Nealius Posted March 13, 2021 Posted March 13, 2021 That's a really weird ergonomics design. Seems useless from a practical standpoint.
Tippis Posted March 13, 2021 Posted March 13, 2021 12 minutes ago, Nealius said: That's a really weird ergonomics design. Seems useless from a practical standpoint. Think of it as a target-of-opportunity kind of thing: you've set yourself up to ripple off a bajillion snakeeyes with carefully planned spacing to take out this convoy… except now you find a little runt at the end that only really needs one. Select Mk82SE, pickle, and then go back to the original plan with a slightly shorter line of drops — quick and easy compared to diving into the menus and creating new profiles and/or erasing and then re-doing your original ripple settings. 1 ❧ ❧ Inside you are two wolves. One cannot land; the other shoots friendlies. You are a Goon. ❧ ❧
Nealius Posted March 13, 2021 Posted March 13, 2021 Ah now I see. Similar to how the Viper has two profiles in the SMS page. The Hog is just more "high context" about it and doesn't tell you.
Tippis Posted March 13, 2021 Posted March 13, 2021 Yes, pretty much. It's a pretty common theme with the Hog in general. You have a whole bunch of highly complex systems that can be set up in minute detail, and then you have a set of limited-function default-setting quick-access features to get to almost (but not quite) the same functionality. If you ever start diving into the capabilities of the CDU, for instance, you will find this kind of duplication all over the place. Often, while the “simplified” features often come with some initially frustrating limitations, once you start treating them as tools to deal with a specific situation, that simplification makes sense and the “missing” bits turn out not to matter. Markpoints are perhaps the most immediate example: they're annoyingly easy to accidentally spam all over the place with a simple button mis-press, and there's nothing you can do about it. But it turns out that this is almost the whole point: you're meant to be able to just strew them across the country side, because while they function like navigation points in almost every regard, they are meant to solve a very different and much more dynamic problem that doesn't need the fine control and editing features of a regular waypoint. 1 ❧ ❧ Inside you are two wolves. One cannot land; the other shoots friendlies. You are a Goon. ❧ ❧
Shuenix Posted March 15, 2021 Author Posted March 15, 2021 (edited) Back to topic: Do you agree, if I setup a bomb with Autolase and 15 seconds to lase and dropping from 8000 ft AGL, it SHOULD not give the autolase fail? If you do not agree, why? If you do agree, it must be a bug, right? Shue Edited March 15, 2021 by Shuenix Put in AGL
Tippis Posted March 15, 2021 Posted March 15, 2021 Well… 8,000ft feels a bit low and I wouldn't be at all surprised if it feels it simply doesn't have time to trigger and track the target properly. And no, even if it intuitively “shouldn't”, that does not mean it must be a bug. It can still just be any number of user errors. ❧ ❧ Inside you are two wolves. One cannot land; the other shoots friendlies. You are a Goon. ❧ ❧
Shuenix Posted March 16, 2021 Author Posted March 16, 2021 On 3/15/2021 at 11:58 AM, Tippis said: Well… 8,000ft feels a bit low and I wouldn't be at all surprised if it feels it simply doesn't have time to trigger and track the target properly. BTW. It made an error with mission Bignewy made and it was 10000 ft.
Shuenix Posted March 23, 2021 Author Posted March 23, 2021 Just had one more: https://www.dropbox.com/s/tt34sjvl7qa0sxw/4YA_Syria_Capture_Bases_BLUE_v27B-20210323-194330.7z?dl=0
SJBMX Posted March 24, 2021 Posted March 24, 2021 Tried to watch the track, but got a ton of script errors trying to open it. The player aircraft never seemed to appear.
Shuenix Posted March 24, 2021 Author Posted March 24, 2021 4 hours ago, SJBMX said: Tried to watch the track, but got a ton of script errors trying to open it. The player aircraft never seemed to appear. It is Syria map
SJBMX Posted March 24, 2021 Posted March 24, 2021 Yes, I know. I got the track to load, got a whole bunch of error popups, and then the mission started playing but the player never spawned in.
Yurgon Posted March 24, 2021 Posted March 24, 2021 I saw the player aircraft fly away from Incirlik/Adana for 20 minutes, then the track stopped mid-air without any action. But I must confess that I fast forwarded a lot because it was not obvious how long the whole thing would take. A short and quick replay would be a lot better. And yes, I know it can take hours and hours to reproduce such a problem, but that's often the most important part about bug-hunting: narrowing down the problem and making it reproducible.
Nealius Posted March 26, 2021 Posted March 26, 2021 (edited) Disregard, probably user error RE: laser not functioning when not in area/point track Edited March 26, 2021 by Nealius
Shuenix Posted March 26, 2021 Author Posted March 26, 2021 8 hours ago, Nealius said: Disregard, probably user error RE: laser not functioning when not in area/point track I will remeber to check that next time. Thnx
vctpil Posted July 11, 2021 Posted July 11, 2021 Hi, I can't get the autolsae to work. 15,000ft Laser switch LASER DSMS : set the correct profile, autolase ON, check the laser code TPOD : point track, set SPI, check the laser code The bomb drop but the laser does not come. I am able to drop laser bomb with autolase OFF, laser latch ON or OFF, but the autolase ON simply does not work. Any idea? Thanks, Vincent IAMD Ryzen 9 5900X 12x 3.7 to 4.8Ghz - 32Go DDR4 3600Mhz - GeForce RTX 3080 - Samsung Odyssey G7 QLED - AIMXY
Yurgon Posted July 11, 2021 Posted July 11, 2021 If you could post a track or a video, that would be most helpful.
QuiGon Posted July 12, 2021 Posted July 12, 2021 19 hours ago, vctpil said: Hi, I can't get the autolsae to work. 15,000ft Laser switch LASER DSMS : set the correct profile, autolase ON, check the laser code TPOD : point track, set SPI, check the laser code The bomb drop but the laser does not come. I am able to drop laser bomb with autolase OFF, laser latch ON or OFF, but the autolase ON simply does not work. Any idea? Thanks, Vincent Have you set a lase time? IIRC it is 0 seconds by default, meaning it will start autolasing 0 seconds before impact, meaning it won't autolase. I recommend to set it to 10-15 seconds lase time. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
vctpil Posted July 13, 2021 Posted July 13, 2021 (edited) On 7/12/2021 at 11:27 AM, QuiGon said: Have you set a lase time? IIRC it is 0 seconds by default, meaning it will start autolasing 0 seconds before impact, meaning it won't autolase. I recommend to set it to 10-15 seconds lase time. Raaaaaaaaaaaah, that was the problem, I forgot to set the lase time, thanks a lot. Edited July 13, 2021 by vctpil IAMD Ryzen 9 5900X 12x 3.7 to 4.8Ghz - 32Go DDR4 3600Mhz - GeForce RTX 3080 - Samsung Odyssey G7 QLED - AIMXY
Yurgon Posted August 6, 2021 Posted August 6, 2021 On 7/12/2021 at 11:27 AM, QuiGon said: Have you set a lase time? IIRC it is 0 seconds by default, meaning it will start autolasing 0 seconds before impact I just came across that part in the manual. With 0 seconds autolase time set, it'll default to 4 seconds. Which is an odd choice IMO, but I guess it is what it is. DSMS Settings Page for LGB: Quote Tip: For best accuracy, set this to 8 seconds before impact. If set to 0, the laser will default to firing 4 seconds before impact.
QuiGon Posted August 6, 2021 Posted August 6, 2021 1 hour ago, Yurgon said: I just came across that part in the manual. With 0 seconds autolase time set, it'll default to 4 seconds. Which is an odd choice IMO, but I guess it is what it is. DSMS Settings Page for LGB: I wasn't aware of that, thanks! Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
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