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Posted

@Dave317Do you mean like in 2D where the rain droplets move across the canopy looking more realistic?  Are they working on that for VR? Because right now the droplets just kind of stick to the canopy and don't go anywhere.

Posted

Yes.  In 2d they move across the canopy dynamically depending on aircraft speed and position.  In vr they appear on the canopy but don't move. 

Posted

This must be the lowest of lows in priorities because this has been an issue for almost 3 years now. I hope the team can take a look at this in parallel with fixing the VR Clouds. @BIGNEWY or @NineLine, can you at least suggest it to the team on our behalf?

 

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  • 1 month later...
Posted

I posted it in the objects bugs section, but maybe I should have better posted it here.

 

I accidentally discovered something today about the canopy droplets. Please check this out:

 

 

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Posted

Visual bugs should usually be high in priority, because they are constantly reminding the customer that things are not correct but broken.

 

If a HUD would look detached in some planes, it would be first thing to be fixed.

If a stick wouldn't move when joystick is moved, or it would move in mirror manner, it would too be fixed in first patch.

 

Okay, one can simply disable the rain droplets and just ignore them, but so can one always hide the stick and throttle, or one can always fly in external view instead inside cockpit....

 

Some visual bugs are lower than others, like a switch clips with a landing gear lever when looked from a side, or button highlight texture rotates with the knob...

 

But those neither should be let to exist for years....

 

If a aircraft external texture has a problem, they usually get fixed ASAP. That is silly. As majority of time one doesn't look externally the plane.

 

If a aircraft startup process has too low voltage 5 seconds longer than should but startup works, it is a smaller problem than a visual bug on your face reminding you everytime when that effect should be there to be admired.

 

And small bugs are almost more important than major big ones, because when you get 1000 small cuts, it is worse than having 5 little bigger cuts, but it is the ratio that when they start to lower impression of the product quality.

 

And it is not nice to be a developer either and see in a to-do list the years old bugs (not wishes... But bugs) that never get touched as it keeps the to-do list long and "annoyingly frustrating as it never gets shorter".

 

ED should have own team that is meant to deal "paper cuts" only. 

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Posted

@BIGNEWY is this fixed in the latest patch with the cloud fix?

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Posted (edited)

Hello,

 

With this patch, Cloud give me a great VR flying experience, nearly perfect in my point if view.

 

Before this patch, i was able to get full Rain Droplets in VR ( Rift CV1 ) with Overcast 2 Rain setting

Flying in the rain was very well rendered.

 

Now, i have only droplets on the cockpit glass, but no more droplet falling down from the sky.

I tried the 3 cloud Overcast Rain preset but no chance...

 

I hope rain will came back ...

Edited by fab.13
Posted

 

The bigger effect from rain is how blurry the windows are if the wipers aren't on.  While there are "drops" it's really just streaks that you see, and a lot of blur when the wipers are off.

 

 

  • 3 weeks later...
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