Sérvalpilot Posted October 25, 2021 Posted October 25, 2021 The fire effects from vehicles and aircraft debris introduced in 2.7 look nice.... But they tilt to align with the player's head, same for the smoke trail from missiles and contrails. This is especially noticeable in VR. Also, in VR, the effects frequently flash but only in the left eye. I'll need to add a video at some point to demonstrate this.
Taz1004 Posted October 25, 2021 Posted October 25, 2021 (edited) 28 minutes ago, Sérvalpilot said: The fire effects from vehicles and aircraft debris introduced in 2.7 look nice.... But they tilt to align with the player's head, same for the smoke trail from missiles and contrails. This is especially noticeable in VR. Also, in VR, the effects frequently flash but only in the left eye. I'll need to add a video at some point to demonstrate this. Seems like not many notice it. Edited October 26, 2021 by Taz1004 1 Better Smoke - Better Trees Caucasus - Better Trees Syria - Better Trees Mariana - Clear Canopy Glass
Convexrook Posted October 26, 2021 Posted October 26, 2021 Debris clouds are same old clouds prior 2.7.XX I think. I experience the same thing you explained as I only play VR, it happens always. Similar to FPS hit with Cluster munitions.
Sérvalpilot Posted October 27, 2021 Author Posted October 27, 2021 (edited) I did a little experiment. I changed the smoke/fire texture to a bunch of arrows pointing up. This is what burning vehicles look like with that modified texture: Here are the same vehicles but seen upside-down: Notice the way the arrows still mostly point to the top of the screen? These screenshots were taken in "flat" mode, but they behave exactly the same in VR. Edited October 27, 2021 by Sérvalpilot
Sérvalpilot Posted November 14, 2021 Author Posted November 14, 2021 I discovered that fire isn't a light source; this is especially noticeable at night when it doesn't illuminate objects or terrain. The smoke screen dispensed by vehicles is self-illuminating. 1
Flappie Posted November 15, 2021 Posted November 15, 2021 Yes, this last issue was introduced with 2.7. It's reported internally. 1 ---
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