod over top of them.

Posted

Here's the best I've been able to do.  I have the RPM reading from 0 through 100.  I have the EGT turning yellow as you go into afterburners.  Idle is now 70% but the engine cutoff is still 67%.

For whatever reason the RPM and EGT will not change above 100% military power.  The plane obviously goes into AB but there isn't a reading on the avionics.  The EGT seems to max out at 970.  I have it set to turn yellow at 967.  As you can see in the pictures, it's possible to be at 100% military but not quite in AB.  And it's also possible to have the EGT turn yellow and not quite be in AB.  At least there will be an indication when you're in AB.

This will have to do until someone smarter than me can figure out why this quit working with the new FM.

Oh yea, The Fuel Flow indicator is also broken.  Sometimes it works, sometimes it doesn't.  As you can see in these screens it's always reading zero.

I guess we should be happy that the F22 works at all anymore?

If it's going to be released as open source, maybe someone will be able to make an EFM for it with true thrust vectoring etc.  We can hope 🙂

03.jpg

04.jpg

02.jpg

01.jpg

Uploads were updated in the first post.

  • Like 2
  • Thanks 1
Posted (edited)

I flew a few hours today in f-22a(Grinelli + Nightstorm mod)

In my opinion, the f-22a in this version is more sluggish, accelerates slower.

It is hard to win a 1v1 mission. Like it has not enough power.

 

Do you guys feel this way too? Or is it just me?

Edited by mrjay
Posted
46 minutes ago, mrjay said:

I flew a few hours today in f-22a(Grinelli + Nightstorm mod)

In my opinion, the f-22a in this version is more sluggish, accelerates slower.

It is hard to win a 1v1 mission. Like it has not enough power.

 

Do you guys feel this way too? Or is it just me?

You are not alone. I feel F-16C recovers from near stall better than the Raptor and more often than not, even MiG-29S climbs better...

I Fly, Therefore I Am.

One cannot go around not saying "Thank you" every time these days, can't you?

YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA

Posted
1 hour ago, Nightstorm said:

Here's the best I've been able to do.  I have the RPM reading from 0 through 100.  I have the EGT turning yellow as you go into afterburners.  Idle is now 70% but the engine cutoff is still 67%.

For whatever reason the RPM and EGT will not change above 100% military power.  The plane obviously goes into AB but there isn't a reading on the avionics.  The EGT seems to max out at 970.  I have it set to turn yellow at 967.  As you can see in the pictures, it's possible to be at 100% military but not quite in AB.  And it's also possible to have the EGT turn yellow and not quite be in AB.  At least there will be an indication when you're in AB.

This will have to do until someone smarter than me can figure out why this quit working with the new FM.

Oh yea, The Fuel Flow indicator is also broken.  Sometimes it works, sometimes it doesn't.  As you can see in these screens it's always reading zero.

I guess we should be happy that the F22 works at all anymore?

If it's going to be released as open source, maybe someone will be able to make an EFM for it with true thrust vectoring etc.  We can hope 🙂

03.jpg

04.jpg

02.jpg

01.jpg

Uploads were updated in the first post.

Thanks @Nightstorm. Two questions. Does additional weapons mod work? Have You plan to update RWR mod?

Posted
8 hours ago, mrjay said:

I flew a few hours today in f-22a(Grinelli + Nightstorm mod)

In my opinion, the f-22a in this version is more sluggish, accelerates slower.

It is hard to win a 1v1 mission. Like it has not enough power.

 

Do you guys feel this way too? Or is it just me?

If you go by the values in the F-22.lua file, this version has more thrust (it used to be accurate) and a better thrust table than the stock files.  How that's being translated by the new flight model I have no idea.  Are you saying that the stock version flies better?  I'm not offended or anything, I'm still trying to figure out what changed, where and how.

6 hours ago, Gogi12 said:

Thanks @Nightstorm. Two questions. Does additional weapons mod work? Have You plan to update RWR mod?

I haven't updated anything else.  The weapons that come with this work as far as I know, I've not tested everything.  Since I now have Windows 11 24H2 I found out my VR doesn't work any longer.  (Thanks M$).  I just got a Pimax Crystal Light delivered this evening but won't have time to test it until tomorrow.  I don't know how much more updating will happen this weekend.  And as far as the RWR mod is concerned, I'd have to know what needs to be updated.  I have zero clue what has been released in the last year.

  • Like 1
Posted

Hello Nightstorm and Gogi12 I would like to ask you to try to explain to me again how to install F-22, only in detail. Thank you in advance for your help.

Posted
2 hours ago, Nightstorm said:

If you go by the values in the F-22.lua file, this version has more thrust (it used to be accurate) and a better thrust table than the stock files.  How that's being translated by the new flight model I have no idea.  Are you saying that the stock version flies better?  I'm not offended or anything, I'm still trying to figure out what changed, where and how.

Nope, stock version is not better. By "this version" i meant whole mod since Grinelli v3 release. Sorry for the confusion.

Posted
11 hours ago, mrjay said:

Nope, stock version is not better. By "this version" i meant whole mod since Grinelli v3 release. Sorry for the confusion.

Bummer.  I was hoping I'd missed something.  I think the limitations of the new F15 flight model really impacted what can be done with 3rd party aircraft mods.  I saw in the F23 Discord and spoke to @Thunder Chicken22 in an email that they ran into the same problems which lead them to start looking into the EFM route.  Developing an EFM is way beyond my current understanding, could it be done, probably, but I don't have the spare time to invest in something like that.

I share the opinion that the F22 now flies much worse than it used to, and that's a shame.  If it does go open source, perhaps a better flight model can be developed for it.  I was having a great deal of trouble in two circle with a Mig29A and was really disappointed.  This version isn't a dog fighter anymore.  Flies more like an F35 probably.  If you engage BVR with the 120D's it does really well.  Gunfighter?  Not anymore.

I've not yet looked into the other 3rd party mods to see what issues they're having.  Some were similarly based on the F15C or on the SU27.  I can only imagine that they have the same issues now.

If anyone has any breakthroughs on how to improve the performance, please share.

  • Like 1
Posted
13 hours ago, SSP1 said:

Hello Nightstorm and Gogi12 I would like to ask you to try to explain to me again how to install F-22, only in detail. Thank you in advance for your help.

#1:  Download and install the F22 v3 mod from GD here:  F-22A - GrinnelliDesigns  (You have to own the F15C or the new 2024 Flaming Cliffs) At least I don't think it will work with the old version any longer, someone correct me if I'm wrong.

 #2: Ensure that it works in game as is by making a test mission or something to fly it.

#3:  Download the version of the enhancement mod from page one of this thread.  Single player or Multi, if you want the weapons etc, single player.

#4: Extract the zip file and then copy the contents to your ..\Saved Games\DCS\Mods\aircraft\F-22A folder overwriting what's there.

  • Like 2
Posted
13 hours ago, Nightstorm said:

Bummer.  I was hoping I'd missed something.  I think the limitations of the new F15 flight model really impacted what can be done with 3rd party aircraft mods.  I saw in the F23 Discord and spoke to @Thunder Chicken22 in an email that they ran into the same problems which lead them to start looking into the EFM route.  Developing an EFM is way beyond my current understanding, could it be done, probably, but I don't have the spare time to invest in something like that.

I share the opinion that the F22 now flies much worse than it used to, and that's a shame.  If it does go open source, perhaps a better flight model can be developed for it.  I was having a great deal of trouble in two circle with a Mig29A and was really disappointed.  This version isn't a dog fighter anymore.  Flies more like an F35 probably.  If you engage BVR with the 120D's it does really well.  Gunfighter?  Not anymore.

I've not yet looked into the other 3rd party mods to see what issues they're having.  Some were similarly based on the F15C or on the SU27.  I can only imagine that they have the same issues now.

If anyone has any breakthroughs on how to improve the performance, please share.

I thought so after spending yesterday on changing the values of aerodynamics and engine table in SFM_Data. Plane wasn't reacting at all on changes.

Looks like we need to move towards EFM, but after Grinnelli will make this mod open source.

 

13 hours ago, VR Flight Guy in PJ Pants said:

It is more like a Mud Hen in v.3

Any chance of adding VT?

Thrust Vectoring can be added in EFM. But first we need a working EFM.

  • Thanks 1
Posted
9 hours ago, mrjay said:

I thought so after spending yesterday on changing the values of aerodynamics and engine table in SFM_Data. Plane wasn't reacting at all on changes.

Looks like we need to move towards EFM, but after Grinnelli will make this mod open source.

 

Thrust Vectoring can be added in EFM. But first we need a working EFM.

Yea, that matches my experience as well.  I even adjusted the aircraft drag to a lower number just to see if it would accelerate faster etc, no effect.  As far as I can tell, it's completely ignoring the SFM data in the F-22A.lua now.  

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