mangoLEMONADE Posted September 26, 2021 Posted September 26, 2021 Hello, I have exactly the same issue, using Quest 2 on a crowded multiplayer server, all going well until I'm hit by an horrendous performance drop with tearing all over the place. It's infuriating!! I also noticed the existence of a 'shaded area' on the bottom of each eye, sometimes only on one, after the fps drop hits. After alt+tabbing (and doing all the things to bring the performance back up) these shaded areas annoyingly persist. They occupy the bottom ~10-15% of each eye and they drive me nuts! So far I've done two things that seem the delay/prevent the occurrence of these fps drops: Turn off the Guardian on Quest 2 as apparently it takes a bit of CPU power, and CPU power is precious. It's not as straight forward to do it though... Turn off TacView, which would otherwise be recording thousands of parameters of all the objects in the server. It's a shame cause I really like TacView. My system is a 9900K + 3080FE + 32GB @3600 + nVME. If anyone has any other suggestion please shout. thanks
Draken35 Posted October 9, 2021 Posted October 9, 2021 (edited) On 9/26/2021 at 7:37 PM, mangoLEMONADE said: Hello, I have exactly the same issue, using Quest 2 on a crowded multiplayer server, all going well until I'm hit by an horrendous performance drop with tearing all over the place. It's infuriating!! I also noticed the existence of a 'shaded area' on the bottom of each eye, sometimes only on one, after the fps drop hits. After alt+tabbing (and doing all the things to bring the performance back up) these shaded areas annoyingly persist. They occupy the bottom ~10-15% of each eye and they drive me nuts! So far I've done two things that seem the delay/prevent the occurrence of these fps drops: Turn off the Guardian on Quest 2 as apparently it takes a bit of CPU power, and CPU power is precious. It's not as straight forward to do it though... Turn off TacView, which would otherwise be recording thousands of parameters of all the objects in the server. It's a shame cause I really like TacView. My system is a 9900K + 3080FE + 32GB @3600 + nVME. If anyone has any other suggestion please shout. thanks Exact same issue here i9 11900F, NVME, RTX3080, 64Gb at 3200 ... All drivers up to date, latest OB ... Glad (:() I'm not alone Note: I think that it happens to me while in Syria and flying the A10CII ... Started happening a week or so ago... Edited October 9, 2021 by Draken35
mangoLEMONADE Posted October 9, 2021 Posted October 9, 2021 (edited) I just did two quick tests with Hardware Accelerated GPU Schedule ON and OFF, and it seems that the problem hasn't appeared with it OFF. In both instances I ensured I did everything to trigger the problem by using a ton of external views, F10 maps, etc. With HAGS ON it took just a few switches, whereas with HAGS OFF it didn't occur at all after quite a long time of switching cameras. I did notice the VRAM was completely full (10GB) for both cases, so this may have to do how it is managed when it's full and that might be where HAGS struggles and ruins things for us. Can anyone else test and confirm if this is indeed to culprit? If it is, I'd say it deserves a sticky. Thanks Edited October 9, 2021 by mangoLEMONADE
Draken35 Posted October 9, 2021 Posted October 9, 2021 I have HAGS off, had the issue twice last night, while flying in Syria with the A10CIi … That seems to be the combination that triggers it for me, but not really sure
fagulha Posted October 9, 2021 Posted October 9, 2021 One thing that help my fps is to turn off the Main Menu screen because when you open a mission the Main Menu in VR still uses resources. If someone want to give a go here´s my file (i use it with OVgme).sceneVR.lua 1 About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
mangoLEMONADE Posted October 9, 2021 Posted October 9, 2021 Obrigado! Unfortunately the problem doesn't really seem to be 'low FPS'. It's instead something that happens at some point that completely breaks the game and everything becomes several orders of magnitude slower, but until then the FPS are actually great and smooth. I still suspect VRAM. Thanks for the tip though. 1
piolin23000 Posted October 12, 2021 Posted October 12, 2021 i have the same problem, with my Oculus Quest 2 and my new 3060Ti, i start good and after 5-10 min the fps dropped from 40-45 to 8-12 fps in multiplayer and single, i try all that your say up, but nothing happen, the problem persist, if someone found the solution to this problem,please tell us. Wolfpack_VR
diamond26 Posted October 12, 2021 Posted October 12, 2021 8 hours ago, piolin23000 said: i have the same problem, with my Oculus Quest 2 and my new 3060Ti, i start good and after 5-10 min the fps dropped from 40-45 to 8-12 fps in multiplayer and single, i try all that your say up, but nothing happen, the problem persist, if someone found the solution to this problem,please tell us. Wolfpack_VR I face similar issues and I thought it was because of the 6GB VRAM of my poor RTX2060, but seeing that with an RTX3060ti, I think the issue is with the implementation of the Quest2 Link. It seems that the compression - decompression activity gets too busy in MP scenarios and after a while the system cannot cope with it. VRAM usage is always 100% from the beginning in both SP and MP scenarios but only in MP the FPS drop is so significant. MAIN SYSTEM SPECS: MSI PRO Z690-A WIFI DDR4, Intel Corei7-12700K @ 5.0, 64Gb RAM Kingston KF3600C18D4/16GX, EVGA RTX 3080 FTW3 ULTRA GAMING 12GB, Samsung SSD 970 EVO Plus 1TB, Virpil T50CM3 Throttle, VKB Gunfighter MkIV Ultimate with 20cm extension, VKB T-Rudder MKIV, Quest Pro Laptop SPECS: Alienware X16 R2, Intel Core Ultra 9 185H, RTX 4090 mobile 16GB, 32GB LPDDR5X, 2TB Micron NVMe SOFTWARE: Microsoft Windows 11
piolin23000 Posted October 12, 2021 Posted October 12, 2021 8 hours ago, diamond26 said: I face similar issues and I thought it was because of the 6GB VRAM of my poor RTX2060, but seeing that with an RTX3060ti, I think the issue is with the implementation of the Quest2 Link. It seems that the compression - decompression activity gets too busy in MP scenarios and after a while the system cannot cope with it. VRAM usage is always 100% from the beginning in both SP and MP scenarios but only in MP the FPS drop is so significant. maybe but i use Q2 9 moths ago, with my rx 580, but now i buy a 3060Ti to fly with more fps, and it's problematic and sad
diamond26 Posted October 13, 2021 Posted October 13, 2021 7 hours ago, piolin23000 said: maybe but i use Q2 9 moths ago, with my rx 580, but now i buy a 3060Ti to fly with more fps, and it's problematic and sad The higher the settings and the environment the easier for the system to struggle. I’m not sure if a 30 series card with 12 or 24 Gb VRAM will have similar behavior after a while MAIN SYSTEM SPECS: MSI PRO Z690-A WIFI DDR4, Intel Corei7-12700K @ 5.0, 64Gb RAM Kingston KF3600C18D4/16GX, EVGA RTX 3080 FTW3 ULTRA GAMING 12GB, Samsung SSD 970 EVO Plus 1TB, Virpil T50CM3 Throttle, VKB Gunfighter MkIV Ultimate with 20cm extension, VKB T-Rudder MKIV, Quest Pro Laptop SPECS: Alienware X16 R2, Intel Core Ultra 9 185H, RTX 4090 mobile 16GB, 32GB LPDDR5X, 2TB Micron NVMe SOFTWARE: Microsoft Windows 11
diamond26 Posted October 13, 2021 Posted October 13, 2021 I wonder if any of you having this FPS dropping issue is using Tacview? I use it and I've read that it may negatively impact FPS. I will try next time without it to see if there is any difference. MAIN SYSTEM SPECS: MSI PRO Z690-A WIFI DDR4, Intel Corei7-12700K @ 5.0, 64Gb RAM Kingston KF3600C18D4/16GX, EVGA RTX 3080 FTW3 ULTRA GAMING 12GB, Samsung SSD 970 EVO Plus 1TB, Virpil T50CM3 Throttle, VKB Gunfighter MkIV Ultimate with 20cm extension, VKB T-Rudder MKIV, Quest Pro Laptop SPECS: Alienware X16 R2, Intel Core Ultra 9 185H, RTX 4090 mobile 16GB, 32GB LPDDR5X, 2TB Micron NVMe SOFTWARE: Microsoft Windows 11
Aquorys Posted October 13, 2021 Posted October 13, 2021 I often experience the same problem, and I suspect that it is a bug in the graphics engine of DCS, as it appears to happen only in DCS. I am using an Oculus Rift S connected to an nVidia RTX 2070 Super. A single high-latency cycle seems to be enough to cause this problem, possibly caused by something taking too long in DCS, or maybe just accessing a swapped out memory page or bad scheduling by the OS kernel. I tried setting DCS and OVRServer64 to realtime priority, which seems to improve things a little bit by making latency spikes less likely, but it is not enough to prevent the problem (unsurprisingly, as general purpose OS kernels like Microsoft NT are not hard-realtime capable, and it also would not have any effect on any latency problems caused in DCS itself, such as some piece of code taking too long while holding synchronization locks). Try this workaround whenever it happens to you: Fly your aircraft out of any danger areas, put it on autopilot, take off your VR headset and put it on the desk. You have to leave it there long enough for it to reset itself (I think it's about one minute). Then just put the VR headset back on, and you're back in business with 40-80 fps. Works for me almost every time. Not a real solution, but at least you don't have to leave the mission, so I guess it's better than nothing. Temporary fix request: As this seems to be some problem of the engine, as long as there is no real fix that prevents the problem from even occurring, I think the best workaround would be some hotkey that allows users to cause the engine to cycle through the same program functions as when triggered by the VR headset going offline and online again. 1 F-16 / Su-33 / Ka-50 F-16 Checklists (Kneeboard compatible) F-16 BVR training missions
piolin23000 Posted October 14, 2021 Posted October 14, 2021 11 hours ago, Aquorys said: I often experience the same problem, and I suspect that it is a bug in the graphics engine of DCS, as it appears to happen only in DCS. I am using an Oculus Rift S connected to an nVidia RTX 2070 Super. A single high-latency cycle seems to be enough to cause this problem, possibly caused by something taking too long in DCS, or maybe just accessing a swapped out memory page or bad scheduling by the OS kernel. I tried setting DCS and OVRServer64 to realtime priority, which seems to improve things a little bit by making latency spikes less likely, but it is not enough to prevent the problem (unsurprisingly, as general purpose OS kernels like Microsoft NT are not hard-realtime capable, and it also would not have any effect on any latency problems caused in DCS itself, such as some piece of code taking too long while holding synchronization locks). Try this workaround whenever it happens to you: Fly your aircraft out of any danger areas, put it on autopilot, take off your VR headset and put it on the desk. You have to leave it there long enough for it to reset itself (I think it's about one minute). Then just put the VR headset back on, and you're back in business with 40-80 fps. Works for me almost every time. Not a real solution, but at least you don't have to leave the mission, so I guess it's better than nothing. Temporary fix request: As this seems to be some problem of the engine, as long as there is no real fix that prevents the problem from even occurring, I think the best workaround would be some hotkey that allows users to cause the engine to cycle through the same program functions as when triggered by the VR headset going offline and online again. thank you Aquorys but not working for me, try several times but not work for me, and i think that this is the combination RTX 30XX and Oculus Quest 2, because i unpacking my old VR Samsung Odyssey Plus and it's working perfect, but the resolution between OQ2 and Samsung is abysmal
Draken35 Posted October 14, 2021 Posted October 14, 2021 On 10/13/2021 at 9:12 AM, diamond26 said: I wonder if any of you having this FPS dropping issue is using Tacview? I use it and I've read that it may negatively impact FPS. I will try next time without it to see if there is any difference. Nope.. I've had the issue with TacView installed and uninstalled ... Now, couple of days ago, I changed the encode resolution and bit rate and I haven seen the issue since... Of course that can be a coincidence
piolin23000 Posted October 15, 2021 Posted October 15, 2021 13 hours ago, Draken35 said: Nope.. I've had the issue with TacView installed and uninstalled ... Now, couple of days ago, I changed the encode resolution and bit rate and I haven seen the issue since... Of course that can be a coincidence Fantastic, i will try to test
piolin23000 Posted October 17, 2021 Posted October 17, 2021 On 10/12/2021 at 6:51 AM, diamond26 said: I face similar issues and I thought it was because of the 6GB VRAM of my poor RTX2060, but seeing that with an RTX3060ti, I think the issue is with the implementation of the Quest2 Link. It seems that the compression - decompression activity gets too busy in MP scenarios and after a while the system cannot cope with it. VRAM usage is always 100% from the beginning in both SP and MP scenarios but only in MP the FPS drop is so significant. On 10/14/2021 at 6:59 AM, Draken35 said: Nope.. I've had the issue with TacView installed and uninstalled ... Now, couple of days ago, I changed the encode resolution and bit rate and I haven seen the issue since... Of course that can be a coincidence Draken sorry it's not working for me, i have too many short circuits in my Q2 video,
Draken35 Posted October 17, 2021 Posted October 17, 2021 22 minutes ago, piolin23000 said: Draken sorry it's not working for me, i have too many short circuits in my Q2 video, thanks for reporting back.... And sorry to hear that... I, knock on wood, haven't seen the issue since I made the change.
FupDuck Posted October 18, 2021 Posted October 18, 2021 This might seem odd, but what finally worked for me was disabling the "power" service in services.msc. After rebooting with this change the "always there" stutters are gone, as in the stutters that are there regardless of what I'm doing - it still chugs a bit in busy missions, etc. This is on a rig I'm building for a friend, brand new 3070, 5600x, 32 GB of 3600 RAM. Strangely, my own 1080TI rig never has this problem. Found out about this here: "...Iiiiiiiiiii just wanna fly; put your arms around me baby, put your arms around me baby" - Sugar Ray RTX 3090, Ryzen 7 5800X3D, MSI MPG B550 Gaming mobo, 64 GB DDR4 RAM, 970 EVO Plus NVMe M.2 SSD 2TB game drive, VKB STECS Standard throttle, Winwing Ursa Minor Fighter stick, Oculus Quest Pro via ersatz link cable, Standalone DCS. VR only.
Draken35 Posted October 21, 2021 Posted October 21, 2021 I had another incident... Same symptoms, Syria, A-10C ... But this time I also got a "battery low alert" from the head set... Sure enough,, it was almost a 0% even through is was connected through link... I wonder if this whole issue is related to battery level... Check your level when it happens please
Draken35 Posted October 25, 2021 Posted October 25, 2021 Well, every time I get an alert about battery level for the Quest 2 or the controllers while in a cockpit in DCS, I get severe screen tearing, FPS drop and the "shaded" area at the bottom of the field of vision. Tearing and shaded are persist even after exiting DCS and they go away only after closing link/ Virtual Desktop
Max Thunder Posted October 31, 2021 Posted October 31, 2021 Same Probleme here with a Q2 and a 3070. Alt+Tab sometimes works. Also recognize that the low batterie state of the controllers can trigger such a stutter event. But it also there with fully charged batteries. 12700k | 3090 | 64GB DDR4 | WD SN850X | Quest 3
dutchili Posted October 31, 2021 Posted October 31, 2021 Putting the headset on the table for a minute resets my fps, but it is not a fix, more a patch. ED customer support could not fix it for me. I had less issues in the last stable version and I also suspect that custom skins make them problem occur more often, as I never have this issue in single player.
dutchili Posted November 4, 2021 Posted November 4, 2021 For debugging purposes at ED, here is the DCS log, track and dxdiag from a sudden FPS drop (drops from around 30 to 10). Using Oculus Quest 2. FPSdrop.trk dcs.log DxDiag.txt
dutchili Posted November 15, 2021 Posted November 15, 2021 i saved a track after experiencing a FPS drop with the oculus quest 2. When viewing the track, the drop was not visible. I did notice some issues in the dcs log: 2021-11-15 16:34:02.332 ERROR_ONCE DX11BACKEND: texture 'chromic_blur' not found. Asked from '' 2021-11-15 16:34:02.332 ERROR_ONCE DX11BACKEND: texture 'bd3-usk-a_spec' not found. Asked from '' 2021-11-15 16:34:02.332 ERROR_ONCE DX11BACKEND: texture 'bd4-ask-b_spec' not found. Asked from '' 2021-11-15 16:40:53.588 WARNING DX11BACKEND: alive vertex buffers: 1 2021-11-15 16:40:53.588 ERROR DX11BACKEND: Failed assert `DX11VertexBuffer::buffersCount() == 0` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:122 2021-11-15 16:40:53.588 WARNING DX11BACKEND: alive index buffers: 1 2021-11-15 16:40:53.588 ERROR DX11BACKEND: Failed assert `DX11IndexBuffer::buffersCount() == 0` at Projects\render\dx11backend_win8\Source\DX11Renderer.cpp:123
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