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Posted (edited)

That has a nice ring to it doesn't it.

 

Listen, I know ED and the beta team has alot on their plate. Whether its closing the loop on current projects or starting the development cycle on new projects, BUT.....

 

I think it would be pretty sweet to have a sanctioned DCS ground school. Bear with me here...just an examination that covers what pilots should know prior to liftoff per the manual. Upon completion, you get the title DCS Ground School Grad.

 

I think it would promote a culture of learning and getting under the hood of this sim.

Edited by SunDown

C Co 6-6 CAV

USLANTCOM

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Posted (edited)

You mean like a DCS Ground School approved by ED? Or some kind of test(s) in the game itself where a player has to pass before getting flight time? I'd vote for the latter if that's what you meant.

Edited by leafer

ED have been taking my money since 1995. :P

Posted

Lesson #1: Trim, trim, and trim some more! The trimmer is your freind.

 

#2: Using auto hover under about 5 meters will shut down 3 of the 4 channels of the autopilot stability system and losing this vital function that close to the ground can cause for many a bent bird.

 

#3: If you find the chopper changes from a stable docile machine to a wild bronco with a mind of it's own... look down and check the autopilot stability channels because they probably aren't engaged.

 

#4: Trim some more.

  • Like 1
Posted

No maybe just a word document with questions. But questions that would make you dig through the manual. I dont know...maybe that is just dumb...lol

C Co 6-6 CAV

USLANTCOM

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CW1.png

Posted
That has a nice ring to it doesn't it.

 

Listen, I know ED and the beta team has alot on their plate. Whether its closing the loop on current projects or starting the development cycle on new projects, BUT.....

 

I think it would be pretty sweet to have a sanctioned DCS ground school. Bear with me here...just an examination that covers what pilots should know prior to liftoff per the manual. Upon completion, you get the title DCS Ground School Grad.

 

I think it would promote a culture of learning and getting under the hood of this sim.

 

Like the idea. I've often wanted a test within the sim that you'd have to graduate before you could fly...in a career mode or something!

[sIGPIC][/sIGPIC]

"Great minds think alike; idiots seldom differ.":pilotfly:

i5 3750K@4.3Ghz, MSI Z77A GD55, 8GB DDR3, Palit GTX 670, 24" Benq@1920*1080, X52 Pro, Win 7 64bit.

Posted

Why did we spend so much time making tha manual and the training tracks then? They ARE the ground school that you're supposed to pass before goin' into battle.

 

To add something to what Shepski wrote:

 

#5- Trim, trim and more trim.

 

#6- Forget about autohover.

 

#7- Go back again to #1, #4, #5 :D

"See, to me that's a stupid instrument. It tells what your angle of attack is. If you don't know you shouldn't be flying." - Chuck Yeager, from the back seat of F-15D at age 89.

=RvE=

Posted

It is a nice idea, but highly impractical.

 

It would mean ED would have to put some quality controls on training, and so on and so forth. No one has the time for this.

 

Even informal training - many of us have our hands full enough training our own guys in our own squads.

 

Some squads might invite non-members on a limited basis for such things however.

No, don't look my way. ;)

  • Like 1

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Its all good. I was just rolling it around. I'm sure the community will come up with something. I think alot of pilots have recognized that this sim isn't just a point and shoot application. Alot of time will have to be put into mastering just the basic task of moving from hover to forward flight.

C Co 6-6 CAV

USLANTCOM

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Posted

Yup, like I said - it is a nice idea. If you guys can organize something it would be great. I'd love to drop by and have a look.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
Its all good. I was just rolling it around. I'm sure the community will come up with something. I think alot of pilots have recognized that this sim isn't just a point and shoot application. Alot of time will have to be put into mastering just the basic task of moving from hover to forward flight.

 

You've got it right, that's how it is ;) Keep it that way.

"See, to me that's a stupid instrument. It tells what your angle of attack is. If you don't know you shouldn't be flying." - Chuck Yeager, from the back seat of F-15D at age 89.

=RvE=

Posted

Now that I have my Hotas set up properly, along with my Tir, I'm nailing the forward flight and landings..... good to go here...

 

If you need any instructors....give me a shout!...lol

 

Gary

I5 - 1TB SSHD, 256 SSD - Nvidia 1070 - 16gb ram - CV1

Posted

I have a *New*Respect for combat helo pilots,more for the Ka-50 pilot,since they do it solo,I have less than 2 hrs in this bird and I'm kept pretty busy with just trying to keep it in the air!not to mention combat!! Now I know why The Apache has two cockpits!! lol

[sIGPIC][/sIGPIC]

Posted (edited)

It can't be any more difficult than flying a Robinson R-22 on a windy day. %$&$#&%*%$^%%$$*)(^%!!!

 

lol

 

Now, being shot at as well, that would be a whole other dimension (I haven't flown around L.A. so I don't know.) :D

Edited by JG27_Arklight

Ark

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Posted

Well back to the drawing board I guess...

 

Flying a few circuits alone and in friendly arspace is one thing....doing it in a combat zone is quiet another!!!!

 

Tried a single mission and started a camaign........crashed and burned both times

 

Back to some more circuits for me I think............

 

Gary

I5 - 1TB SSHD, 256 SSD - Nvidia 1070 - 16gb ram - CV1

Posted
Lesson #1: Trim, trim, and trim some more! The trimmer is your freind.

 

#2: Using auto hover under about 5 meters will shut down 3 of the 4 channels of the autopilot stability system and losing this vital function that close to the ground can cause for many a bent bird.

 

#3: If you find the chopper changes from a stable docile machine to a wild bronco with a mind of it's own... look down and check the autopilot stability channels because they probably aren't engaged.

 

#4: Trim some more.

 

lol funny but true

Posted

I would just like to hook up with some of you guys that arent in squads yet to have some practise flying together in MP. We all read the critical parts of the manual then we meet on a runway somewhere and practise. We share information between us as im sure everyone will have questions, and hopefully we will get tips from eachother and learn a little bit faster. And a little bit funnier. This is what i wanted with some friends of mine but im afraid the realistic mode scare them so im pretty much solo wich sucks a bit tbh. Pretty sure i wont be invited to someones server where missions are done to practise flying either lol.

 

Some MP practise nights would make me happy anyway. How about some of you guys?

 

Regards

Alex

Regards

Alex "Snuffer" D.

AMD FX8350 (8 core) 4.1GHZ ::: 8GB Dominator 1600mhz ::: GTX660 2GB ::: 2xHD ::: 24" ASUS

Posted

You know I'm in. I was thinking of making some missions focusing on navigation and basic flying skills. After we get through that comfortably, maybe have a "weapons week" where we make missions that have a range type atmosphere and controlled fires. I think multiplayer with Teamspeak or whatever would make it alot more fun. Plus watching each other get sucked into a vortex ring is always fun :)

C Co 6-6 CAV

USLANTCOM

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CW1.png

Posted (edited)
That has a nice ring to it doesn't it.

 

Listen, I know ED and the beta team has alot on their plate. Whether its closing the loop on current projects or starting the development cycle on new projects, BUT.....

 

I think it would be pretty sweet to have a sanctioned DCS ground school. Bear with me here...just an examination that covers what pilots should know prior to liftoff per the manual. Upon completion, you get the title DCS Ground School Grad.

 

I think it would promote a culture of learning and getting under the hood of this sim.

 

I like the overall idea...

 

Look at hovercontrol. com - they do something similar .

 

But his would also mean that only a CheckRide with a Instructor could guarantee this.

Therefore you need a reliable staff, and this could much more workload than running a squad, ad so on...

 

Maybe we will see this some day here.

Edited by urze
Posted

Just want to point out that Black Shark does come with an extensive training module and a very thorough flight manual (550+ pages in the full version). I think it's worth remembering that most of the players flying right now have likely not had the benefit of these resources. When they have an opportunity to go through them properly, the competency level will grow substantially.

 

Of course, the built-in training and the manuals are not a replacement for what is proposed here, which I would also love to see. If the community can find enough expert knowledge to put together a realistic virtual helicopter flight school - especially one that is based on Russian operations and even more especially one that includes realistic Russian combat helicopter operations - it would be nothing short of fantastic.

- EB

[sIGPIC][/sIGPIC]

Nothing is easy. Everything takes much longer.

The Parable of Jane's A-10

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