Miro Posted February 17, 2022 Posted February 17, 2022 How to use flares in "panic" mode like AI Hind in atached track? It is really important for me, because compared to Mi-8 where i can launch more flares at once, Mi 24 got really poor countermeasures. panic flare.trk :pilotfly:
AeriaGloria Posted February 18, 2022 Posted February 18, 2022 (edited) 5 hours ago, Miro said: How to use flares in "panic" mode like AI Hind in atached track? It is really important for me, because compared to Mi-8 where i can launch more flares at once, Mi 24 got really poor countermeasures. panic flare.trk 198.01 kB · 2 downloads AI is AI, they don’t have same limitations. Perhaps ED can change AI to conform to our max flare release limits of two flares every 3 seconds, but there is no way for the player or Mi-24P without modified flare setup to have a faster flare release program. We are never going to to get faster then 2 every 3 seconds That being said, we have 192 flares, which is a total of 3.2 minutes of flare use if used constantly. I have found that by releasing them pre emptively, using them a lot I can avoid most Stingers/Strelas/MANPADs with with SA-13 Strela being slightly harder becuase they are faster. All those missiles, including AIM-9M and R-73 have ccm_k0 value of .5. This means they all have same flare resistance, and what only matters is how many flares are in the air during their flight and if you are front aspect or rear aspect, missile has greater chance to decoy if it’s in rear aspect behind you. I also find the EVUs certianly help. The occasional missile still gets through the most pre emptive flare screen, but it’s the best we can do and sometimes you just can’t take risks Edited February 18, 2022 by AeriaGloria 2 2 Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
Dragon1-1 Posted February 28, 2022 Posted February 28, 2022 AFAIK, preemptive flaring is the way to go in a helo, anyway. Your main concern are MANPADS, not jets taking potshots at you with Sidewinders. They can come from anywhere, but don't have seekers as good as larger AAMs do, so a flare program is the most effective. In a fast jet, you usually have enough warning to spot the launch, and more time to react to it, so panic mode is more appropriate.
AeriaGloria Posted February 28, 2022 Posted February 28, 2022 With Petrovich you can also change the programs pretty easily on the fly. If I have a lot of flares and not much time left on station, and know I am doing something dangerous, I will change program to 16 release so I will not be caught between programs as much. The export manual says to change to the 8 (really 6 seconds) second release pattern at higher altitude, I believe 2-3000m AGL. Also I imagine this goes to show the weakness of lone wolf flying that usually happens in DCS. In reality you would have Atleast one wing man, releasing flare ms with you. The MANPAD can only fire at one target, and two people releasing flares at once will put alot of flares in the sky This doesn’t help in DCS, but also look at how genius the flare dispensers are engineered. They point probably 10-20 degrees forward, so the flares travel with you for longer, and they are pointed about 5 degrees up, so the flares don’t fall away so fast. Hopefully the flares are remodeled some day that dispensers like this or the other upward firing dispensers of Soviet craft actually help Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
Dragon1-1 Posted March 2, 2022 Posted March 2, 2022 (edited) If you launch flares from the Su-25T in the active pause mode, at least, they actually do launch such that they fall down in front of you. You just don't notice in flight, because you immediately leave them behind. The effect isn't large, but it already works. As an added bonus, upward-firing dispensers are in the optimal position when turning into the missile for a SAM break, or if you're defending against Sidewinders. Edited March 2, 2022 by Dragon1-1
Nealius Posted March 5, 2022 Posted March 5, 2022 On 2/28/2022 at 3:23 PM, AeriaGloria said: With Petrovich you can also change the programs pretty easily on the fly. Do you know which command switches from flare to chaff? I've figured out all the others but that one doesn't respond to any of my button presses I programmed for Petrovich.
unknown Posted March 5, 2022 Posted March 5, 2022 4 hours ago, Nealius said: Do you know which command switches from flare to chaff? I've figured out all the others but that one doesn't respond to any of my button presses I programmed for Petrovich. You switch between Chaff and Flare with the "petrovich menu down long" command. 1 Modules: KA-50, A-10C, FC3, UH-1H, MI-8MTV2, CA, MIG-21bis, FW-190D9, Bf-109K4, F-86F, MIG-15bis, M-2000C, SA342 Gazelle, AJS-37 Viggen, F/A-18C, F-14, C-101, FW-190A8, F-16C, F-5E, JF-17, SC, Mi-24P Hind, AH-64D Apache, Mirage F1, F-4E Phantom II System: Win 11 Pro 64bit, Ryzen 3800X, 32gb RAM DDR4-3200, PowerColor Radeon RX 6900XT Red Devil ,1 x Samsung SSD 970 EVO Plus 2TB NVMe, 2 x Samsung SSD 2TB + 1TB SATA, MFG Crosswind Rudder Pedals - VIRPIL T-50CM and VIRPIL MongoosT-50 Throttle - HP Reverg G2, using only the latest Open Beta, DCS settings
BMO Posted December 4, 2023 Posted December 4, 2023 it´s so annoying that the hind cant flare ANYTHING after launch. And even with preflaring u get shotdown by manpads, obviously they have no trouble locking you. I dont know if it was always like this, but this is no fun. In the Instant Action Mission "Kodori Storm" you get even briefed that as soon as petrovic calls "missile" you should flare. but they ALWAYS hit.
admiki Posted December 4, 2023 Posted December 4, 2023 (edited) What do you mean you can't flare after launch? Are you saying that it doesn't decoy the missile? In that case, if it's heat seeking missile, drop flares and drop collective. That will reduce your EGT and with flares should be successful in decoying the missile. Edited December 4, 2023 by admiki
AeriaGloria Posted December 4, 2023 Posted December 4, 2023 3 hours ago, BMO said: it´s so annoying that the hind cant flare ANYTHING after launch. And even with preflaring u get shotdown by manpads, obviously they have no trouble locking you. I dont know if it was always like this, but this is no fun. In the Instant Action Mission "Kodori Storm" you get even briefed that as soon as petrovic calls "missile" you should flare. but they ALWAYS hit. In that IA I just flare on approach to MANPAD, and try to fly low and popup to get it before it can get me. You have a lot of flares, I just try to rely on having a lot in the air when missile comes at me. Nice that Petro can flare now also Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
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