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Forrestal Spawn Points - let's see your carrier decks!


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Posted (edited)

Hey there, as someone who loves crowded carrier decks, I made a quick image showing the 12 different spawning locations of the new Forrestal by Heatblur. By blocking those locations with static objects, you can influence where the aircrafts will appear - be it a players plane or an AI one. 

It also shows where you can put eye candies. It wasnt too easy finding a right spot for the NS-60 Tilly, I think this one might be the best spot without placing it on a forklift or in the way of something.

Let's see your carrier decks! 🙂forrestal spawnpts.jpg

Edited by Tomcatter87
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"Once you have tasted flight, you will forever walk the earth with your eyes turned skyward.
For there you have been, and there you will always long to return."


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Posted

Like with the Stennis and Supercarrier spots 1-4 are only available for spawning at mission start. The 8 spots on the starboard side are always available, assuming they are not blocked. 

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  • Tomcatter87 changed the title to Forrestal Spawn Points - let's see your carrier decks!
Posted (edited)

Here's one I'm working on for casual practice flying. 2 client slots. Spots 1~6 open for more if I need them. Using the static deck crew and VSN A-6 mod. I wish we had a proper livery for the VSN EA-6B, and for Hornets too. I have references of Tomcats interweaved like that but....how the hell do they get them out?

S1ff9vg.png

SEkiuoD.png

Edited by Nealius
  • Like 2
Posted
5 hours ago, Nealius said:

Here's one I'm working on for casual practice flying. 2 client slots. Spots 1~6 open for more if I need them. Using the static deck crew and VSN A-6 mod. I wish we had a proper livery for the VSN EA-6B, and for Hornets too. I have references of Tomcats interweaved like that but....how the hell do they get them out?

S1ff9vg.png

SEkiuoD.png

 

What a nice looking deck! Concerning the Prowler, I might have sth up my sleeve. Just keep an eye out on the user files section the next days 😉

  • Like 1

"Once you have tasted flight, you will forever walk the earth with your eyes turned skyward.
For there you have been, and there you will always long to return."


Check out my DCS content on Instagram

Posted

Here is how I have my deck set up, not sure if it's remotely realistic, couldn't really find many photo's of the deck during ops. (All basically brought to realistic life by Tomcatter87's wonderful skins and also Reflected for the best Tomcat skins out there)

Screen_211022_202243.png 

Screen_211022_202256.png

Screen_211022_202214.png

  • Like 2

"I'm just a dude, playing a dude, disguised as another dude."

Posted

I'm not really sure how custom templates are added but are you able to share your crowded carrier deck as a template so I can import it into a mission? I've been looking for something like this so I wouldn't have to spend an hour placing things if someone else has already done it.

thanks!

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Posted (edited)

I made some templates following Redkite tutorial. Thanks to him.

One deck configured for launch, one for recovery.

Here are the two together :

Screen_211030_172641.png

Launch :

Screen_211030_172730.png

Recovery :

Screen_211030_172844.png

Edited by MikiBzh
  • Like 1
Posted

How do you set triggers to swap deck configurations for launch/recovery? The first part of the trigger is easy: TIME MORE or GROUP IN ZONE, etc., but which secondary trigger changes deck states?

Posted

At present you have to use the scripting engine to spawn in and remove statics as you see fit. Removing objects is easy enough via something like. 

 

local objs = {'static1', 'static2', 'static3'}
for i = 1, #objs do
  if StaticObject.getByName(objs[i]) then 
      StaticObject.getByName(objs[i]):destroy()
  end 
end

Spawning is a little more complicated because you need the coordinates for where objects can go. Have to use: https://wiki.hoggitworld.com/view/DCS_func_addStaticObject to spawn em. 

The right man in the wrong place makes all the difference in the world.

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Posted

I totally forgot about RedKite's tutorial on that. Just spent the last 5 hours making a launch-->flex-->recovery deck for Rhinos....now I gotta do it for mixed Legacy/Tomcat and old-school Tomcat on the Forrestal 🤪

  • Like 1
Posted

Need to test a flex deck config, quit curious about how IA will react.

Regarding my deck, with cat1 and 2 blocked, IA is stucked not using 3 and 4.

Posted

@MikiBzh  Thank you very much!  Can't wait to try this out. 

I know you can do F10 menu options to set a flag. based on that flag condition you can set the deck.  I'll write something up and post here if there is interest.

Posted

You can load this mission up.  I don't have any scripts for the Forrestal so I was just using @RedKite scripts.  The main point is to show how to setup F10 menu options.  Would love to see some of the setups above available for the Forrestal. There is probably 10 different ways to do this so YMMV.

carrier f10 placement.miz

Posted

Tested in multiplayers. 

Static aircraft spawned with templates appear stuck in the deck, for clients. I've got other static near castle that aren't spawned but already here at the mission start, they are OK.

I'll try to find a solution, but may be some of you already have one ?

Screen_211101_212956.png

Posted (edited)

I think RedKite mentioned that sinking issue in his tutorial video.

In other news, I'm working on mod-free (except liveries) decks, and using the old Hornet models for better framerates. No regard for AI taxiways because I've given up on them long ago: Just set to start from catapult. Going for a Pseudo-Independence CVW-5 deck. Mixed Hornet/Tomcat deployments on Forrestal-class carriers is slim pickings.

LAUNCH

yNoqtFN.png

FLEX

1kqGK4a.png

RECOVERY

sZ0M5pg.png

 

Edited by Nealius
Posted

Thanks Nealius, I'll investigate following a comment in RedKite video. Seems to appear like that if spawned after clients.

How is the IA dealing with your Flex deck config ?

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