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Posted

I remember the Su-27 model few years ago, can't really remember who was making it but the guy incorporated different vapor trails! I believe U guys remember it and can make something similar!

 

Thanks again!

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Posted

Yea the one Vekkinho is talking about is by strikemax

Image-0021.png

Image-0022.png

Image-0023.png

 

What Ada did to the Mirage 2000 is a very interesting idea. Would really like to see that apply to the Su-27. However, to make it look more realistic, you could try to make it lighter. Here's a couple shots of the air condensation. Would be cool to see this during turning or cobra moves.

98.jpg

753.jpg

1110697.jpg

foto_su27g.jpg

su35_1.jpg

SU-35-MAKS-200303.jpg

  • Like 1

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Posted (edited)

I do have a couple request though for the 3GO group

1.) could we have a side picture of your new Su-27? I would like to see if the nose/spine shape is correct.

Something like this

EDcompare.jpg

 

Some ideas we at sim-mod was planning to do with our Su-27 for project firefly was this:

Engine's limited air duct (FOD guard position)

su-27-mesh_01.jpg

 

During ejecting you could see the details in the cockpit like the rails

Su-27tub_1.jpg

 

Pylons could be invisible by using tga files so it would be great for aerobatic usage. So you get a "clean" look

Su-2706.jpg

 

The The OLS-27 moves as the pilot's head moves

real2.jpg

Capture2640x480.jpg

 

Black smog would be emitted from the engines when it hits the first stage of afterburner (only a brief second)

52.jpg

Untitled.jpg

^ note: i know this last picture isnt black smog but it looks cool :P

 

Among other ideas such as:

Grill (below the engines) are animated during turning

front slats are in the correct position durning takeoff

front slats on the wings move

new afterburner

very smooth nozzle movement during power ups

 

So yea, feel free to incorporate any of these ideas.

Edited by SuperKungFu

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Posted
Black smog would be emitted from the engines when it hits the first stage of afterburner (only a brief second)

 

:thumbup: Didn't know this was possible, I thought of adding smoke to an argument of nozzle movement animation!

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Posted

Side picture here....

 

You could see the Weathering skin in progress :music_whistling:

 

But so many ideas.....I'm sorry that I have learned 3DSMAX only half a year, and many of them are difficult for me.....:huh:

asd.thumb.jpg.dda4e071118578e94dde95bd09ab8d85.jpg

Posted
Side picture here....

 

You could see the Weathering skin in progress :music_whistling:

 

But so many ideas.....I'm sorry that I have learned 3DSMAX only half a year, and many of them are difficult for me.....:huh:

 

That actually looks pretty nice to be honest... SkieRider, just keep one thing in mind... don't release the first version as done... when you think you're done give it a day or two and relook on the model again... give it another ovahaul and see where else you could improve (there will always be something more you could add) then when you're happy with the model again, give it second time out.. and repeat process again for another phase of improvement. In another words, let your 3rd 'complete' model be final be the final one.

 

I have to say since you just started learning 3dsmax this is a pretty goos model, but go the extra mile and surprise yourself (AND US :D) by doing better then you expected... you'll be glad you did :smilewink:

 

looking forward to more news on this one :book:

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Posted (edited)

Thanks SkieRider for the side shot. I'm pretty satisfied with the shape, it closely matches to the most accurate layout I have. good job. I know it was pretty difficult to get it to the correct shape.

 

Here's for others to see:

Compare.jpg

 

Note: I do know that it looks slightly off, but that's my fault since I did a rush job on pasting the layout on top of the picture. If others want to see for yourself, I attached below the most accurate layout of the Su-27 I could find on the net. Although the zipped file is only 894 KB, when you unzip it its about 120 mb since its at res 6727x4691

 

btw: will there be a new pilot?

Layout.zip

Edited by SuperKungFu

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Posted
But so many ideas.....I'm sorry that I have learned 3DSMAX only half a year, and many of them are difficult for me.....:huh:

 

Yea and I fully understand some of these ideas are a bit complex. We don't even know how to do some, it was merely an idea that we hoped to explore. But something you can try it is spinning engines. If you look at our sim-mod A-10, the engines spin since its attached to the argument of the wheel. So as the wheel turns, so does the engines. Although it doesn't look that realistic, its a start. And the second when you take off, the engines appear blur so it still looks like its spinning. But this is not a priority since the engines blades are pretty deep within the intakes. And upon takeoff, the FOD guard kinda blocks the view.

 

FODguard.jpg

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Posted
I attached below the most accurate layout of the Su-27 I could find on the net. Although the zipped file is only 894 KB, when you unzip it its about 120 mb since its at res 6727x4691

Pity that this layout has been deformed by the copying machine :(

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Posted

 

Engine's limited air duct (FOD guard position)

su-27-mesh_01.jpg

 

 

There is actually an argument specifically for this, but IIRC it either isn't "called" for the Su-27 in Lock-on(was in Flanker) or just isn't animated on the LO model. If its the former, it could just be linked to the argument for gear retraction instead.

 

Pylons could be invisible by using tga files so it would be great for aerobatic usage. So you get a "clean" look

 

There is a much better and accurate way of doing this ;) . Weapons have dedicated launcher racks - for the R-27R/RE missile there are even two different launcher racks(APU-470 rail launcher and AKU-470 ejector rack) for the same weapon depending on where it is mounted on the Su-27/33.

 

In FC you can replicate this by:

 

1). making the aircraft model without "pylons".

 

2). making the different launcher rack types as separate lom files.

 

3). combining existing weapons with the new launchers(creating new weapon entries) via the lua scripts(four files).

 

4). declaring those in the weapon's section of the meinit and finally replace the weapon lines(CLSIDs) under the Su-27 entry.

 

When loading a weapon in the Payload editor, the rack is loaded along with its weapon - when the weapon is launched or jettisoned in the game, the rack stays on the aircraft. If no weapon is loaded, the aircraft stays "clean".

 

This is how removable launcher racks were made for the Su-25T in FC.

 

Black smog would be emitted from the engines when it hits the first stage of afterburner (only a brief second)

52.jpg

 

 

That sounds great! :) .

JJ

Posted

oh please, please, please, do what Alfa says! Make Pylons separate 3d models!

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Posted
There is actually an argument specifically for this, but IIRC it either isn't "called" for the Su-27 in Lock-on(was in Flanker) or just isn't animated on the LO .....

 

Excellent advice! Could you give me some examples about the modification of lua files? And how to combine racks and weapons? Without your help, the great idea is nearly impossible to accomplish......:helpsmilie:

 

I will start to creat some rack models serverl days later.....

  • Like 1
Posted (edited)
Yea and I fully understand some of these ideas are a bit complex. We don't even know how to do some, it was merely an idea that we hoped to explore. But something you can try it is spinning engines.

 

Don't worry, I have already created the block and attach it to the argument of gears.....

details on the textures would be added later.....:joystick:

1308508067_.jpg.6b2b717f874a7fe7fa06bbac77cd24fd.jpg

Edited by SkieRider
Posted
That actually looks pretty nice to be honest... SkieRider, just keep one thing in mind... don't release the first version as done... when you think you're done give it a day or two and relook on the model again... give it another ovahaul and see where else you could improve (there will always be something more you could add) then when you're happy with the model again, give it second time out.. and repeat process again for another phase of improvement. In another words, let your 3rd 'complete' model be final be the final one.

 

I have to say since you just started learning 3dsmax this is a pretty goos model, but go the extra mile and surprise yourself (AND US :D) by doing better then you expected... you'll be glad you did :smilewink:

 

looking forward to more news on this one :book:

 

On more thing to add! Please share your work to some Su-27 beta testers before final release!

 

I beleive there's lots of folk ready to assist and help You in making your Su-27!

[sIGPIC][/sIGPIC]

Posted
Thanks SkieRider for the side shot. I'm pretty satisfied with the shape, it closely matches to the most accurate layout I have. good job. I know it was pretty difficult to get it to the correct shape.

 

Here's for others to see:

Compare.jpg

 

Note: I do know that it looks slightly off, but that's my fault since I did a rush job on pasting the layout on top of the picture. If others want to see for yourself, I attached below the most accurate layout of the Su-27 I could find on the net. Although the zipped file is only 894 KB, when you unzip it its about 120 mb since its at res 6727x4691

 

btw: will there be a new pilot?

 

Flanker 3D model fits almost perfectly (IMHO). It just needs to be alligned with layout properly!

 

Wasn't there someone making a animated Russian pilot 3D model already?!

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Posted

nice,SuperKungFu.

I think it will really useful for the new Su-27.

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Posted
Excellent advice! Could you give me some examples about the modification of lua files? And how to combine racks and weapons? Without your help, the great idea is nearly impossible to accomplish......:helpsmilie:

 

I will start to creat some rack models serverl days later..

 

Well there is actually quite a lot involved, so its a little complicated to explain. But I made a new APU-470/R-27ER combination once just to test(worked fine) and I think I still have all the modified files :) .

 

Anyway, if you make the racks I can help you make the rack/weapon combinations :) .

  • Like 2

JJ

Posted

well, that flanker is going to be something.....

i wish it will be ready at the same time as my flanker's new HD cockpit.

when are you going to release that beauty?:thumbup:

Posted
Well there is actually quite a lot involved, so its a little complicated to explain. But I made a new APU-470/R-27ER combination once just to test(worked fine) and I think I still have all the modified files :) .

 

Anyway, if you make the racks I can help you make the rack/weapon combinations :) .

Thanks a lot!

 

And the combine won't affect other planes??

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