Northstar98 Posted January 26, 2021 Posted January 26, 2021 (edited) Awesome video, I am even more hyped for the Hind! Now I'm wondering if the passenger/cargo compartment will be modelled and whether or not we'll get door gunners. Edited January 26, 2021 by Northstar98 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
Kerberos Posted January 26, 2021 Posted January 26, 2021 It will be modeled as a 3D model (will probably look better than in the Mi-8) but there will be no troops sitting in it when you pick them up. We will get door gunners (with the KORD machine gun) but not at the initial early access release. 3
Northstar98 Posted January 26, 2021 Posted January 26, 2021 6 minutes ago, Kerberos said: It will be modeled as a 3D model (will probably look better than in the Mi-8) but there will be no troops sitting in it when you pick them up. We will get door gunners (with the KORD machine gun) but not at the initial early access release. Awesome, thanks! Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
SmukY Posted January 28, 2021 Posted January 28, 2021 Wait, what, we're getting KORDs for side guns? Helicopters don't fly, they just subdue the air. [sIGPIC][/sIGPIC]
Northstar98 Posted January 28, 2021 Posted January 28, 2021 (edited) 41 minutes ago, SmukY said: Wait, what, we're getting KORDs for side guns? Probably not, KORDs are on the Hip, for the Mi-24 it's more going to be an RPK light MG, at least that's what the pintle mounts look like they accommodate. Edited January 28, 2021 by Northstar98 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
SmukY Posted January 28, 2021 Posted January 28, 2021 Yeah, AKs or RPKs are more sensible to me, KORD in this case would be just too much, and I don't even know if I ever saw one hind with Kord. Hips yes, but never hinds. Helicopters don't fly, they just subdue the air. [sIGPIC][/sIGPIC]
WinterH Posted January 28, 2021 Posted January 28, 2021 I'd personnaly expect it to be a PKM when it arrives. Though, if cargo compartment doors are removable, Kord might be feasible too, but I don't know if it was ever a thing. If it was a thing realistically/historically though, I'd surely like kord to be a possibility, however the few images I've seen of Mi-24 with machine guns installed in cargo compartment were PKMs as far as I can recall. RPK would be very strange. Weak cartridge, and no belt feed would make it an odd choice to use from a fast helicopter's side door in my opinion. Even more so with an AK. Wishlist: F-4E Block 53 +, MiG-27K, Su-17M3 or M4, AH-1F or W circa 80s or early 90s, J35 Draken, Kfir C7, Mirage III/V DCS-Dismounts Script
SmukY Posted January 28, 2021 Posted January 28, 2021 (edited) Yeah, AK, RPK, PKM those are all personal weapons, i.e. the ones you can carry by yourself and shoot 'em. KORD isn't the one (I know there are some exceptions, if you will try to find some russian rambos holding a KORD or even two of them you'll very probably will find them ) as it needs a tripod or needs to be mounted somewhere for optimal ... ehm, let's say, results? lol Edited January 28, 2021 by SmukY Helicopters don't fly, they just subdue the air. [sIGPIC][/sIGPIC]
Kerberos Posted January 28, 2021 Posted January 28, 2021 here Pilot Mi-8 said that the door gunner will have a KORD machine gun this is how it will probably look like 5
Lurker Posted January 28, 2021 Posted January 28, 2021 I just hope that infantry suppresion (and damage from HE ammo impacts) will become a thing in DCS. Not just because of the Mi24P but all the other helicopters we have in the game too. Specs: Win10, i5-13600KF, 32GB DDR4 RAM 3200XMP, 1 TB M2 NVMe SSD, KFA2 RTX3090, VR G2 Headset, Warthog Throttle+Saitek Pedals+MSFFB2 Joystick.
SmukY Posted January 28, 2021 Posted January 28, 2021 (edited) 1 hour ago, Kerberos said: here Pilot Mi-8 said that the door gunner will have a KORD machine gun this is how it will probably look like I just can't but .... hahahahaha, hooooooly shiiiiiitttt. That's amazing. 52 minutes ago, Lurker said: I just hope that infantry suppresion (and damage from HE ammo impacts) will become a thing in DCS. Not just because of the Mi24P but all the other helicopters we have in the game too. Absolutely, and unguided rockets barely does any damage with indirect hit on vehicles ... also let's not forget some damage model would be needed for vehicles too ... but that's a topic for another debate. But with hind coming in and because of its look which makes "oh shit, i only hope it is on our side" impact on ground forces, a sort of a moral system should be made and implemented in DCS. At the moment now everyone is an all knowing robot who practicaly is sniping at you as soon as you get in their range and just not gives any shit about consequences. Edited January 28, 2021 by SmukY Helicopters don't fly, they just subdue the air. [sIGPIC][/sIGPIC]
Lurker Posted January 28, 2021 Posted January 28, 2021 (edited) 1 hour ago, SmukY said: I just can't but .... hahahahaha, hooooooly shiiiiiitttt. That's amazing. Absolutely, and unguided rockets barely does any damage with indirect hit on vehicles ... also let's not forget some damage model would be needed for vehicles too ... but that's a topic for another debate. But with hind coming in and because of its look which makes "oh shit, i only hope it is on our side" impact on ground forces, a sort of a moral system should be made and implemented in DCS. At the moment now everyone is an all knowing robot who practicaly is sniping at you as soon as you get in their range and just not gives any shit about consequences. Nothing as complex as that is actually required. Just an invisible hit box that extend around the units, which is vulnerable to HE ammo fragmentation and which has some kind "suppresion" checkbox when under fire. Something that in pseudocode could look like this. If(HitSuppress == True) Then(Holdfire for x) Where x could be the number of seconds that an infantry unit would not fire back whenever they take suppressive fire. I think that this would simulate how an infantry unit would behave, well not exactly realistically but close enough for it to make a difference to how it is now in DCS World. This should be very easy to implement, unless AI units have a hardcoded single hit-box in DCS World. Edited January 28, 2021 by Lurker Specs: Win10, i5-13600KF, 32GB DDR4 RAM 3200XMP, 1 TB M2 NVMe SSD, KFA2 RTX3090, VR G2 Headset, Warthog Throttle+Saitek Pedals+MSFFB2 Joystick.
Apok Posted January 28, 2021 Posted January 28, 2021 (edited) In theory we could get smaller caliber gunners, but not much use like that tail gunner on Mi8. There are 4 window gun placements in cargo space. Edited January 28, 2021 by Apok 1
Northstar98 Posted January 28, 2021 Posted January 28, 2021 One of the problem with rockets in DCS, is that there's only 4 warhead types actually supported AFAIK, that is penetrating, HE, Smoke and Illumination. Fragmentation isn't something that's actually simulated, what DCS does is inflate the explosive mass to compensate for it. DCS also doesn't model HEAT/HESH projectiles - they're both just HE. As for vehicle damage modelling, a couple actually have zones which are more/less resistant to projectiles (the M1A2 and T-72B3 obr.2016 are 2 of them), the modifier essentially being an RHAe value of the armour's effective LoS thickness at 0 elevation (AFAICT at least). However this is just one value and it looks to be against kinetic energy projectiles, it doesn't differentiate between chemical RHAe thickness (which is usually a lot larger than kinetic in composite armour systems) and kinetic RHAe thickness. Of course, there's no volumetric armour, nor are there things like ERA. There's no external/internal subsystem damage modelling, though vehicles will stop functioning when their HP gets too low. Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
Lucas_From_Hell Posted January 28, 2021 Posted January 28, 2021 1 hour ago, Lurker said: Nothing as complex as that is actually required. Just an invisible hit box that extend around the units, which is vulnerable to HE ammo fragmentation and which has some kind "suppresion" checkbox when under fire. Something that in pseudocode could look like this. If(HitSuppress == True) Then(Holdfire for x) Where x could be the number of seconds that an infantry unit would not fire back whenever they take suppressive fire. I think that this would simulate how an infantry unit would behave, well not exactly realistically but close enough for it to make a difference to how it is now in DCS World. This should be very easy to implement, unless AI units have a hardcoded single hit-box in DCS World. Even this is overthinking it. You can do this right now, add a trigger zone associated to a unit. If round in proximity, set ROE = weapons hold with a Stop Condition = Duration x, Disperse = On for x seconds. If weapons land nearby the infantry will disperse and stop shooting for a bit.
Lurker Posted January 29, 2021 Posted January 29, 2021 16 hours ago, Lucas_From_Hell said: Even this is overthinking it. You can do this right now, add a trigger zone associated to a unit. If round in proximity, set ROE = weapons hold with a Stop Condition = Duration x, Disperse = On for x seconds. If weapons land nearby the infantry will disperse and stop shooting for a bit. Except that this is something that would have to be done for every single infantry unit placed in every single campaign and mission, everywhere. It's not practical. This function has to be a hardcoded unit function, that requires no further scripting on our part. 1 Specs: Win10, i5-13600KF, 32GB DDR4 RAM 3200XMP, 1 TB M2 NVMe SSD, KFA2 RTX3090, VR G2 Headset, Warthog Throttle+Saitek Pedals+MSFFB2 Joystick.
deltatango Posted March 27, 2021 Posted March 27, 2021 Bump. Because it’s an awesome vid. And to stop more re-posts of it. 1 Cheers, DT Junior Member for over 6 years. Difference between Ordinance and Ordnance. My X-52 Pro Profile. My Nevada training mission
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