Vyrtuoz Posted May 17, 2008 Posted May 17, 2008 Tacview 0.92 is now available! Find all details and links on the official web page: http://tacview.strasoftware.com/ Here the main improvements: New customizable graphical user interface (among other things, enable you to have a pseudo full-screen mode) Added preliminary support for Black-Shark Added more landscape (France) for Digital Fighters Infantry is now supported Ground speed (GS) is now displayed in telemetry Tacview now automatically load any xml file which has the same name as current flight recording (that way you can add static objects more easily to any mission) Added support for waypoint static objects in xml files (documentation is coming) Binary flight recordings are now 40% smaller (thanks to 7z compression) Vista is now fully supported (GUI & UAC)Enjoy! Vyrtuoz 9
zaelu Posted May 17, 2008 Posted May 17, 2008 Great news Vyrtuoz. Would be possible for a future version that the cities, roads, rails and rivers maps be loaded inside the Tacview so a better reference on position be viewed? I am thinking at low flying Ka-50 here that has most of the times dangers hidden on the ground and a better topological view of the "record" is an advantage in understanding what went wrong or good. [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least
Boberro Posted May 17, 2008 Posted May 17, 2008 Thanks, well done :) 1 Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
*Rage* Posted May 17, 2008 Posted May 17, 2008 Thx. Will download as soon as i get home.;) [sIGPIC][/sIGPIC] 64th "Scorpions" Aggressor Squadron Discord: 64th Aggressor Squadron TS: 195.201.110.22
Vyrtuoz Posted May 17, 2008 Author Posted May 17, 2008 Reference objects Indeed! A feature like that is planned for incoming releases. But keep in mind that since I'm using data from real life, theses objects will not exactly match those from Black Shark. However you can still add your own statics objects like explained here: http://lomac.strasoftware.com/tacview-static-objects.php I can add new objects types on request. Great news Vyrtuoz. Would be possible for a future version that the cities, roads, rails and rivers maps be loaded inside the Tacview so a better reference on position be viewed? I am thinking at low flying Ka-50 here that has most of the times dangers hidden on the ground and a better topological view of the "record" is an advantage in understanding what went wrong or good. 1
SuperKungFu Posted May 17, 2008 Posted May 17, 2008 very very nice Vyrtuoz. I'm downloading this now. You know what would really be cool in the future, instead of the small triangle with the tail as our aircraft, it actually shows us a small 3d object of our aircraft. [sIGPIC][/sIGPIC]
Shaman Posted May 17, 2008 Posted May 17, 2008 Super news. Downloading now! 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer
Vyrtuoz Posted June 1, 2008 Author Posted June 1, 2008 Infantry support This is a general improvement to offer better support for any present or future flight simulators which has infantry in it. Infantry is now supported Is it for Black Shark?
wed Posted June 2, 2008 Posted June 2, 2008 Copy that. Is it possible to add bearing from contact_1 to contact_2 in addition to distance between them?
Vyrtuoz Posted June 2, 2008 Author Posted June 2, 2008 Sure. I going to see if I can add that into the next version. Copy that. Is it possible to add bearing from contact_1 to contact_2 in addition to distance between them?
SuperKungFu Posted June 3, 2008 Posted June 3, 2008 One of the things I would like to see is if guns and bombs could be added, but that's pretty hard to do. [sIGPIC][/sIGPIC]
104th_Crunch Posted June 3, 2008 Posted June 3, 2008 very very nice Vyrtuoz. I'm downloading this now. You know what would really be cool in the future, instead of the small triangle with the tail as our aircraft, it actually shows us a small 3d object of our aircraft. I know that this would just be a visual improvement but it would be cool none the less. Thanks Vyrtuoz for the best addon to Lockon!
Azrayen Posted June 3, 2008 Posted June 3, 2008 One of the things I would like to see is if guns and bombs could be added, but that's pretty hard to do. Hi Actually, it's not "hard to do" but impossible to do as the requested data aren't exported...:doh: Let's hope for wider lua export in the may-be-patch 1.13... :) ++ Az' 1
Mugatu Posted June 3, 2008 Posted June 3, 2008 ^^^^ I agree would love to see lots more info added to the export such as: - parentIDs for objects - kill info (ie objectid killed by objectid) and also server side exporting only, fingers crossed.
Maximus_G Posted June 4, 2008 Posted June 4, 2008 Hi Vyrtuoz, i still think it would be great to have an option to sync textual comments in a separate file with the track :)
Kuky Posted June 4, 2008 Posted June 4, 2008 Thanks Vyrtuoz PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
504Goon Posted June 4, 2008 Posted June 4, 2008 Hi Actually, it's not "hard to do" but impossible to do as the requested data aren't exported...:doh: Let's hope for wider lua export in the may-be-patch 1.13... :) ++ Az' Would it be possible to export when the trigger button is pressed? 504th CO http://www.vvs504.co.uk
Vyrtuoz Posted June 4, 2008 Author Posted June 4, 2008 Indeed! This option is still planned and should be available soon. If you look well, you can notice it. This is the currently disabled "Debriefing -> Edit Comments" command. :thumbup: Hi Vyrtuoz, i still think it would be great to have an option to sync textual comments in a separate file with the track :)
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