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Posted

Can you confirm that shimmering is really gone? It looks like despite high resolution we still need to use high levels of Super Sampling (like 150% steamvr ss) to have 1:1 pixel mapping in the center of the screen.

Posted
Can you confirm that shimmering is really gone? It looks like despite high resolution we still need to use high levels of Super Sampling (like 150% steamvr ss) to have 1:1 pixel mapping in the center of the screen.

 

No, it is not gone. But from going from a 1440p WMR headset, this is barely noticable. Since i was already used to the big amount of shimmering in my old headset. I'll try today if its completely eliminated by turning on MSAA.

I would say its more than fine, its about the same as on my flat screen.

Posted

 

No, it is not gone. But from going from a 1440p WMR headset, this is barely noticable. Since i was already used to the big amount of shimmering in my old headset. I'll try today if its completely eliminated by turning on MSAA.

I would say its more than fine, its about the same as on my flat screen.

 

Thanks for reply! Can you please also check, does picture look much better with high SteamVR SS (like 200% for example). I was expecting that with such high resolution HMD SS won't be needed. Just like on flat 1440p monitor. Difference between having 4xMSAA and having no MSAA at all is really minor.

Posted

For all but a few of us so far, the relationship between SteamVR SS and render resolution has changed significantly from the G1. As of right now, SS of 50% gets you close to native resolution on the G2. I currently have mine set to 70% and I'm using 4X MSAA. The image is nice and clear for me and I don't see shimmering. Then again, I really didn't see much on my G1 either. For me, MSAA has always had a bigger impact on shimmering than SS has. Others have reported different findings, so YMMV.

EVGA Z690 Classified, Intel i9 12900KS Alder Lake processor, MSI MAG Core Liquid 360R V2 AIO Liquid CPU Cooler, G.SKILL Trident Z5 RGB Series 64GB DDR5 6400 memory, EVGA RTX3090 FTW3 Ultra 24GB video card, Samsung 980PRO 1TB M2.2280 SSD for Windows 10 64-bit OS, Samsung 980PRO 2TB M2.2280 SSD for program files, LG WH14NS40 Blu-Ray burner. HOTAS Warthog, Saitek Pedals, HP Reverb G2. Partridge and pear tree pending. :pilotfly:

Posted
For all but a few of us so far, the relationship between SteamVR SS and render resolution has changed significantly from the G1. As of right now, SS of 50% gets you close to native resolution on the G2. I currently have mine set to 70% and I'm using 4X MSAA. The image is nice and clear for me and I don't see shimmering. Then again, I really didn't see much on my G1 either. For me, MSAA has always had a bigger impact on shimmering than SS has. Others have reported different findings, so YMMV.

 

Same for me, however it has a big impact on performance also. I run 2x MSAA and native resolution in the G2.

Don B

EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero|

Posted

Just tested upping the SS slider to 2800x2800, and ill never do that again. Its a massive performance hog. Without any visual difference. I noticed sligtly less shimmering in the distance. But thats it. Definitely not worth the 10-20fps performance drop.

Nothing really changed in terms of visual clarity, i could still read the NOSE UP on the trim button of the F-16 stick with no issue, it didnt even seem like it changed.

 

Just put it to 2160x2160 and you're all good.

Posted

Great, thanks. We still have hope! I am testing Quest 2 while waiting for my G2. And to get good picture with Q2 I need to bump PD all the way to 1.7, it looks like shit otherwise.

Posted

It could be the difference in hardware Simon, but I haven't had a single crash in DCS in many hours of using the G2, on 2 different machines (10900k/3090, 9900k/3080). That includes monkeying around with the IPD setting probably hundreds of times, testing out various positions and settings while DCS and several other games are running. I can't explain or account for why, this is just my experience.

Primary DCS System: AMD 9800x3d, MSI Tomahawk 870, 6TB m.2s (2x2t, 1x2tb), MSI Ventus 5080, Seasonic 1200 PSU, 64GB Gskill 6000mhz CL30.  32" Asus 4K OLED 240hz, 49"MSI OLDED

Secondary System : 14600KF, z790 Tomahawk, 32GB Gskill 6000mhz CL32, Asus 4090, 2x2TB m.2.  VR: Quest 3 for now.

 

 

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Posted
It could be the difference in hardware Simon, but I haven't had a single crash in DCS in many hours of using the G2, on 2 different machines (10900k/3090, 9900k/3080). That includes monkeying around with the IPD setting probably hundreds of times, testing out various positions and settings while DCS and several other games are running. I can't explain or account for why, this is just my experience.

 

Is there much of a difference between 3080 and the 3090 for DCS?

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Posted

Syria map looks pretty good in VR, the colors are nice however the Normandy and Caucuses map look really bad. The trees are so green and bright it's ugly. Can't use reshade to change the colors when using a vr headset, someone said use Ansel (tried this tonight but does not appear that's for changing colors in the headset). Does anyone have a way to improve and enhance the colors in VR?

Posted
Syria map looks pretty good in VR, the colors are nice however the Normandy and Caucuses map look really bad. The trees are so green and bright it's ugly. Can't use reshade to change the colors when using a vr headset, someone said use Ansel (tried this tonight but does not appear that's for changing colors in the headset). Does anyone have a way to improve and enhance the colors in VR?

Try this

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