Maksim Savelev Posted April 16, 2021 Posted April 16, 2021 I did find interesting artefact in VR 2.7. I've noticed that something wrong 2 lines of objects sitting somewhere at 5 and 10km from me. This affect was like if you're having wrong IPD. But it was strange, because everything in a cockpit or at further distance was ok. I've started to close my eyes one by one, and found out that the distance of drawing or LOD changing passing through these two lines is different for each eye. Its like a difference of 100-200m for each eye. And it more obvious when you're looking at the forest or city. This is really wierd, Ive never seen nothing like this before. Seems like a bug to me. HP Reverb
fagulha Posted April 21, 2021 Posted April 21, 2021 (edited) +1 here. It happens with the Deck Crew of the Supercarrier and other objects, reflections in the water too. Valve Index user. Edited April 21, 2021 by fagulha About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
ED Team BIGNEWY Posted April 21, 2021 ED Team Posted April 21, 2021 Hi, please ensure you are not using shared parser in your auto exec as it is still considered work in progress. I have reported an issue with a slight miss match in view distance to the VR team, I am waiting for a fix to test. thanks 2 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Dunx Posted April 22, 2021 Posted April 22, 2021 I don't know if this is related but I also had one/two bands of distant objects that were being rendered differently, which caused eye strain. Enabling stereo_mode_use_shared_parser resolved this issue but presented other issues with lighting rendering in one eye. I then read that Windows Settings > Mixed reality > Headset display > Experience options set to "Optimise for Performance" may cause rendering issues. Setting this to "Best visual experience" and disabling stereo_mode_use_shared_parser has resolved the rendering issues I experienced. ROG Z690 Hero ● i9-12900K 5.5GHz ● Giggy RTX 3090 OC ● 32GB 4800MHz ● Firecuda M.2s ● Reverb G2 ● Win11Pro //// A10CII ● AH64D ● AJS37 ● AV8BNA ● C101 ● CEII ● F16C ● F5EII ● F86F ● FA18C ● FC3 ● I16 ● KA50 ● M2000C ● MI8 ● P47D ● SA342 ● SPIT ● UH1H ● Y52
ED Team BIGNEWY Posted April 22, 2021 ED Team Posted April 22, 2021 3 hours ago, Dunx said: I don't know if this is related but I also had one/two bands of distant objects that were being rendered differently, which caused eye strain. Enabling stereo_mode_use_shared_parser resolved this issue but presented other issues with lighting rendering in one eye. I then read that Windows Settings > Mixed reality > Headset display > Experience options set to "Optimise for Performance" may cause rendering issues. Setting this to "Best visual experience" and disabling stereo_mode_use_shared_parser has resolved the rendering issues I experienced. thanks for sharing will take a look Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
fagulha Posted April 22, 2021 Posted April 22, 2021 12 hours ago, BIGNEWY said: Hi, please ensure you are not using shared parser in your auto exec as it is still considered work in progress. I have reported an issue with a slight miss match in view distance to the VR team, I am waiting for a fix to test. thanks I don´t use the shared parser in autoexec. As i stated BIGNEWY there are slight missmatch in VR with some objects like Deck Crew. Thank you for your help and work to improve DCS. Regards, Bruno. About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
Gryzor Posted April 23, 2021 Posted April 23, 2021 On 4/22/2021 at 1:28 PM, fagulha said: I don´t use the shared parser in autoexec. As i stated BIGNEWY there are slight missmatch in VR with some objects like Deck Crew. Thank you for your help and work to improve DCS. Regards, Bruno. Looking at deck crew guys it is easily noticeable those issues (not rendering some cloth details in one eye).
SquidgyB Posted April 23, 2021 Posted April 23, 2021 Yup, same here - it looks like the deck crew's chest stripes are slightly different sizes between each eye. At least that's the most noticeable thing. It's kinda hard to see what the differences actually *are* when blinking from one eye to another, but that's what I see anyhow. 1
fagulha Posted April 24, 2021 Posted April 24, 2021 9 hours ago, SquidgyB said: Yup, same here - it looks like the deck crew's chest stripes are slightly different sizes between each eye. At least that's the most noticeable thing. It's kinda hard to see what the differences actually *are* when blinking from one eye to another, but that's what I see anyhow. That´s correct, the chest stripes are different sizes. In some cases water reflex is different too, left eye the reflexions have shimmering and in right eye the sea is perfect. About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
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