Bunny Clark Posted June 10, 2021 Posted June 10, 2021 The "Radio Usage When Contact" option does not seem to have any effect on AI wingmen in 2.7. Not only is it annoying to have to listen to my wingman call out contacts non-stop for 10 minutes straight, it is overpowering scripted mission-critical radio transmissions in my missions and making it significantly more difficult to give the wingman orders. No matter what I set the option to, it has no effect on his communication at all. (As an aside, how the hell is he seeing an armored target 150 miles away anyway? I want whatever sensor he's got) Oil In The Water Hornet Campaign. Bunny's: Form-Fillable Controller Layout PDFs | HOTAS Kneeboards | Checklist Kneeboards
fagulha Posted June 11, 2021 Posted June 11, 2021 15 hours ago, Bunny Clark said: The "Radio Usage When Contact" option does not seem to have any effect on AI wingmen in 2.7. Not only is it annoying to have to listen to my wingman call out contacts non-stop for 10 minutes straight, it is overpowering scripted mission-critical radio transmissions in my missions and making it significantly more difficult to give the wingman orders. No matter what I set the option to, it has no effect on his communication at all. (As an aside, how the hell is he seeing an armored target 150 miles away anyway? I want whatever sensor he's got) +1 It´s a real bummer on a +2 mission with AI wingman... usually i change the freq or lower the volume but i would like also to give wingman commands and it´s almost impossible with the comms bugged like this. About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
Flappie Posted June 26, 2021 Posted June 26, 2021 Reproduced. In the attached track, my wingman is supposed to report enemy helicopters only. Missed: he reports an enemy plane in front of us. Call_when_contact_is_helicopter_NOK.trk ---
icecold951 Posted July 1, 2021 Posted July 1, 2021 Dang, I just posted about this asking if it was still bugged. Internet searches can be a pain. I'm getting the same. I've recently started using the AAA area fire, which only fire in straight lines currently, and my pilots report everything, and refuse to obey orders until they are finished. In a recent mission, designed to be a losing battle against Russian forces taking an airbase, it goes on forever. I specifically wanted so many enemies that we couldn't possibly win that fight. My poor ears are bleeding from "Peasant with a rifle xx at xx"
Flappie Posted July 9, 2021 Posted July 9, 2021 Fixed internally. I didn't test everything but these work for sure: Bomber Helicopter Ground Infantry 1 ---
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