HUAF-074 Posted November 1, 2008 Posted November 1, 2008 Yes sir AMD Athlon 64 6000+, 4GB DDRII 800+, 400GB RAID0, HD4870 1GB, 22" LCD 16:9, Saitek X52, TrackIr 3 Pro
Vekkinho Posted November 2, 2008 Posted November 2, 2008 I remember the Su-27 model few years ago, can't really remember who was making it but the guy incorporated different vapor trails! I believe U guys remember it and can make something similar! Thanks again! [sIGPIC][/sIGPIC]
SuperKungFu Posted November 2, 2008 Posted November 2, 2008 Yea the one Vekkinho is talking about is by strikemax What Ada did to the Mirage 2000 is a very interesting idea. Would really like to see that apply to the Su-27. However, to make it look more realistic, you could try to make it lighter. Here's a couple shots of the air condensation. Would be cool to see this during turning or cobra moves. 1 [sIGPIC][/sIGPIC]
Vekkinho Posted November 2, 2008 Posted November 2, 2008 Beautiful examples of condensation SKF! Thanks on your support! [sIGPIC][/sIGPIC]
SuperKungFu Posted November 2, 2008 Posted November 2, 2008 (edited) I do have a couple request though for the 3GO group 1.) could we have a side picture of your new Su-27? I would like to see if the nose/spine shape is correct. Something like this Some ideas we at sim-mod was planning to do with our Su-27 for project firefly was this: Engine's limited air duct (FOD guard position) During ejecting you could see the details in the cockpit like the rails Pylons could be invisible by using tga files so it would be great for aerobatic usage. So you get a "clean" look The The OLS-27 moves as the pilot's head moves Black smog would be emitted from the engines when it hits the first stage of afterburner (only a brief second) ^ note: i know this last picture isnt black smog but it looks cool :P Among other ideas such as: Grill (below the engines) are animated during turning front slats are in the correct position durning takeoff front slats on the wings move new afterburner very smooth nozzle movement during power ups So yea, feel free to incorporate any of these ideas. Edited November 2, 2008 by SuperKungFu [sIGPIC][/sIGPIC]
Vekkinho Posted November 2, 2008 Posted November 2, 2008 Black smog would be emitted from the engines when it hits the first stage of afterburner (only a brief second) :thumbup: Didn't know this was possible, I thought of adding smoke to an argument of nozzle movement animation! [sIGPIC][/sIGPIC]
SkieRider Posted November 2, 2008 Author Posted November 2, 2008 Side picture here.... You could see the Weathering skin in progress :music_whistling: But so many ideas.....I'm sorry that I have learned 3DSMAX only half a year, and many of them are difficult for me.....:huh:
Kuky Posted November 2, 2008 Posted November 2, 2008 Side picture here.... You could see the Weathering skin in progress :music_whistling: But so many ideas.....I'm sorry that I have learned 3DSMAX only half a year, and many of them are difficult for me.....:huh: That actually looks pretty nice to be honest... SkieRider, just keep one thing in mind... don't release the first version as done... when you think you're done give it a day or two and relook on the model again... give it another ovahaul and see where else you could improve (there will always be something more you could add) then when you're happy with the model again, give it second time out.. and repeat process again for another phase of improvement. In another words, let your 3rd 'complete' model be final be the final one. I have to say since you just started learning 3dsmax this is a pretty goos model, but go the extra mile and surprise yourself (AND US :D) by doing better then you expected... you'll be glad you did :smilewink: looking forward to more news on this one :book: PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
SuperKungFu Posted November 2, 2008 Posted November 2, 2008 (edited) Thanks SkieRider for the side shot. I'm pretty satisfied with the shape, it closely matches to the most accurate layout I have. good job. I know it was pretty difficult to get it to the correct shape. Here's for others to see: Note: I do know that it looks slightly off, but that's my fault since I did a rush job on pasting the layout on top of the picture. If others want to see for yourself, I attached below the most accurate layout of the Su-27 I could find on the net. Although the zipped file is only 894 KB, when you unzip it its about 120 mb since its at res 6727x4691 btw: will there be a new pilot?Layout.zip Edited November 2, 2008 by SuperKungFu [sIGPIC][/sIGPIC]
SuperKungFu Posted November 2, 2008 Posted November 2, 2008 But so many ideas.....I'm sorry that I have learned 3DSMAX only half a year, and many of them are difficult for me.....:huh: Yea and I fully understand some of these ideas are a bit complex. We don't even know how to do some, it was merely an idea that we hoped to explore. But something you can try it is spinning engines. If you look at our sim-mod A-10, the engines spin since its attached to the argument of the wheel. So as the wheel turns, so does the engines. Although it doesn't look that realistic, its a start. And the second when you take off, the engines appear blur so it still looks like its spinning. But this is not a priority since the engines blades are pretty deep within the intakes. And upon takeoff, the FOD guard kinda blocks the view. [sIGPIC][/sIGPIC]
Deadman Posted November 2, 2008 Posted November 2, 2008 Really great work your doing a great job I hope your have a god time and enjoying it :thumbup: https://forum.dcs.world/topic/133818-deadmans-cockpit-base-plans/#comment-133824 CNCs and Laser engravers are great but they can't do squat with out a precise set of plans.
SuperKungFu Posted November 2, 2008 Posted November 2, 2008 AS for skins, it would be cool to see details such as these: [sIGPIC][/sIGPIC]
IvanK Posted November 2, 2008 Posted November 2, 2008 All praise to Zactoman and his beautiful resin corrections for the trumpeter kit :) Nice job on the new SU27 SuperKungFu too
Shaman Posted November 2, 2008 Posted November 2, 2008 I attached below the most accurate layout of the Su-27 I could find on the net. Although the zipped file is only 894 KB, when you unzip it its about 120 mb since its at res 6727x4691 Pity that this layout has been deformed by the copying machine :( 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer
Alfa Posted November 2, 2008 Posted November 2, 2008 Engine's limited air duct (FOD guard position) There is actually an argument specifically for this, but IIRC it either isn't "called" for the Su-27 in Lock-on(was in Flanker) or just isn't animated on the LO model. If its the former, it could just be linked to the argument for gear retraction instead. Pylons could be invisible by using tga files so it would be great for aerobatic usage. So you get a "clean" look There is a much better and accurate way of doing this ;) . Weapons have dedicated launcher racks - for the R-27R/RE missile there are even two different launcher racks(APU-470 rail launcher and AKU-470 ejector rack) for the same weapon depending on where it is mounted on the Su-27/33. In FC you can replicate this by: 1). making the aircraft model without "pylons". 2). making the different launcher rack types as separate lom files. 3). combining existing weapons with the new launchers(creating new weapon entries) via the lua scripts(four files). 4). declaring those in the weapon's section of the meinit and finally replace the weapon lines(CLSIDs) under the Su-27 entry. When loading a weapon in the Payload editor, the rack is loaded along with its weapon - when the weapon is launched or jettisoned in the game, the rack stays on the aircraft. If no weapon is loaded, the aircraft stays "clean". This is how removable launcher racks were made for the Su-25T in FC. Black smog would be emitted from the engines when it hits the first stage of afterburner (only a brief second) That sounds great! :) . JJ
Kuky Posted November 2, 2008 Posted November 2, 2008 oh please, please, please, do what Alfa says! Make Pylons separate 3d models! PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
SkieRider Posted November 2, 2008 Author Posted November 2, 2008 There is actually an argument specifically for this, but IIRC it either isn't "called" for the Su-27 in Lock-on(was in Flanker) or just isn't animated on the LO ..... Excellent advice! Could you give me some examples about the modification of lua files? And how to combine racks and weapons? Without your help, the great idea is nearly impossible to accomplish......:helpsmilie: I will start to creat some rack models serverl days later..... 1
SkieRider Posted November 2, 2008 Author Posted November 2, 2008 (edited) Yea and I fully understand some of these ideas are a bit complex. We don't even know how to do some, it was merely an idea that we hoped to explore. But something you can try it is spinning engines. Don't worry, I have already created the block and attach it to the argument of gears..... details on the textures would be added later.....:joystick: Edited November 2, 2008 by SkieRider
Yeniceri Posted November 2, 2008 Posted November 2, 2008 ROCK ON GUYS.. this is gonna be awesome :) [sIGPIC]http://i201.photobucket.com/albums/aa200/misikci/41-imza-1.jpg[/sIGPIC] "To infinity...and beyond!.." SIM-MOD Modeler TURK!
Vekkinho Posted November 2, 2008 Posted November 2, 2008 That actually looks pretty nice to be honest... SkieRider, just keep one thing in mind... don't release the first version as done... when you think you're done give it a day or two and relook on the model again... give it another ovahaul and see where else you could improve (there will always be something more you could add) then when you're happy with the model again, give it second time out.. and repeat process again for another phase of improvement. In another words, let your 3rd 'complete' model be final be the final one. I have to say since you just started learning 3dsmax this is a pretty goos model, but go the extra mile and surprise yourself (AND US :D) by doing better then you expected... you'll be glad you did :smilewink: looking forward to more news on this one :book: On more thing to add! Please share your work to some Su-27 beta testers before final release! I beleive there's lots of folk ready to assist and help You in making your Su-27! [sIGPIC][/sIGPIC]
Vekkinho Posted November 2, 2008 Posted November 2, 2008 Thanks SkieRider for the side shot. I'm pretty satisfied with the shape, it closely matches to the most accurate layout I have. good job. I know it was pretty difficult to get it to the correct shape. Here's for others to see: Note: I do know that it looks slightly off, but that's my fault since I did a rush job on pasting the layout on top of the picture. If others want to see for yourself, I attached below the most accurate layout of the Su-27 I could find on the net. Although the zipped file is only 894 KB, when you unzip it its about 120 mb since its at res 6727x4691 btw: will there be a new pilot? Flanker 3D model fits almost perfectly (IMHO). It just needs to be alligned with layout properly! Wasn't there someone making a animated Russian pilot 3D model already?! [sIGPIC][/sIGPIC]
Mickey Posted November 2, 2008 Posted November 2, 2008 nice,SuperKungFu. I think it will really useful for the new Su-27. 3GO-353/Mickey... [sIGPIC][/sIGPIC] ---===China 3GO Cyber Air Force===--- [ARDOUR.AMBITION.POWER] http://www.3gofly.com Intel Core i7 975 Extreme Edition|GIGABYTE GA-EX58-UD3R Sapphire HD7970 3G GDDR5|Corsair CMZ12GX3M3A1600C9 (DDR3 1600 4G*3) WD1002FAEX 1TB + WD6401AALS 640G + WD10EARS 1TB Saitek X52 PRO|Thrustmaster HOTAS WARTHOG|Saitek Pro Flight Rudder Pedals
Alfa Posted November 2, 2008 Posted November 2, 2008 Excellent advice! Could you give me some examples about the modification of lua files? And how to combine racks and weapons? Without your help, the great idea is nearly impossible to accomplish......:helpsmilie: I will start to creat some rack models serverl days later.. Well there is actually quite a lot involved, so its a little complicated to explain. But I made a new APU-470/R-27ER combination once just to test(worked fine) and I think I still have all the modified files :) . Anyway, if you make the racks I can help you make the rack/weapon combinations :) . 2 JJ
RICARDO Posted November 2, 2008 Posted November 2, 2008 well, that flanker is going to be something..... i wish it will be ready at the same time as my flanker's new HD cockpit. when are you going to release that beauty?:thumbup:
SkieRider Posted November 3, 2008 Author Posted November 3, 2008 Well there is actually quite a lot involved, so its a little complicated to explain. But I made a new APU-470/R-27ER combination once just to test(worked fine) and I think I still have all the modified files :) . Anyway, if you make the racks I can help you make the rack/weapon combinations :) . Thanks a lot! And the combine won't affect other planes??
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