Limaro Posted November 18, 2021 Posted November 18, 2021 Dear ED-team, could you pleeeeeaase finally fix this bug: It's now there since 2.7.1, and it makes using of TOO modes for JDAM very very painful, as it takes you the possibility to attack multiple targets without the need of slewing the TGP all the time. In short: When undesignate the target, it wipes out all the TOO coordinates from all stations, TOO1 and TOO2. 3 Windows 11 Pro 64Bit - AMD Ryzen 5800X3D - AMD 6900 XT - 64 GB RAM VPC MongoosT-50CM2 Throttle, VPC WarBRD Base, VPC MongoosT-50CM2 Grip
Racoon-1-1 Posted November 19, 2021 Posted November 19, 2021 It's not the same, but you can still program your jdam stations via ufc in pre-planned mode. You have to type in all the coordinates manually of course, but then you can still drop them all at once and on different targets. Aviate, Navigate, DISCOMBOBULATE!
Limaro Posted November 19, 2021 Author Posted November 19, 2021 I know. Very "thanks" for that reminder... I just don't have fun, making endless runs arround a airfield, typeing in coordinates spottet by the TGP into the HSI and UFC... this is NOT replacing it. Windows 11 Pro 64Bit - AMD Ryzen 5800X3D - AMD 6900 XT - 64 GB RAM VPC MongoosT-50CM2 Throttle, VPC WarBRD Base, VPC MongoosT-50CM2 Grip
Limaro Posted January 27, 2022 Author Posted January 27, 2022 (edited) 2.7.10 still there... How is it possible, that nobody bothers about that - Nobody using JDAMs on F/A 18 ? Do you guys always slews after the drop a bomb to the next target? Without that bug, it was possible, to Orbit the target area, and "save" the targets into the TOO stations, and than with one run, attac up to 8 target at once. this is giving incredible advantages. Espacially when flying towards targets, and attack all at once. When slowing after dropping the first, you are risking to come too close. Please ED, it's just not a really new function, it's only NOT to clear the memory... . Or is there at least a "Trick" to avoid wiping TOO memory when undesignate? Or another Trick, to populate the PP stations with coordinates from the targetting-Pod? (Like shown in a older Video here:https://www.youtube.com/watch?v=Np-TWdfFHV8&t=227s) Edited January 27, 2022 by Limaro 4 Windows 11 Pro 64Bit - AMD Ryzen 5800X3D - AMD 6900 XT - 64 GB RAM VPC MongoosT-50CM2 Throttle, VPC WarBRD Base, VPC MongoosT-50CM2 Grip
FrostLaufeyson Posted January 27, 2022 Posted January 27, 2022 21分钟前,Limaro说: 2.7.10 still there... How is it possible, that nobody bothers about that - Nobody using JDAMs on F/A 18 ? Do you guys always slews after the drop a bomb to the next target? Without that bug, it was possible, to Orbit the target area, and "save" the targets into the TOO stations, and than with one run, attac up to 8 target at once. this is giving incredible advantages. Espacially when flying towards targets, and attack all at once. When slowing after dropping the first, you are risking to come too close. Please ED, it's just not a really new function, it's only NOT to clear the memory... . Or is there at least a "Trick" to avoid wiping TOO memory when undesignate? Or another Trick, to populate the PP stations with coordinates from the targetting-Pod? (Like shown in a older Video here:https://www.youtube.com/watch?v=Np-TWdfFHV8&t=227s) I'm not quite sure what the correct TOO function should be like, but I never thought about your question. Because every time I want to mark multiple targets with the pod, I will save it in the markpoint, and then switch to the corresponding markpoint and press the WPDSG button before each bombing. Also, using POD to replace PP coordinates was fixed a long time ago 1
Limaro Posted January 27, 2022 Author Posted January 27, 2022 +like I, didn't think about that workarround. It's better then Slewing, but much less efficient as if too would work as expected. 1 Windows 11 Pro 64Bit - AMD Ryzen 5800X3D - AMD 6900 XT - 64 GB RAM VPC MongoosT-50CM2 Throttle, VPC WarBRD Base, VPC MongoosT-50CM2 Grip
FrostLaufeyson Posted January 27, 2022 Posted January 27, 2022 38分钟前,Limaro说: +like I, didn't think about that workarround. It's better then Slewing, but much less efficient as if too would work as expected. There is a question that has bothered me for a long time, can F18 actually configure TOO coordinates for each of the four racks? Because I noticed that TOO1 and TOO2 can be set on the rack and I never use them. In addition, bugs of F18 are already piling up, and in many cases fixing a bug can lead to more bugs. I can only hope that the functions promised for F18 will be implemented as soon as possible.
WobblyFlops Posted January 27, 2022 Posted January 27, 2022 The real Hornet can address each weapon individually and undesignate shouldn't clear the TOO coordinate. If you have a designation, it should automatically populate the TOO mission of the selected stations or if no station is selected, the priority station. Undesignate before stepping should be a crucial step when employing against different targets. This part can be proven. The anecdotal part is what I've been told by a Hornet pilot is that TOO employment is highly discouraged due to the increased TLE that's associated with generating coordinates with onboard sensors or designations. But regardless of the real life tactics and procedures, the aircraft's avionics regarding IAM targeting don't work as currently depicted in the game. 2
Swift. Posted January 27, 2022 Posted January 27, 2022 2 hours ago, WobblyFlops said: The real Hornet can address each weapon individually and undesignate shouldn't clear the TOO coordinate. If you have a designation, it should automatically populate the TOO mission of the selected stations or if no station is selected, the priority station. Undesignate before stepping should be a crucial step when employing against different targets. This part can be proven. The anecdotal part is what I've been told by a Hornet pilot is that TOO employment is highly discouraged due to the increased TLE that's associated with generating coordinates with onboard sensors or designations. But regardless of the real life tactics and procedures, the aircraft's avionics regarding IAM targeting don't work as currently depicted in the game. TOO employment can still be accomplished against waypoint designations, it doesn't have to be an onboard sensors designation. 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2
WobblyFlops Posted January 27, 2022 Posted January 27, 2022 1 hour ago, Swiftwin9s said: TOO employment can still be accomplished against waypoint designations, it doesn't have to be an onboard sensors designation. That's true, but for the dynamic and flexible workflow the guys wanted to utilize pretty much requires a sensor designation. As for real life, I don't see what sort of advantage it would bring over inputting the coordinate into the weapon itself, either in the jet in a dynamic situation or through the DTC when going up against preplanned targets.
Swift. Posted January 28, 2022 Posted January 28, 2022 11 hours ago, WobblyFlops said: That's true, but for the dynamic and flexible workflow the guys wanted to utilize pretty much requires a sensor designation. As for real life, I don't see what sort of advantage it would bring over inputting the coordinate into the weapon itself, either in the jet in a dynamic situation or through the DTC when going up against preplanned targets. IRL I'm thinking CAS situations. Especially once you add VMF into the mix where the target location is automatically stored into a waypoint 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2
Ulukai Posted January 28, 2022 Posted January 28, 2022 (edited) I feel with you! Even with Markpoints, I can not run an effective multible bombing. Single JDAM Bombs don't safe seperatly the different coordinates directly from Targeting Pod and from the HSI Markpoints. Only step by step bombing is possible. Im wondering, that Module is in Release state since last year. I can't believe that an 60 Mio. $, Generation IV Multirole Jet is not able to safe Coordinates. The last few month have been a bit disappointing. I hope this year ED is able to declutter a bit. But still a cool Video Game. Edited January 28, 2022 by Ulukai 1
Limaro Posted April 13, 2022 Author Posted April 13, 2022 2.7.11 still wiping the coordinates Pleaaaaaaaase fix this Windows 11 Pro 64Bit - AMD Ryzen 5800X3D - AMD 6900 XT - 64 GB RAM VPC MongoosT-50CM2 Throttle, VPC WarBRD Base, VPC MongoosT-50CM2 Grip
ED Team BIGNEWY Posted April 26, 2022 ED Team Posted April 26, 2022 Fix should be in the next patch, please wait for change log for confirmation. You will be able to designate using the TDC depress. thanks 1 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Limaro Posted April 28, 2022 Author Posted April 28, 2022 Am 26.4.2022 um 19:10 schrieb BIGNEWY: Fix should be in the next patch, please wait for change log for confirmation. You will be able to designate using the TDC depress. thanks Seams really to work. Thanks a lot 2 Windows 11 Pro 64Bit - AMD Ryzen 5800X3D - AMD 6900 XT - 64 GB RAM VPC MongoosT-50CM2 Throttle, VPC WarBRD Base, VPC MongoosT-50CM2 Grip
ED Team BIGNEWY Posted April 28, 2022 ED Team Posted April 28, 2022 Yes just use tdc depress. No need to undesignate. 1 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Ulukai Posted April 29, 2022 Posted April 29, 2022 I already wrote it in another topic Station 2 3 7 8 hit different targeds with different coords [TOO1] [TOO2] on same Station hit at the same coords even if coordinats are different? Or I make something wrong?
Tholozor Posted April 29, 2022 Posted April 29, 2022 (edited) We'd need to see a track to diagnose if it's a bug or user error. But I think we could probably close this thread now that the clearing problem is resolved, thanks again @BIGNEWY and to the devs. Edited April 29, 2022 by Tholozor REAPER 51 | Tholozor VFA-136 (c.2007): https://www.digitalcombatsimulator.com/en/files/3305981/ Arleigh Burke Destroyer Pack (2020): https://www.digitalcombatsimulator.com/en/files/3313752/
Limaro Posted May 1, 2022 Author Posted May 1, 2022 Am 29.4.2022 um 23:55 schrieb Ulukai: I already wrote it in another topic Station 2 3 7 8 hit different targeds with different coords [TOO1] [TOO2] on same Station hit at the same coords even if coordinats are different? Or I make something wrong? TOO1 and TOO2 are possibilities to store coordinates for the station. However, the one which is selected will be applied for both bombs. when you want to have differnt, after dropping first, switch to other TOO before dropping other. Yeas this thread could be closed. I can't marke anything as solution. However last Hint: TOO now behaves again like very long time ago. You have again to depress to apply the coordinates on station. It does not automatically slave to new positions of FLIR. This is actuall much better and I guess also realistic. Thanks again ED. Windows 11 Pro 64Bit - AMD Ryzen 5800X3D - AMD 6900 XT - 64 GB RAM VPC MongoosT-50CM2 Throttle, VPC WarBRD Base, VPC MongoosT-50CM2 Grip
Ulukai Posted May 2, 2022 Posted May 2, 2022 17 hours ago, Limaro said: TOO1 and TOO2 are possibilities to store coordinates for the station. However, the one which is selected will be applied for both bombs. when you want to have differnt, after dropping first, switch to other TOO before dropping other. Yeas this thread could be closed. I can't marke anything as solution. However last Hint: TOO now behaves again like very long time ago. You have again to depress to apply the coordinates on station. It does not automatically slave to new positions of FLIR. This is actuall much better and I guess also realistic. Thanks again ED. Yeah thanks, meanwhile I realized it by just using one Pylon/Station and testing different ways. Im happy that it works now. I remember i tried a long time ago and it wasnt working at all. I doubted myself.
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