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Posted
On 3/20/2023 at 5:10 PM, Blinde said:

How about fix for the MT update?

It was fixed with DCS 2.8.3.38090 Open Beta, at least for me.

  • Like 1

"Those who admire me for my 275 kills know nothing about war" Günther Rall

Posted (edited)
18 hours ago, PeeJott17 said:

We are working on the standalone version with a Radar more like the 104...but it will not be at all easy to operate 😉

I think it was JFK who said: "We choose to master the F-104 radar system in DCS not because that is easy, but because that is hard." 😄

Edited by Rifter
  • Like 2
  • Thanks 1
  • 1 month later...
Posted

Congratulations for the guy's working on the VSN F104!

I enjoyed already a lot, specially because I am now interfacing a real F104g with DCS-Bios and trying to get the old Viking 26+72 back in the air (so to speak 😉 )

2672po.htm

  • Like 1
Posted

Nice mod,but completely unuseable with the broken nosewheel steering. I can't even taxi the plane to the runway.

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Posted
4 часа назад, Semor76 сказал:

Nice mod,but completely unuseable with the broken nosewheel steering. I can't even taxi the plane to the runway.

Press and hold the nose wheel control button LAlt+Q to taxi. Release it before takeoff.

Posted (edited)
On 5/23/2023 at 3:53 AM, GeorgeVB said:

Press and hold the nose wheel control button LAlt+Q to taxi. Release it before takeoff.

This is exactly what I did and the Plane is still uncontrolable.

Edited by Semor76

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Posted
On 5/23/2023 at 12:40 PM, Semor76 said:

This is exactly what I did and the Plane is still uncontrolable.

 

 So I did another test today:  Press the key for Nosewheelcontrol- unlocked, release the same key- still unlocked, press the same key again...sometimes locked,sometimes unlocked.

Sorry, either I'm a noob with 35 Years of flightsimming on my back or this is clearly a bug.

The F-104 is a nice mod for sure, but if I can't steer the thing on the ground, it is useless for me.

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Posted
1 minute ago, Urbi said:

copy the lua to the input folder of each variant in the keyboard folder. the nose wheel control then works as always. press on once and then off again. have fun.  default.lua

Thanks buddy.

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  • 2 months later...
Posted

I have the same problem with the nose wheel and your .lua file is no longer accessible.
Can you please restore this file?
Thanks 😉

Posted

Has anyone had issues with the F-104G? It is no were to be found in the aircraft drop down. Only the S and C. Historical filter is off, and the G shows up on the main menu instant action.

Posted (edited)
4 hours ago, acortrevor said:

Has anyone had issues with the F-104G? It is no were to be found in the aircraft drop down. Only the S and C. Historical filter is off, and the G shows up on the main menu instant action.

Look down towards the end of the dropdown menu, youll see it listed as VSN F104 or something like that. If its not showing up for you, then probably reinstall it, but before doing so make a new mission from scratch and see if it appears in the dropdown menu.

Screenshot 2023-07-25 235028.jpg

Edited by Hammer1-1

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Posted
3 hours ago, Hammer1-1 said:

Look down towards the end of the dropdown menu, youll see it listed as VSN F104 or something like that. If its not showing up for you, then probably reinstall it, but before doing so make a new mission from scratch and see if it appears in the dropdown menu.

Screenshot 2023-07-25 235028.jpg

 

Ive reinstalled it twice now, still no dice. Only the C and S are available when creating a mission.

Its clearly something I am doing or Ive done wrong.

Posted
7 hours ago, acortrevor said:

Ive reinstalled it twice now, still no dice. Only the C and S are available when creating a mission.

Its clearly something I am doing or Ive done wrong.

go to your saved game folder and see if these files are present.

 

Screenshot 2023-07-26 103442.jpg

Intel 13900k @ 5.8ghz | 64gb GSkill Trident Z | MSI z790 Meg ACE | Zotac RTX4090 | Asus 1000w psu | Slaw RX Viper 2 pedals | VPForce Rhino/VKB MCE Ultimate + STECS Mk2  MAX / Virpil MongoosT50+ MongoosT50CM | Virpil TCS+/ AH64D grip/custom AH64D TEDAC | Samsung Odyssey G9 + Odyssey Ark | Next Level Racing Flight Seat Pro | WinWing F-18 MIPS | No more VR for this pilot.
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On today's episode of "Did You Know", Cessna Skyhawk crashes into cemetery; over 800 found dead as workers keep digging.

  • 4 months later...
Posted

So there I was at 30,000 ft, high speed and decided to bring it down for a landing...reduced power, hit the airbrakes...soon I'm in a dutch roll which progressed into a rapid stall/spin, unrecoverable, had to punch out...

 

I imagine that sudden changes in configuration are a death warrant...

  • 1 month later...
Posted

Is there any way to start the main engine in mid air? I was flying NF-104 and engine flamed out at 60 000ft propably because of the fuel pumps failed.

 

Posted
On 1/6/2024 at 5:08 AM, Blinde said:

Is there any way to start the main engine in mid air? I was flying NF-104 and engine flamed out at 60 000ft propably because of the fuel pumps failed.

 

If you overspeed the aircraft for more than a few seconds you will not be able to restart the engine. R-Shift Home should work otherwise.

  • Like 1
  • 2 months later...
Posted

I've been a DCS user since the early days and own many of its FF-modules. But from a flying point of view, the F-104 mod gives me the most fun. Unlike the FBW-planes in this simulator, the Starfighter requires good flying skills and clever combat tactics otherwise it is difficult to be successful. VSN has created a mod that behaves as its pilots have described it in the specialist literature. It is super fast, climbs like a rocket and doesn't like to fly slowly at all. If you master these challenges, its contemporary opponents hardly stand a chance in an encounter. In my opinion a really successful module.

Now to my question:  In comparing flights between the G and S models, I can hardly see any differences in the flight performance, even though the S variant had the much more powerful J79-GE-19 engine (dry thrust 5385 kp instead of the 4492 kp of the G). Am I mistaken or have any of you had the same experience?

  • Like 2
  • 3 months later...
Posted

Hi there. We are in the development of a standalone-version of the F104C. What we have so far:

- cold-start (100%)

- radar (85%)

- gunsight (85%)

- weapon-system (80%)

- simple electric-system (100%)

- cockpit restructure for C-Version (35%)

- cockpit animation (60%)

- clickability (45%)

- Radios (45%) 

So the "zipper" will be around, even if FC3 really has closed it's doors for mod planes.

  • Like 7
  • Thanks 12
  • 2 weeks later...
Posted
On 8/3/2024 at 7:03 AM, greyseal494 said:

Not a little irritated that my F-104 has disappeared from my installation...

Hi.

When did it disappear? Did it work before? It should have been there but harder to access. After the last patch, the F-104 should be "back to normal" since ED "patched" the problem, thankfully.

  • Like 3
Posted

Sorry guys, wrong Info. I need to check this patch, but the last one still needed a change in the entry.lua of the FC3 planes to access the 104 FC3 EFM Version...

  • Thanks 4
  • 1 month later...
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