Popular Post Eight Ball Posted January 31, 2022 Popular Post Posted January 31, 2022 (edited) DOWNLOAD Installation: Drop the Combined Farms folder in C:\Users\%username%\Saved Games\DCS\Mods\tech The harvester can be activated using the alarm state (advanced waypoint option) The pickup truck has 2 set of wheels: Edited November 22, 2022 by Eight Ball 38 12 Find The Links To All My Mods And Liveries Here (in the gallery)
ColonelColt Posted January 31, 2022 Posted January 31, 2022 (edited) This is awesome. Is that cropdusting helicopter and truck included in the pack? Or is that the Bell 47 module I've seen kicking around? Edited January 31, 2022 by ColonelColt In DCS the old gods are dead and we pray to the new gods RNG and Fate. It's time to toss the dice.
Ashley1987 Posted January 31, 2022 Posted January 31, 2022 HAHA. This will keep me occupied while I wait for the Apache
phil106ci Posted January 31, 2022 Posted January 31, 2022 looks great !!! that was a joke and now, it's real,good job
Jp57 Posted February 1, 2022 Posted February 1, 2022 Excellent. How to use elint with the huey to carry the cow???
stormrider Posted February 1, 2022 Posted February 1, 2022 It even comes with a Hill Billy, awesome! 1 Banned by cunts.
EagleEye.DCS Posted February 1, 2022 Posted February 1, 2022 exellent work haha I think livestock and agriculture would certainly be amazing, maybe if it can be realized all make helicopter agricultur sprayer. DCS INDONESIA COMMUNITY Garuda virtual Air Wing Official Website | Discord | Facebook | Instagram
kininja Posted February 1, 2022 Posted February 1, 2022 Wow! We asked for it and here it is! Thank you!
Highwayman-Ed Posted February 1, 2022 Posted February 1, 2022 This stuff, is golden with helping to build a living world Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
SMH Posted February 1, 2022 Posted February 1, 2022 (edited) Love this, great work! (How do I slingload the cow?) Never mind got it. Cargos: Moo cow. Edited February 2, 2022 by SMH
Avimimus Posted February 1, 2022 Posted February 1, 2022 (edited) So - is the Ford drivable? Edited February 1, 2022 by Avimimus
SMH Posted February 1, 2022 Posted February 1, 2022 (edited) 1 hour ago, Avimimus said: So - is the Ford drivable? Just tried. It says it is but I couldn't jump into it. Same with the harvester. Still awesome though! (Sorry, I was doing it wrong. Yes it is!) Edited February 2, 2022 by SMH
SMH Posted February 1, 2022 Posted February 1, 2022 (edited) Possible bug: I've got a few Fords going all at once and they seem to be exchanging waypoints randomly. They're doing crazy, unpredictable stuff, which is kind of cool in itself but not what I scripted. I have one set to do donuts in a loop and others set to drive around a road, but the ones on the road start doing circles too. Put a Willy's jeep in there as well but it's acting normally, as scripted. Edited February 1, 2022 by SMH
Eight Ball Posted February 2, 2022 Author Posted February 2, 2022 (edited) 12 hours ago, SMH said: Possible bug: I've got a few Fords going all at once and they seem to be exchanging waypoints randomly. They're doing crazy, unpredictable stuff, which is kind of cool in itself but not what I scripted. I have one set to do donuts in a loop and others set to drive around a road, but the ones on the road start doing circles too. Put a Willy's jeep in there as well but it's acting normally, as scripted. I can't reproduce that issue, mine are following their waypoints as they should. Would you mind sharing that mission so I can have a look? On 1/31/2022 at 10:11 PM, ColonelColt said: Is that cropdusting helicopter and truck included in the pack? No, it's Upuaut Bell-47 Edited February 2, 2022 by Eight Ball Find The Links To All My Mods And Liveries Here (in the gallery)
SMH Posted February 2, 2022 Posted February 2, 2022 (edited) 5 hours ago, Eight Ball said: I can't reproduce that issue, mine are following their waypoints as they should. Would you mind sharing that mission so I can have a look? I just tried to reproduce it in a simpler mission and got some slightly different weird behavior, which the Willy's is now matching exactly, so I don't think it's your bug, it's DCS. More... Seems to have something to do with trying to create loops with Go To Waypoint. I've tried with both Fix Time on and off (for all except the first WP, it won't accept it if no WPs have Fix Time checked). When I loop it explicitly by adding more waypoints it works fine. When I don't, everything except my tight donut loop seems to have the AIs trying to take shortcuts after the first cycle is complete, as if they think they're behind schedule. This is all regardless of whether I'm using stock DCS vehicles or your mod. Sorry about that, this is clearly a DCS issue. Edited February 2, 2022 by SMH
Pappy2 Posted February 11, 2022 Posted February 11, 2022 (edited) ANOTHER GREAT "EIGHT BALL" MOD but I can't find "HAY BALES" in the charges. I have the van, the harvester and the cow, but not the roll of straw. an idea ? Edited February 11, 2022 by Pappy2
Eight Ball Posted February 11, 2022 Author Posted February 11, 2022 47 minutes ago, Pappy2 said: but I can't find "HAY BALES" in the charges. in static object, under structures Find The Links To All My Mods And Liveries Here (in the gallery)
Pappy2 Posted February 11, 2022 Posted February 11, 2022 GREAT, THANK YOU so it is not transportable with the HUEY ?
Eight Ball Posted February 11, 2022 Author Posted February 11, 2022 no, it's just a static object to place in fields Find The Links To All My Mods And Liveries Here (in the gallery)
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