TheBiggerBass Posted Monday at 10:53 PM Posted Monday at 10:53 PM vor 7 Minuten schrieb Nightstorm: Yes, all available flyable aircraft, mod or not will show up in the mission editor. Yellow aircraft are flyable ones. I just checked again. No F-22 show up in the mission editor. DCS: A-10A Flaming Cliffs, A-10C II Tank Killer, AH-64D, Bf-109 K-4, Black Shark 3, F-4E Phantom II, F/A-18C, F-16C Viper, Fw 190 A-B, Mi-24P Hind, Mosquito FB VI, P-47D, P-51D - all maps - Combined Arms, WWII Assets System: HP Z2 Tower, Win11 24H2, i9-14900K, 64GB RAM, 2TB SSD (M2) + 18TB HDD (Sata), GeForce RTX4070 TI Super 16GB VRAM, Samsung Odyssey 57" curved monitor (main screen) + BenQ 32" UW3270 (secondary screen), VKB Gunfighter Ultimate MK4 + S-TECS Throttle
Nightstorm Posted Tuesday at 12:31 AM Author Posted Tuesday at 12:31 AM (edited) 1 hour ago, TheBiggerBass said: I just checked again. No F-22 show up in the mission editor. Well, I just flew it for an hour earlier and it shows up every time for myself and many other people. All I can suggest is that you follow the instructions. The mod isn't the problem. The instructions are both on the first post of this thread and included in the archive. Edited Tuesday at 12:41 AM by Nightstorm 1
razo+r Posted Tuesday at 12:47 AM Posted Tuesday at 12:47 AM 1 hour ago, TheBiggerBass said: I just checked again. No F-22 show up in the mission editor. Turn off the historical filter. It is the clock symbol at the bottom in mission editor. 2 1
TheBiggerBass Posted Tuesday at 01:08 AM Posted Tuesday at 01:08 AM vor 19 Minuten schrieb razo+r: Turn off the historical filter. It is the clock symbol at the bottom in mission editor. Jeez - thanks ! DCS: A-10A Flaming Cliffs, A-10C II Tank Killer, AH-64D, Bf-109 K-4, Black Shark 3, F-4E Phantom II, F/A-18C, F-16C Viper, Fw 190 A-B, Mi-24P Hind, Mosquito FB VI, P-47D, P-51D - all maps - Combined Arms, WWII Assets System: HP Z2 Tower, Win11 24H2, i9-14900K, 64GB RAM, 2TB SSD (M2) + 18TB HDD (Sata), GeForce RTX4070 TI Super 16GB VRAM, Samsung Odyssey 57" curved monitor (main screen) + BenQ 32" UW3270 (secondary screen), VKB Gunfighter Ultimate MK4 + S-TECS Throttle
Nightstorm Posted Tuesday at 02:11 AM Author Posted Tuesday at 02:11 AM 1 hour ago, razo+r said: Turn off the historical filter. It is the clock symbol at the bottom in mission editor. Good catch. I never use that so didn't think of it.
anlq Posted Tuesday at 07:06 AM Posted Tuesday at 07:06 AM 6 hours ago, razo+r said: Turn off the historical filter. It is the clock symbol at the bottom in mission editor. This got me confused last week when I accidentally clicked that button.
anlq Posted Tuesday at 11:54 AM Posted Tuesday at 11:54 AM 15 hours ago, Nightstorm said: Any update or repair of DCS is going to remove the avionics stuff since those are modified files. That will need to be reinstalled every time a repair or update is done. See the first post for more information on this. I mean everytime I want to fly the Raptor, I need to jump into any F-15C cockpit first.
Nightstorm Posted Tuesday at 12:44 PM Author Posted Tuesday at 12:44 PM 48 minutes ago, anlq said: I mean everytime I want to fly the Raptor, I need to jump into any F-15C cockpit first. Is that because you want it that way? You quoted my reply that said "See the first post for more information on this" From the first post: (You have to scroll past it to download the mod.) ***************************************************************************************************************************** --->F-22 WON'T LOAD, I CAN'T FLY IT.<--- IMPORTANT THERE IS A DOWNLOAD LINKED BELOW TO RESOLVE THIS ISSUE. THIS WILL HAVE TO BE REINSTALLLED EVERY TIME DCS IS UPDATED OR REPAIRED BECAUSE THE MODIFIED FILES WILL BE REPLACED. THIS WILL ALSO FAIL INTEGRITY CHECK ON MULTI-PLAYER SERVERS. READ THE GLOBAL FIX LINKED IMMEIDATELY BELOW THIS TEXT FOR MORE INFORMATION. ***************************************************************************************************************************** 4
plott1964 Posted Tuesday at 01:35 PM Posted Tuesday at 01:35 PM 1 hour ago, anlq said: I mean every time I want to fly the Raptor, I need to jump into any F-15C cockpit first. Look for "load_immediately = true," in this thread - read, follow, learn. 2 PC specs: Intel Core i7-13700K [Raptor Lake 3.4GHz Sixteen-Core LGA 1700] (stock clock)/64.0 GB RAM/RTX 3080 GPU (stock clock)/Windows 10 Home/Multiple M.2 SSD Drives/T.Flight HOTAS X/HP Reverb G2
anlq Posted Tuesday at 06:05 PM Posted Tuesday at 06:05 PM 4 hours ago, plott1964 said: Look for "load_immediately = true," in this thread - read, follow, learn. Did that many times, didn't work. I'm not blind, mate.
Nightstorm Posted Tuesday at 08:32 PM Author Posted Tuesday at 08:32 PM (edited) 2 hours ago, anlq said: Did that many times, didn't work. I'm not blind, mate. At the bottom of the first post, you'll see this file DCS Aircraft Avionics.zip. That needs to be extracted to your main DCS folder. It should overwrite the entry.lua for a few of the Flaming cliffs aircraft including the F-15C. It will be replaced by a repair or an update and it would need to be extracted again. With that entry.lua there, you do not have to start in an F15C. If you still do, then the file isn't in the correct location. Look at the folder structure of the zip and compare it to your DCS main game folder. Edited Tuesday at 08:32 PM by Nightstorm 1
Nightstorm Posted Tuesday at 10:45 PM Author Posted Tuesday at 10:45 PM -------UPDATE 250603 Modified the AIM-174B GUI name to "Gunslinger" as that is the official name. Adjusted sound WorldID that resulted in a smoother in cockpit sound loop. Added AIM-74A/B MUTANT missiles for use in the side bay or wing pylons. Adjusted all wing pylon missile rotations to align with the launch rails. MUTANT – Air Force Research Laboratory 2
Apxllo IV Posted Tuesday at 10:52 PM Posted Tuesday at 10:52 PM anyone know if it's possible to use the new MAKO for AI antiship or antiground purposes
Nightstorm Posted Tuesday at 10:55 PM Author Posted Tuesday at 10:55 PM (edited) 3 minutes ago, Apxllo IV said: anyone know if it's possible to use the new MAKO for AI antiship or antiground purposes The anti-radiation version of them can be. The only issue is that because they had to be flagged as Air 2 Air missiles, defenses will not engage them. So, they'll just sail on into a ship. They go after Radar of course, and they just lock onto the closest strongest signal. You cannot designate a target. I do not know if the AI can employ them in that capacity because they are flagged as A2A. @Spino actually did a video of that. Edited Tuesday at 10:57 PM by Nightstorm 1
AngleOff66 Posted Tuesday at 11:32 PM Posted Tuesday at 11:32 PM This looks great, thanks to everyone involved. I've tried to get this runing with no luck. I did have a previous F-22 version runing ok and installed in the C:// saved games path. . However now the Grinnelli F-22 wont appear in the mission drop down. Things I have tried: I have used 7-Zip to extract the files as per instructions. I made sure that load_immediately = true, is in the DCS World OpenBeta\Mods\aircraft F-15C entry Lua. This is the game folder, not the saved games. My other mods like the MK6 Hawker Hunter work fine if that means anything. I have run a few repairs. I have added F-15C's as pilot and client in a one off mission. Let them fly and still no F-22 when I leave and come back. Wonder if I buggered up my F-15C entry lua, but if so wouldnt that stop my flying an F-15C?
hoff1218 Posted Wednesday at 12:13 AM Posted Wednesday at 12:13 AM 39 minutes ago, AngleOff66 said: This looks great, thanks to everyone involved. I've tried to get this runing with no luck. I did have a previous F-22 version runing ok and installed in the C:// saved games path. . However now the Grinnelli F-22 wont appear in the mission drop down. Things I have tried: I have used 7-Zip to extract the files as per instructions. I made sure that load_immediately = true, is in the DCS World OpenBeta\Mods\aircraft F-15C entry Lua. This is the game folder, not the saved games. My other mods like the MK6 Hawker Hunter work fine if that means anything. I have run a few repairs. I have added F-15C's as pilot and client in a one off mission. Let them fly and still no F-22 when I leave and come back. Wonder if I buggered up my F-15C entry lua, but if so wouldnt that stop my flying an F-15C? If it's not showing up at all in the mission select drop down, try what razo+r suggested and make sure you're not in Historical Mode.
Nightstorm Posted Wednesday at 01:07 AM Author Posted Wednesday at 01:07 AM (edited) 1 hour ago, AngleOff66 said: This looks great, thanks to everyone involved. I've tried to get this runing with no luck. I did have a previous F-22 version runing ok and installed in the C:// saved games path. . However now the Grinnelli F-22 wont appear in the mission drop down. Things I have tried: I have used 7-Zip to extract the files as per instructions. I made sure that load_immediately = true, is in the DCS World OpenBeta\Mods\aircraft F-15C entry Lua. This is the game folder, not the saved games. My other mods like the MK6 Hawker Hunter work fine if that means anything. I have run a few repairs. I have added F-15C's as pilot and client in a one off mission. Let them fly and still no F-22 when I leave and come back. Wonder if I buggered up my F-15C entry lua, but if so wouldnt that stop my flying an F-15C? And you did follow the directions, right? Because the enhancement mod doesn't include the F22 3d model, flight model or EFM file, all of which are required for it to work. Procedure: 1. Download DCS Aircraft Avionics file and extract into your DCS MAIN Game folder, not your DCS SAVED GAMES folder. These files are required to use any third party mods that use the F-15C or other Flaming Cliffs avionics. Without this, the F-22 will not load properly. Example: .\DCS World OpenBeta or \DCS World 2. Download F-22A Github EFM v2.0.0 and extract it to a TEMPORARY LOCATION. You will copy three folders out of it in a later step but you do not need this installed. Example: Downloads folder 3. Download F-22A Raptor Enhancement Mod and extract it to your DCS SAVED GAMES folder, NOT the MAIN Game folder. Example: .\Saved Games\DCS 4. Required: From the F-22A Github EFM v2.0.0 F-22A folder, copy the BIN, FM, and SHAPES folders and paste them into the F-22A folder under your .\Saved Games\DCS\Mods\aircraft\F-22A The mod is now installed. Edited Wednesday at 01:09 AM by Nightstorm 1
anlq Posted Wednesday at 07:03 AM Posted Wednesday at 07:03 AM (edited) 10 hours ago, Nightstorm said: At the bottom of the first post, you'll see this file DCS Aircraft Avionics.zip. That needs to be extracted to your main DCS folder. It should overwrite the entry.lua for a few of the Flaming cliffs aircraft including the F-15C. It will be replaced by a repair or an update and it would need to be extracted again. With that entry.lua there, you do not have to start in an F15C. If you still do, then the file isn't in the correct location. Look at the folder structure of the zip and compare it to your DCS main game folder. Yes, I did this too. thank you for your helps. I'm enjoying the mod. Btw: Do you have any intention to mod the HUD in the future instead of using F-15C HUD ? Edited Wednesday at 07:18 AM by anlq
TheBiggerBass Posted Wednesday at 10:34 AM Posted Wednesday at 10:34 AM I just wonder why I can't get from F10 map view into F1 cockpit view to take control. I'm always stuck in F10 map or F2 outside view. I'm starting with Instant Action - F-22A - Caucasus - 1v1 dogfight. Is there a hidden setting I do not know? DCS: A-10A Flaming Cliffs, A-10C II Tank Killer, AH-64D, Bf-109 K-4, Black Shark 3, F-4E Phantom II, F/A-18C, F-16C Viper, Fw 190 A-B, Mi-24P Hind, Mosquito FB VI, P-47D, P-51D - all maps - Combined Arms, WWII Assets System: HP Z2 Tower, Win11 24H2, i9-14900K, 64GB RAM, 2TB SSD (M2) + 18TB HDD (Sata), GeForce RTX4070 TI Super 16GB VRAM, Samsung Odyssey 57" curved monitor (main screen) + BenQ 32" UW3270 (secondary screen), VKB Gunfighter Ultimate MK4 + S-TECS Throttle
Nightstorm Posted Wednesday at 12:29 PM Author Posted Wednesday at 12:29 PM (edited) 5 hours ago, anlq said: Yes, I did this too. thank you for your helps. I'm enjoying the mod. Btw: Do you have any intention to mod the HUD in the future instead of using F-15C HUD ? @bhoop19 has already started work on a standalone version that does not use the F-15C avionics. It will be a long process and not something anyone should expect anytime soon. It takes a lot of work and he, like most of us, is doing this during his free time after working a full-time job and spending time with loved ones. So, yes, something is in the works for a future date, but not anytime soon. In the meantime, be happy that we've got what we've got. It's the best it's ever been in my opinion. 1 hour ago, TheBiggerBass said: I just wonder why I can't get from F10 map view into F1 cockpit view to take control. I'm always stuck in F10 map or F2 outside view. I'm starting with Instant Action - F-22A - Caucasus - 1v1 dogfight. Is there a hidden setting I do not know? Assuming that you can get it working correctly in a regular mission in mission editor, as I stated above, I don't know if the quick start missions work or not. It was said that the cold start quick mission worked. It's not like this jet is hard to start up. Battery - ON, Generators Left/Right - ON, APU start. Once it's up and running, that's it. Taxi, take off. Those quick start missions were written for a version that was introduced in 2020 unless I'm mistaken. Edited Wednesday at 12:33 PM by Nightstorm 3
TheBiggerBass Posted Wednesday at 01:05 PM Posted Wednesday at 01:05 PM vor 34 Minuten schrieb Nightstorm: Assuming that you can get it working correctly in a regular mission in mission editor Unfortunately not. But I guess it's due to the latest DCS core update from yesterday. Avionics reinstallation seems to be required after each core update. DCS: A-10A Flaming Cliffs, A-10C II Tank Killer, AH-64D, Bf-109 K-4, Black Shark 3, F-4E Phantom II, F/A-18C, F-16C Viper, Fw 190 A-B, Mi-24P Hind, Mosquito FB VI, P-47D, P-51D - all maps - Combined Arms, WWII Assets System: HP Z2 Tower, Win11 24H2, i9-14900K, 64GB RAM, 2TB SSD (M2) + 18TB HDD (Sata), GeForce RTX4070 TI Super 16GB VRAM, Samsung Odyssey 57" curved monitor (main screen) + BenQ 32" UW3270 (secondary screen), VKB Gunfighter Ultimate MK4 + S-TECS Throttle
Wiggo Posted Wednesday at 05:36 PM Posted Wednesday at 05:36 PM (edited) 4 hours ago, TheBiggerBass said: Unfortunately not. But I guess it's due to the latest DCS core update from yesterday. Avionics reinstallation seems to be required after each core update. With latest DCS update... EDIT: Second pick added TWS + JATMB Tracking, even though I defended after the launch so that radar got disconnected by accident. Still Jatms where able to find their separate targets and hit em from ~40nm´s. Which (Jatms + tws + really activly seek separate targets on "one launch" - that didnt work at last update). So far so good EDIT#2: AIM120D-3´s tracking correctly with TWS! Edited Wednesday at 05:54 PM by Wiggo
Wiggo Posted Wednesday at 06:04 PM Posted Wednesday at 06:04 PM 20 minutes ago, Wiggo said: With latest DCS update... EDIT: Second pick added TWS + JATMB Tracking, even though I defended after the launch so that radar got disconnected by accident. Still Jatms where able to find their separate targets and hit em from ~40nm´s. Which (Jatms + tws + really activly seek separate targets on "one launch" - that didnt work at last update). So far so good EDIT#2: AIM120D-3´s tracking correctly with TWS! SUM: Hit with every msl (JATMB + TWS, AIMD´s + TWS, AIME´s + TWS and killed s-300 with MAKO´s before f-16´s got into target area XD (and six fighters, EVERY msl hit!) So I can confirm this update REALLY works NOW with latest update. Make sure you make clean install to repaired dcs with repair seeking extra files on. Make sure you install with these new downloaded files to updatet dcs to latest version + repair dcs + seek extrafiles on - so basically install it to clean /savedgames/mods folders (delete the old f-22 whole directory) and then to repaired dcs with these new files on page 1. I did so about 1 hour ago, and now flown two missions with every single msl hitting I have shot I can truly confirm that this mod, and wpns I needed to heck out one sead TARCAP mission by multiroling it trough pretty much singlehandedly - i think everything works as much as I need. Thank you Nightstorm again for great work.
Nightstorm Posted Wednesday at 06:08 PM Author Posted Wednesday at 06:08 PM 5 hours ago, TheBiggerBass said: Unfortunately not. But I guess it's due to the latest DCS core update from yesterday. Avionics reinstallation seems to be required after each core update. Yes, every update or repair will flag those avionics files as altered, because they are. And it will replace them with the stock versions. 4 minutes ago, Wiggo said: SUM: Hit with every msl (JATMB + TWS, AIMD´s + TWS, AIME´s + TWS and killed s-300 with MAKO´s before f-16´s got into target area XD (and six fighters, EVERY msl hit!) So I can confirm this update REALLY works NOW with latest update. Make sure you make clean install to repaired dcs with repair seeking extra files on. Make sure you install with these new downloaded files to updatet dcs to latest version + repair dcs + seek extrafiles on - so basically install it to clean /savedgames/mods folders (delete the old f-22 whole directory) and then to repaired dcs with these new files on page 1. I did so about 1 hour ago, and now flown two missions with every single msl hitting I have shot I can truly confirm that this mod, and wpns I needed to heck out one sead TARCAP mission by multiroling it trough pretty much singlehandedly - i think everything works as much as I need. Thank you Nightstorm again for great work. Was that with the .1 update from yesterday? No mention was made of anything except campaign fixes. I hadn't tried it. Wouldn't be the first time that things got broken and fixed with no mention of either though.
Wiggo Posted Wednesday at 06:34 PM Posted Wednesday at 06:34 PM 26 minutes ago, Nightstorm said: Yes, every update or repair will flag those avionics files as altered, because they are. And it will replace them with the stock versions. Was that with the .1 update from yesterday? No mention was made of anything except campaign fixes. I hadn't tried it. Wouldn't be the first time that things got broken and fixed with no mention of either though. Yes. 2.9.16.10973.1
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