Beldin Posted February 18 Share Posted February 18 Sorry, not sure about that. I've never tired to reload. I tend to MOD more than I play. So one problem I am having is sometime, not matter what order you place the planes on the deck the ai will spawn the F-8 at the rear of the deck and not the front. This causes taxi issue. Also even with he F-8 at the front of the deck and the SEM at the rear I had a taxi issue that I'd not seen before. Each ship does have multiple options for for the deck spawn. Hopefully I just had the wrong one active. In the ship lua the "dofile runwayand route" the line with -- at the start is disabled But I'll keep tweaking the runway layout, It's just a real pain when the ai changes the layout. According to the Super Carrier manual deck placement is supposed to be based on the order the planes are added to the ship, then base on size/space availability. BUT.....I'm pretty sure the ai is picking spawn spots base on the astrology signs of the ai pilots . 1 Link to comment Share on other sites More sharing options...
roobarbjapan Posted February 19 Share Posted February 19 @Beldin Is there any chance you could have a look at the parking? The aircraft are flipping nose first on parking which leaves the F-8 hanging over the side of the deck. Much appreciated! Link to comment Share on other sites More sharing options...
Beldin Posted February 19 Share Posted February 19 41 minutes ago, roobarbjapan said: @Beldin Is there any chance you could have a look at the parking? The aircraft are flipping nose first on parking which leaves the F-8 hanging over the side of the deck. Much appreciated! So it looks like since 2.9 update the parking on many carriers has changed. After "backing in" to a spot the plane flips around on engine shut down. I'll take a look at Clem. "The fix" is yto not have the "back in" but this may cause issues with the taxi routes. And to be honest I never did check the parking with the F-8. But I'll try and take a look. I also have some update for the F-8 but I need to get those over to the guys that are doing that MOD 3 Link to comment Share on other sites More sharing options...
joey45 Posted February 20 Share Posted February 20 The flip is a DCS bug. Hope it gets fixed in the next update. 1 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
Beldin Posted February 21 Share Posted February 21 14 hours ago, joey45 said: The flip is a DCS bug. Hope it gets fixed in the next update. Fingers crossed. Removing the "-" will at least leave them parked the direction you want but they do still flip. I did "fix" the parking for 1 ship but I need to fully test to make sure all the taxi routes still work. So yeah I hope they fix it Link to comment Share on other sites More sharing options...
grim_reaper68 Posted February 21 Share Posted February 21 I tried to make an E-2C to land on the clem, after a patrol of 4 SEM has landed on it. Unfortunately, the Hawkeye brokes his right wing because of the SEM that were parked near the landing zone. . That's the matter with our tiny little carriers . Link to comment Share on other sites More sharing options...
Beldin Posted February 21 Share Posted February 21 51 minutes ago, grim_reaper68 said: I tried to make an E-2C to land on the clem, after a patrol of 4 SEM has landed on it. Unfortunately, the Hawkeye brokes his right wing because of the SEM that were parked near the landing zone. . That's the matter with our tiny little carriers Yes, I don't think the Hawkeye ever operated from the Clemenceau class. I could have swore I had a basic Alize Mod working at one point but I can't find it now. On the plus side I have gotten the UK Gannet working as an AWACS aircraft and the ASW version of the Gannet is working well and dropping torps. So if anyone has a Alize edm that needs some lua coding let me know. I've not yet tried the Gannet on Clem/Foch but I'll test that tonight. Also one strange thing I notice while testing the SAMS/"CIWS" on the Clemenceau was that depending on the angle the Russia anti-ship missile would sometimes fly right through the ship. But if the missile attacked towards the front or at a downward angle they would impact the deck. So I'm not sure how complete the collision shell is. lol. But even with these issues it's a fun asset to have and I'm glad you're having some fun with it Link to comment Share on other sites More sharing options...
grim_reaper68 Posted February 21 Share Posted February 21 My bad, it was on the Charles de Gaulle. You're talking about an Breguet Alizée, that would be in fact a great add. I asked you aboout the Super Frelon that i saw on on eof the latest screens you made. Is it avaible? Link to comment Share on other sites More sharing options...
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