ruddy122 Posted September 8, 2021 Posted September 8, 2021 Carrier landings are stressful but fun Here’s my problem the carrier is steaming at 27 knots so the landing area is always pulling left My old eyes don’t see the landing area til too late and the DCS LSO yells wave off Is there a trick to minimize the PIO? Sent from my iPhone using Tapatalk [sIGPIC][/sIGPIC] LUCKY:pilotfly::joystick: Computer Specs CPU: AMD Ryzen 5 2600 6-Core 3.4 GHz| GPU: Nvidia GeForce GTX 1660 6Gb | RAM: 32 GB DDR4 @ 3000 MHz | OS: Win 10 64 bit | HD: 500 Gb SSD
Hulkbust44 Posted September 8, 2021 Posted September 8, 2021 As a crutch, people say to put the velocity vector on the crotch if the ship so that you are "leading" the deck.Mobius708 1
speed-of-heat Posted September 8, 2021 Posted September 8, 2021 you could try adding a curve to your stick SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
maxTRX Posted September 8, 2021 Posted September 8, 2021 (edited) 1 hour ago, ruddy122 said: ...Is there a trick to minimize the PIO? Sent from my iPhone using Tapatalk There is a noticeable nose wobble in vertical axes when making line up corrections so you need to go easy with banking input, especially when the wind is not 'perfectly' down the angled deck. Make sure your VV is uncaged, if you caged it in the pattern (which is a good idea). Well, that's what I do. Now, if you're getting PIOs in pitch... you're in big trouble I wonder if this wobble is related to yaw oscillations that happened after a quick roll (unloaded). This issue has been reported number of times already. These oscillations would last for a while. There was no dampening whatsoever. Edited September 8, 2021 by Gripes323
ruddy122 Posted September 8, 2021 Author Posted September 8, 2021 Pitch trim is fineJust wobbling when I do last minute corrections with bank onlyTrying small rudder inputs at last minute next timeIs that ok?Sent from my iPhone using Tapatalk [sIGPIC][/sIGPIC] LUCKY:pilotfly::joystick: Computer Specs CPU: AMD Ryzen 5 2600 6-Core 3.4 GHz| GPU: Nvidia GeForce GTX 1660 6Gb | RAM: 32 GB DDR4 @ 3000 MHz | OS: Win 10 64 bit | HD: 500 Gb SSD
Callsign JoNay Posted September 8, 2021 Posted September 8, 2021 3 hours ago, ruddy122 said: My old eyes don’t see the landing area til too late Do you have anisotropic filtering enabled?
maxTRX Posted September 8, 2021 Posted September 8, 2021 Even with sharpest graphics setup, the landing area lines could be impossible to see in certain lighting conditions, time of day, sun reflecting from catapult rails, etc. For some reason ED is resisting giving us 'lights on' option that could used whenever needed, like on dark cloudy day or dusk/dawn.
CBStu Posted September 8, 2021 Posted September 8, 2021 I use the ICLS system. On a straight in approach I have the VV just to the right of the vertical line. The VV and the vertical line are just to the right of the boat until about 3/4 mile out when I will start moving it toward the flight deck. It never gets to being right in line w/ the flight deck though since I do the same as Hulkbust mentioned. The closest the VV gets to the center line is the crotch which is about in line w/ the right border of the landing zone. Also I adjust the HUD brightness so I can just barely see it. That way it isn't blocking my vision of the boat as much. This is at about 3/4 mile out and the VV is actually a little to the left of where I usually have it. The red arrow is the brightness adjust for the HUD. [url=https://flic.kr/p/2kwGSz4][img]https://live.staticflickr.com/65535/50886940613_b71be41eb1_z.jpg[/img][/url][url=https://flic.kr/p/2kwGSz4]+ arrow[/url] by [url=https://www.flickr.com/photos/152454123@N04/]craig stuard[/url], on Flickr
Jenson Posted September 9, 2021 Posted September 9, 2021 12 hours ago, Hulkbust44 said: As a crutch, people say to put the velocity vector on the crotch if the ship so that you are "leading" the deck. Mobius708 I usually put VV at crutch when boat speed is around 15 kts, but i think at 27 kts, need to move the VV further right to the bow part? PC Specs: GTX4090, i9 14900, Z790 Pro, DDR5 96G, 4TB SSD M.2, 1200W Power Flight Gears: Logitech X56 HOTAS & Rudder, Pimax Crystal Light Modules: F-4E, F-14A/B, F-15C, F-15E, F-16C, F/A-18C, AV-8B, A-10C I/II, AH-64D, Supercarrier Location: Shanghai, CHINA Project: Operation Hormuz [F/A-18C Multiplayer Campaign]
Hulkbust44 Posted September 9, 2021 Posted September 9, 2021 I usually put VV at crutch when boat speed is around 15 kts, but i think at 27 kts, need to move the VV further right to the bow part? 15kts is way to slow for a carrier landing unless you have some serious wind down the angle.Mobius708
Jenson Posted September 9, 2021 Posted September 9, 2021 8 minutes ago, Hulkbust44 said: 15kts is way to slow for a carrier landing unless you have some serious wind down the angle. Mobius708 I think in practice, I set ground wind speed at 10-15 kts, against the BRC PC Specs: GTX4090, i9 14900, Z790 Pro, DDR5 96G, 4TB SSD M.2, 1200W Power Flight Gears: Logitech X56 HOTAS & Rudder, Pimax Crystal Light Modules: F-4E, F-14A/B, F-15C, F-15E, F-16C, F/A-18C, AV-8B, A-10C I/II, AH-64D, Supercarrier Location: Shanghai, CHINA Project: Operation Hormuz [F/A-18C Multiplayer Campaign]
Hulkbust44 Posted September 9, 2021 Posted September 9, 2021 I think in practice, I set ground wind speed at 10-15 kts, against the BRCOkay, 15 kts ship speed plus 15kts wind speed works out.Mobius708
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