DenTroge Posted July 8, 2021 Share Posted July 8, 2021 Well, missiles 1 -4 fire and hit as intended, but he wont fire any more after that. 4 times 2x missiles are loaded. Link to comment Share on other sites More sharing options...
ED Team NineLine Posted July 9, 2021 ED Team Share Posted July 9, 2021 Hi, thanks for the report, could you supply a short track for us? Thanks! Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
cwoomio Posted July 10, 2021 Share Posted July 10, 2021 Can confirm the bug - he just says "No Target" when trying to fire a 5th missile Link to comment Share on other sites More sharing options...
Nickkerkwijk Posted July 18, 2021 Share Posted July 18, 2021 Is this bug already reported? I also experienced it multiple times in MP. Petro does lock the target with the fifth missile, but there is no tone and the missile wont launch.. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
fargo007 Posted July 18, 2021 Share Posted July 18, 2021 Does this happen with a pre-provided loadout or a custom created one? There are combinations of loadouts you could create that would render the inner pylon missiles to not work. 1 Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/ Link to comment Share on other sites More sharing options...
Nickkerkwijk Posted July 19, 2021 Share Posted July 19, 2021 16 hours ago, fargo007 said: Does this happen with a pre-provided loadout or a custom created one? There are combinations of loadouts you could create that would render the inner pylon missiles to not work. I always use preset loadouts, but i think it happens if you first launch 1 or 2 missiles, and then switch to rockets.. If you select the missile again after the rocket run it fails sometimes at the fifth missile [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
fargo007 Posted July 19, 2021 Share Posted July 19, 2021 Cool, just wondering if that had been looked at as a possible cause. Have fun. Don't suck. Kill bad guys. https://discord.gg/blacksharkden/ Link to comment Share on other sites More sharing options...
orsonic Posted August 2, 2021 Share Posted August 2, 2021 On 7/18/2021 at 7:18 PM, fargo007 said: Does this happen with a pre-provided loadout or a custom created one? There are combinations of loadouts you could create that would render the inner pylon missiles to not work. Thanks , this was exactly my problem . 1 Link to comment Share on other sites More sharing options...
71st_Mastiff Posted August 2, 2021 Share Posted August 2, 2021 (edited) I 'm having the exact same issue, if you move the selector switch to the 30mm, then back it wont work. Edited August 2, 2021 by 71st_Mastiff " any failure you meet, is never a defeat; merely a set up for a greater come back, " W Forbes "Success is not final, failure is not fatal, it is the courage to continue that counts," Winston Churchill " He who never changes his mind, never changes anything," MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung|| Link to comment Share on other sites More sharing options...
admiki Posted August 2, 2021 Share Posted August 2, 2021 I'm having almost 100% hit rate with Petrovich, so this might be on my end also. Fired 4 Shturms, switched to cannon, took one APC out, lost left wing in the process. Switched back to ATGM's, got tone, fired missiles 5 and 6 with no effect (missing wing). Missiles 7 and 8 fired correctly, both hits. Link to comment Share on other sites More sharing options...
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