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Posted

Dear ED-team,

could you pleeeeeaase finally fix this bug:

It's now there since 2.7.1, and it makes using of TOO modes for JDAM very very painful, as it takes you the possibility to attack multiple targets without the need of slewing the TGP all the time.

In short: When undesignate the target, it wipes out all the TOO coordinates from all stations, TOO1 and TOO2. 😟

  • Like 3

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Posted

It's not the same, but you can still program your jdam stations via ufc in pre-planned mode. You have to type in all the coordinates manually of course, but then you can still drop them all at once and on different targets.

Aviate, Navigate, DISCOMBOBULATE!

Posted

I know. Very "thanks" for that reminder... I just don't have fun, making endless runs arround a airfield, typeing in coordinates spottet by the TGP into the HSI and UFC...

this is NOT replacing it.

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  • 2 months later...
Posted (edited)

2.7.10 still there...

How is it possible, that nobody bothers about that - Nobody using JDAMs on F/A 18 ? Do you guys always slews after the drop a bomb to the next target?

Without that bug, it was possible, to Orbit the target area, and "save" the targets into the TOO stations, and than with one run, attac up to 8 target at once. this is giving incredible advantages. Espacially when flying towards targets, and attack all at once. When slowing after dropping the first, you are risking to come too close.

Please ED, it's just not a really new function, it's only NOT to clear the memory... .

Or is there at least a "Trick" to avoid wiping TOO memory when undesignate?
Or another Trick, to populate the PP stations with coordinates from the targetting-Pod? (Like shown in a older Video here:https://www.youtube.com/watch?v=Np-TWdfFHV8&t=227s)

 

Edited by Limaro
  • Like 4

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Posted
21分钟前,Limaro说:

2.7.10 still there...

How is it possible, that nobody bothers about that - Nobody using JDAMs on F/A 18 ? Do you guys always slews after the drop a bomb to the next target?

Without that bug, it was possible, to Orbit the target area, and "save" the targets into the TOO stations, and than with one run, attac up to 8 target at once. this is giving incredible advantages. Espacially when flying towards targets, and attack all at once. When slowing after dropping the first, you are risking to come too close.

Please ED, it's just not a really new function, it's only NOT to clear the memory... .

Or is there at least a "Trick" to avoid wiping TOO memory when undesignate?
Or another Trick, to populate the PP stations with coordinates from the targetting-Pod? (Like shown in a older Video here:https://www.youtube.com/watch?v=Np-TWdfFHV8&t=227s)

 

 

I'm not quite sure what the correct TOO function should be like, but I never thought about your question.

Because every time I want to mark multiple targets with the pod, I will save it in the markpoint, and then switch to the corresponding markpoint and press the WPDSG button before each bombing.

Also, using POD to replace PP coordinates was fixed a long time ago

  • Like 1
Posted

+like

I, didn't think about that workarround. It's better then Slewing, but much less efficient as if too would work as expected.

  • Like 1

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Posted
38分钟前,Limaro说:

+like

I, didn't think about that workarround. It's better then Slewing, but much less efficient as if too would work as expected.

There is a question that has bothered me for a long time, can F18 actually configure TOO coordinates for each of the four racks?
Because I noticed that TOO1 and TOO2 can be set on the rack and I never use them.

In addition, bugs of F18 are already piling up, and in many cases fixing a bug can lead to more bugs. I can only hope that the functions promised for F18 will be implemented as soon as possible.

Posted

The real Hornet can address each weapon individually and undesignate shouldn't clear the TOO coordinate. If you have a designation, it should automatically populate the TOO mission of the selected stations or if no station is selected, the priority station. Undesignate before stepping should be a crucial step when employing against different targets. This part can be proven.

 

The anecdotal part is what I've been told by a Hornet pilot is that TOO employment is highly discouraged due to the increased TLE that's associated with generating coordinates with onboard sensors or designations. But regardless of the real life tactics and procedures, the aircraft's avionics regarding IAM targeting don't work as currently depicted in the game.

  • Like 2
Posted
2 hours ago, WobblyFlops said:

The real Hornet can address each weapon individually and undesignate shouldn't clear the TOO coordinate. If you have a designation, it should automatically populate the TOO mission of the selected stations or if no station is selected, the priority station. Undesignate before stepping should be a crucial step when employing against different targets. This part can be proven.

 

The anecdotal part is what I've been told by a Hornet pilot is that TOO employment is highly discouraged due to the increased TLE that's associated with generating coordinates with onboard sensors or designations. But regardless of the real life tactics and procedures, the aircraft's avionics regarding IAM targeting don't work as currently depicted in the game.

TOO employment can still be accomplished against waypoint designations, it doesn't have to be an onboard sensors designation.

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Posted
1 hour ago, Swiftwin9s said:

TOO employment can still be accomplished against waypoint designations, it doesn't have to be an onboard sensors designation.

That's true, but for the dynamic and flexible workflow the guys wanted to utilize pretty much requires a sensor designation. As for real life, I don't see what sort of advantage it would bring over inputting the coordinate into the weapon itself, either in the jet in a dynamic situation or through the DTC when going up against preplanned targets. 

Posted
11 hours ago, WobblyFlops said:

That's true, but for the dynamic and flexible workflow the guys wanted to utilize pretty much requires a sensor designation. As for real life, I don't see what sort of advantage it would bring over inputting the coordinate into the weapon itself, either in the jet in a dynamic situation or through the DTC when going up against preplanned targets. 

IRL I'm thinking CAS situations. Especially once you add VMF into the mix where the target location is automatically stored into a waypoint

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Posted (edited)

I feel with you! Even with Markpoints, I can not run an effective multible bombing. Single JDAM Bombs don't safe seperatly the different coordinates directly from Targeting Pod and from the HSI Markpoints. Only step by step bombing is possible. Im wondering, that Module is in Release state since last year.  

I can't believe that an 60 Mio. $, Generation IV Multirole Jet is not able to safe Coordinates. 😄  
The last few month have been a bit disappointing. I hope this year  ED is able to declutter a bit. But still a cool Video Game.

Edited by Ulukai
  • Like 1
  • 2 months later...
Posted

2.7.11 still wiping the coordinates

Pleaaaaaaaase fix this 😭

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  • 2 weeks later...
  • ED Team
Posted

Fix should be in the next patch, please wait for change log for confirmation. 

You will be able to designate using the TDC depress. 

thanks

  • Like 1
  • Thanks 1

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Posted
Am 26.4.2022 um 19:10 schrieb BIGNEWY:

Fix should be in the next patch, please wait for change log for confirmation. 

You will be able to designate using the TDC depress. 

thanks

Seams really to work. Thanks a lot 🥳

  • Thanks 2

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Posted

I already wrote it in another topic 
Station 2 3 7 8  hit different targeds with different coords
[TOO1] [TOO2] on same Station hit at the same coords even if coordinats are different? 

Or I make something wrong?   

Posted (edited)

We'd need to see a track to diagnose if it's a bug or user error.

But I think we could probably close this thread now that the clearing problem is resolved, thanks again @BIGNEWY and to the devs.

Edited by Tholozor

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Posted
Am 29.4.2022 um 23:55 schrieb Ulukai:

I already wrote it in another topic 
Station 2 3 7 8  hit different targeds with different coords
[TOO1] [TOO2] on same Station hit at the same coords even if coordinats are different? 

Or I make something wrong?   

TOO1 and TOO2 are possibilities to store coordinates for the station. However, the one which is selected will be applied for both bombs. when you want to have differnt, after dropping first, switch to other TOO before dropping other.

Yeas this thread could be closed. I can't marke anything as solution.

However last Hint: TOO now behaves again like very long time ago. You have again to depress to apply the coordinates on station. It does not automatically slave to new positions of FLIR. This is actuall much better and I guess also realistic.

Thanks again ED.

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Posted
17 hours ago, Limaro said:

TOO1 and TOO2 are possibilities to store coordinates for the station. However, the one which is selected will be applied for both bombs. when you want to have differnt, after dropping first, switch to other TOO before dropping other.

Yeas this thread could be closed. I can't marke anything as solution.

However last Hint: TOO now behaves again like very long time ago. You have again to depress to apply the coordinates on station. It does not automatically slave to new positions of FLIR. This is actuall much better and I guess also realistic.

Thanks again ED.

Yeah thanks, meanwhile I realized it by just using one Pylon/Station and testing different ways. 😄    Im happy that it works now. I remember i tried a long time ago and it wasnt working at all. I doubted myself. 

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