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Posted

Hi so far there is lots missing keybinds in Hind. So far i add few switches(edited default.lua ) :

 

--weapon panel
{down = weapon_commands.Pilot_NPU_CHAIN, 	up = weapon_commands.Pilot_NPU_CHAIN,					cockpit_device_id = devices.WEAP_SYS, value_down = 1.0,	value_up = 0.0,	name = _('Pilot Burst Length SHORT else MED'),		category = {_('Weapon Panel')}},
{down = weapon_commands.Pilot_NPU_CHAIN, 	up = weapon_commands.Pilot_NPU_CHAIN,					cockpit_device_id = devices.WEAP_SYS, value_down = -1.0,	value_up = 0.0,	name = _('Pilot Burst Length LONG else MED'),		category = {_('Weapon Panel')}},	
{down = asp_commands.Range_Auto_Manual, 		    cockpit_device_id = devices.ASP_17V, value_down = 0,    name = _('Sight distance manual'),			category = {_('Weapon Panel')}},
{down = asp_commands.Range_Auto_Manual, 		    cockpit_device_id = devices.ASP_17V, value_down = 1,    name = _('Sight distance Auto'),			category = {_('Weapon Panel')}},
{down = asp_commands.Power, 		                cockpit_device_id = devices.ASP_17V, value_down = 0,    name = _('Sight Power OFF'),			    category = {_('Weapon Panel')}},
{down = asp_commands.Power, 		                cockpit_device_id = devices.ASP_17V, value_down = 1,    name = _('Sight Power ON'),			        category = {_('Weapon Panel')}},
{down = asp_commands.Power, 		                cockpit_device_id = devices.ASP_17V, value_down = 0,    name = _('Sight Power OFF'),			    category = {_('Weapon Panel')}},
{down = weapon_commands.Pilot_TEMP_NPU30, 	   cockpit_device_id = devices.WEAP_SYS, value_down = 1.0,	name = _('Pilot Cannon Fire Rate FAST'),		category = {_('Weapon Panel')}},
{down = weapon_commands.Pilot_TEMP_NPU30, 	   cockpit_device_id = devices.WEAP_SYS, value_down = 0.0,	name = _('Pilot Cannon Fire Rate SLOW'),		category = {_('Weapon Panel')}},
{down = asp_commands.Manual_Auto, 		            cockpit_device_id = devices.ASP_17V, value_down = 1, name = _('Sight mode auto'),			category = {_('ASP-17V')}},
{down = asp_commands.Manual_Auto, 		            cockpit_device_id = devices.ASP_17V, value_down = 0, name = _('Sight mode manual'),			category = {_('ASP-17V')}},
{down = asp_commands.Sync_Async, 		            cockpit_device_id = devices.ASP_17V, value_down = 1, name = _('Sight mode SYNC'),			category = {_('ASP-17V')}},
{down = asp_commands.Sync_Async, 		            cockpit_device_id = devices.ASP_17V, value_down = 0, name = _('Sight mode ASYNC'),			category = {_('ASP-17V')}},

 if any one else have some custom binds please add it here

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Posted (edited)

Here's what I've got in the keybinds project so far. Doing a little personal hackathon on it today.

 

https://github.com/Munkwolf/dcs-community-keybinds/blob/main/InputCommands/Mi-24P/Input/Mi_24P/joystick/default.lua

 

Covers most controls in pilot seat from the anti-dust cover on left over to first aid kit on the right. There's a few I'm having issues getting bound, like the LND LT switch, and then the absolute axis controls (some of the dials).

Edited by Munkwolf
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Posted
16 minutes ago, YeaImRota said:

You’re awesome Munkwolf, I’ll be giving these a shot later. 

 

Thanks 🙂 I just had a breakthrough with the binds. Should have the whole pilot cockpit mapped out later tonight. Kudos to whoever build out the command_defs with all the ITER and AXIS hooks, just figuring those out to get all the sight dials and a few other things bindable as relative controls.

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Posted

Thanks for these, very helpful.

 

Took me a while to work out the folder structure as the DCS folders in Mods/Aircraft have been named Mi-24P and Mi_24P. I didn't spot that for a while!

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Posted

I sort of feel a little more time could have been spent on bindings for actual cockpit controls that get used regularly during flight...as opposed to 47,000 different non-descript lights etc.

Vampire

Posted

After the latest update the "observe" toggle switch was changed to accomodate those who are using actual toggle switches, unfortunately the new options are greyed out for assigning to HOTAS. It's a critical keybind as you have to turn of the sight to keep from damaging it on every attack run so I'm hoping this gets corrected quickly or one of the members here will add the keybinds themselves to solve the issue.

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