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Posted

Carrier landings are stressful but fun

 

Here’s my problem the carrier is steaming at 27 knots so the landing area is always pulling left

 

My old eyes don’t see the landing area til too late and the DCS LSO yells wave off

 

Is there a trick to minimize the PIO?

 

 

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LUCKY:pilotfly::joystick:

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Posted (edited)
1 hour ago, ruddy122 said:

...Is there a trick to minimize the PIO?

 

 

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There is a noticeable nose wobble in vertical axes when making line up corrections so you need to go easy with banking input, especially when the wind is not 'perfectly' down the angled deck. Make sure your VV is uncaged, if you caged it in the pattern (which is a good idea).  Well, that's what I do.

Now, if you're getting PIOs in pitch... you're in big trouble😬

 

I wonder if this wobble is related to yaw oscillations that happened after a quick roll (unloaded). This issue has been reported number of times already. These oscillations would last for a while. There was no dampening whatsoever. 

 

Edited by Gripes323
Posted

Pitch trim is fine

Just wobbling when I do last minute corrections with bank only

Trying small rudder inputs at last minute next time

Is that ok?


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LUCKY:pilotfly::joystick:

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Posted

Even with sharpest graphics setup, the landing area lines could be impossible to see in certain lighting conditions, time of day, sun reflecting from catapult rails, etc.  For some reason ED is resisting giving us 'lights on' option that could used whenever needed, like on dark cloudy day or dusk/dawn.

Posted

I use the ICLS system. On a straight in approach I have the VV just to the right of the vertical line. The VV and the vertical line are just to the right of the boat until about 3/4 mile out when I will start moving it toward the flight deck. It never gets to being right in line w/ the flight deck though since I do the same as Hulkbust mentioned. The closest the VV gets to the center line is the crotch which is about in line w/ the right border of the landing zone. Also I adjust the HUD brightness so I can just barely see it. That way it isn't blocking my vision of the boat as much. This is at about 3/4 mile out and the VV is actually a little to the left of where I usually have it. The red arrow is the brightness adjust for the HUD.

[url=https://flic.kr/p/2kwGSz4][img]https://live.staticflickr.com/65535/50886940613_b71be41eb1_z.jpg[/img][/url][url=https://flic.kr/p/2kwGSz4]+ arrow[/url] by [url=https://www.flickr.com/photos/152454123@N04/]craig stuard[/url], on Flickr

Posted
12 hours ago, Hulkbust44 said:

As a crutch, people say to put the velocity vector on the crotch if the ship so that you are "leading" the deck.

Mobius708
 

 

I usually put VV at crutch when boat speed is around 15 kts, but i think at 27 kts, need to move the VV further right to the bow part? 

 

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Posted
 
I usually put VV at crutch when boat speed is around 15 kts, but i think at 27 kts, need to move the VV further right to the bow part? 
 
15kts is way to slow for a carrier landing unless you have some serious wind down the angle.

Mobius708

Posted
8 minutes ago, Hulkbust44 said:

15kts is way to slow for a carrier landing unless you have some serious wind down the angle.

Mobius708
 

 

I think in practice, I set ground wind speed at 10-15 kts, against the BRC

  • PC Specs: GTX4090, i9 14900, Z790 Pro, DDR5 96G, 4TB SSD M.2, 1200W Power
  • Flight Gears: Logitech X56 HOTAS & Rudder, Pimax Crystal Light
  • Modules: F-4E, F-14A/B, F-15C, F-15E, F-16C, F/A-18C, AV-8B, A-10C I/II, AH-64D, Supercarrier
  • Location: Shanghai, CHINA

Project: Operation Hormuz [F/A-18C Multiplayer Campaign]

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