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Posted

The fire effects from vehicles and aircraft debris introduced in 2.7 look nice.... But they tilt to align with the player's head, same for the smoke trail from missiles and contrails. This is especially noticeable in VR.

Also, in VR, the effects frequently flash but only in the left eye.

I'll need to add a video at some point to demonstrate this.

Posted (edited)
28 minutes ago, Sérvalpilot said:

The fire effects from vehicles and aircraft debris introduced in 2.7 look nice.... But they tilt to align with the player's head, same for the smoke trail from missiles and contrails. This is especially noticeable in VR.

Also, in VR, the effects frequently flash but only in the left eye.

I'll need to add a video at some point to demonstrate this.

Seems like not many notice it.

Edited by Taz1004
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Posted

Debris clouds are same old clouds prior 2.7.XX I think. I experience the same thing you explained as I only play VR, it happens always. 

Similar to FPS hit with Cluster munitions. 

 

zprwsp-6.png

 

Posted (edited)

I did a little experiment. I changed the smoke/fire texture to a bunch of arrows pointing up.

This is what burning vehicles look like with that modified texture:

 20211026101506_1.jpg

Here are the same vehicles but seen upside-down:

20211026101528_1.jpg

Notice the way the arrows still mostly point to the top of the screen?

These screenshots were taken in "flat" mode, but they behave exactly the same in VR.

Edited by Sérvalpilot
  • 3 weeks later...
Posted

I discovered that fire isn't a light source; this is especially noticeable at night when it doesn't illuminate objects or terrain.


20211113162705_1.jpg

The smoke screen dispensed by vehicles is self-illuminating.
20211113203353_1.jpg

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