Panny Posted October 9, 2021 Posted October 9, 2021 Hi there, Apologies if this is a thread that's come up beforehand. For some reason, when Tomcats spawn next to each other on Elevator 4, in spite of the fact there is no physical contact, at least one of the F-14 Tomcats will get wing damage. Sometimes superficial, other times substantive. Is this a known problem, or are we the only to have experienced this? Cheers, Peter Website | Digital Coalition Air Force | Discord CPU: AMD R9950X \ Mobo: MSI MPG X670E Gaming Carbon WiFi \ RAM: Corsair Vengeance 96GB 6000MT/s \ GPU: RTX 5090 \ Various SSDs
Miles Vorkosigan Posted October 11, 2021 Posted October 11, 2021 We run into that issue also, I will try to remember to grab a track file next time.
Sabre_Ewan Posted October 11, 2021 Posted October 11, 2021 Is this with a human in the RIO seat? I've had it a couple of times when I spawn into the rear seat and the wing position isn't properly synced. The pilot sees the wings swept, I see them out, and stuff starts to explode.
Panny Posted October 15, 2021 Author Posted October 15, 2021 On 10/11/2021 at 5:39 PM, Sabre_Ewan said: Is this with a human in the RIO seat? I've had it a couple of times when I spawn into the rear seat and the wing position isn't properly synced. The pilot sees the wings swept, I see them out, and stuff starts to explode. I think it's irrespective Website | Digital Coalition Air Force | Discord CPU: AMD R9950X \ Mobo: MSI MPG X670E Gaming Carbon WiFi \ RAM: Corsair Vengeance 96GB 6000MT/s \ GPU: RTX 5090 \ Various SSDs
Nealius Posted October 15, 2021 Posted October 15, 2021 Without video or track I'm not sure if this is the same issue, but there has been a long-standing issue (at least as long as the Supercarrier has been available) where Tomcats rapidly unsweep then sweep their wings on spawn. You can see it happen with late-activated uncontrolled AI: They will be parked, wings swept, then when their start is triggered the wings will pop out then pop back in.
Jagohu Posted October 16, 2021 Posted October 16, 2021 Same issue in this topic, I figured it's more an F-14 issue than a SC.
MVS-Viper Posted April 12, 2023 Posted April 12, 2023 (edited) Bump. This is still an issue. BTW this happens on any part of the ship where aircraft spawn. I could be wrong, but part of the problem may be the scale difference between the two aircraft. The F-14 seems to be in a different scale (larger). Edited April 12, 2023 by MVS-Viper
roobarbjapan Posted May 8, 2023 Posted May 8, 2023 Can confirm the same. Also I’m not sure if it’s my imagination but sometimes on spawn the F-14 seems to spawn a few feet in the air and drop into position. I’ve had burst tires from this before. vCVW-10 - Now Recruiting - JST
juanar10 Posted May 24, 2023 Posted May 24, 2023 (edited) I just found a similar, if not the same, issue. This happens consistently on a AI-only set of flights launching from the Stennis, with different startup times. There is a F-14 that tries to launch on CAT 1, but then, another one on the elevator nulltries to do the same and they get stuck. It seems there is a big problem with the logic behind who gets which cat and from where. Bear in mind there is no single client flight here, just AI. I uploaded two screenshots and a track file. This was referenced on the official Discord: https://discord.com/channels/542985647502393346/1110967206046597141 Edit: I also checked changing launch times, so they don't match. And this still happens, but much more blatantly (check last picture). This is unacceptable. liberation.trk liberation_2.trk Edited May 24, 2023 by juanar10 Added more info
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