Bunny Clark Posted June 10, 2021 Share Posted June 10, 2021 The "Radio Usage When Contact" option does not seem to have any effect on AI wingmen in 2.7. Not only is it annoying to have to listen to my wingman call out contacts non-stop for 10 minutes straight, it is overpowering scripted mission-critical radio transmissions in my missions and making it significantly more difficult to give the wingman orders. No matter what I set the option to, it has no effect on his communication at all. (As an aside, how the hell is he seeing an armored target 150 miles away anyway? I want whatever sensor he's got) Oil In The Water Hornet Campaign. Bunny's: Form-Fillable Controller Layout PDFs | HOTAS Kneeboards | Checklist Kneeboards Link to comment Share on other sites More sharing options...
fagulha Posted June 11, 2021 Share Posted June 11, 2021 15 hours ago, Bunny Clark said: The "Radio Usage When Contact" option does not seem to have any effect on AI wingmen in 2.7. Not only is it annoying to have to listen to my wingman call out contacts non-stop for 10 minutes straight, it is overpowering scripted mission-critical radio transmissions in my missions and making it significantly more difficult to give the wingman orders. No matter what I set the option to, it has no effect on his communication at all. (As an aside, how the hell is he seeing an armored target 150 miles away anyway? I want whatever sensor he's got) +1 It´s a real bummer on a +2 mission with AI wingman... usually i change the freq or lower the volume but i would like also to give wingman commands and it´s almost impossible with the comms bugged like this. - "Don't be John Wayne in the Break if you´re going to be Jerry Lewis on the Ball". About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: I7 4790K 4.6ghz | 32GB RAM | Zotac GTX 1080Ti 11Gb DDR5x | Water cooler NZXT AIO Kraken x53 | 3.5TB (x4 SSD´s) | Valve Index| Andre´s JeatSeat. Link to comment Share on other sites More sharing options...
Flappie Posted June 26, 2021 Share Posted June 26, 2021 Reproduced. In the attached track, my wingman is supposed to report enemy helicopters only. Missed: he reports an enemy plane in front of us. Call_when_contact_is_helicopter_NOK.trk Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
icecold951 Posted July 1, 2021 Share Posted July 1, 2021 Dang, I just posted about this asking if it was still bugged. Internet searches can be a pain. I'm getting the same. I've recently started using the AAA area fire, which only fire in straight lines currently, and my pilots report everything, and refuse to obey orders until they are finished. In a recent mission, designed to be a losing battle against Russian forces taking an airbase, it goes on forever. I specifically wanted so many enemies that we couldn't possibly win that fight. My poor ears are bleeding from "Peasant with a rifle xx at xx" Link to comment Share on other sites More sharing options...
Flappie Posted July 9, 2021 Share Posted July 9, 2021 Fixed internally. I didn't test everything but these work for sure: Bomber Helicopter Ground Infantry 1 Don't accept indie game testing requests from friends in Discord. Ever. Link to comment Share on other sites More sharing options...
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