Jump to content

Recommended Posts

Posted

I'm sure this is something somewhat incomplete, but very hard to ignore.  I'm playing a campaign mission, which involves my flight being a SEAD role.  All aircraft in my flight are armed with HARMs.  My own engagement with the HARMs go without a problem.  When I tell my flight to "engage air defences", all three break formation and fly the opposite direction of any targets of opportunity.  They eventually just enter their own orbit and eventually give up and rejoin from about 60-80 miles away, of course using full burner.  Something is seriously flawed here and makes SP SEAD flights a waste when there is more than two targets needed to be destroyed for a strike package to succeed.

  • Like 1

Win 10, AMD FX9590/water cooled, 32GB RAM, 250GB SSD system, 1TB SSD (DCS installed), 2TB HD, Warthog HOTAS, MFG rudders, Track IR 5, LG Ultrawide, Logitech Speakers w/sub, Fans, Case, cell phone, wallet, keys.....printer

Posted

For campaign missions the command "engage primary" (providing the SAM site are set up as primary target in the ME) should result in more success. I don't know how to set that up in the ME myself, but it usually works in downloadable campaigns.

Spoiler

Ryzen 7 9800X3D | 96GB G.Skill RipjawsM5 DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero
Pro Flight Trainer Puma | VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper

OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
Win11 Pro 24H2 - VBS/HAGS/Game Mode ON

 

  • 4 months later...
Posted
On 10/3/2021 at 8:15 PM, Eagle7907 said:

I'm sure this is something somewhat incomplete, but very hard to ignore.  I'm playing a campaign mission, which involves my flight being a SEAD role.  All aircraft in my flight are armed with HARMs.  My own engagement with the HARMs go without a problem.  When I tell my flight to "engage air defences", all three break formation and fly the opposite direction of any targets of opportunity.  They eventually just enter their own orbit and eventually give up and rejoin from about 60-80 miles away, of course using full burner.  Something is seriously flawed here and makes SP SEAD flights a waste when there is more than two targets needed to be destroyed for a strike package to succeed.

The same still happens i my mission. They are doing nothing. 

Posted

I think the problem is that AI will engage in SEAD targets that are actually spiking them.

For long distance search radar, no problem.

AI will accept the order, fly away to commence a HARM as intended.

Now for short distance launchers, the problem is that you have to wait until they declare being spiked to give the order.

They take some distance to set up the HARM run but lose the target when they are out of its range and just rejoign.

They seem to not keep awareness of something more than a few second (that would explain the never ending calls on AA combat ... anyway)

The idea is fly in formation toward the target and find the good timing to give the order while they are far enough to make their run directly.

Note that if a launcher is painting you, it may not spike your wingmen.

And they are definitely not using the pre-planned attack mode or the HTS pod to launch on the spot.

Posted

Note that wingmen do not coordinate when engaging SAMs.

So if you send the whole flight using -engage primary and rejoin- so missiles will go to the same targets.

Some 88s will end up thrashed because one wingman will fire at something and during the flight time of the missile, another wingman will get spiked by that target and fire at it also.

You'll have to get the timing right by yourself using the radio menu and F-10 to monitor what they are doing.

  • 2 weeks later...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...