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Cowboy's Magic Collection (AI only AEW&C and ISR mods)


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If it helps, the MK46 code is in sim.

Do not know if ED has activated it yet.

But the Admiral tells me you can select the torp type on the ME.

-- Torpedos
--GT_t.WS_t.ship_mk46 ={};
GT_t.WS_t.ship_mk46 = { name = "mk46-torp", display_name = ("Mk46"),};
GT_t.WS_t.ship_mk46.angles = { {math.rad(180), math.rad(-180), math.rad(0), math.rad(90)}, };
GT_t.WS_t.ship_mk46.reference_angle_X = 0
GT_t.WS_t.ship_mk46.reference_angle_Y = 0
GT_t.WS_t.ship_mk46.reference_angle_Z = 0
GT_t.WS_t.ship_mk46.LN = {};
GT_t.WS_t.ship_mk46.LN[1] = {};
GT_t.WS_t.ship_mk46.LN[1].type = 32
GT_t.WS_t.ship_mk46.LN[1].distanceMin = 3000;
GT_t.WS_t.ship_mk46.LN[1].distanceMax = 56000;
GT_t.WS_t.ship_mk46.LN[1].max_trg_alt = 18300;
GT_t.WS_t.ship_mk46.LN[1].reactionTime = 3
GT_t.WS_t.ship_mk46.LN[1].launch_delay = 2;
GT_t.WS_t.ship_mk46.LN[1].max_number_of_missile_channels = 3;
GT_t.WS_t.ship_mk46.LN[1].sensor = {}
set_recursive_metatable(GT_t.WS_t.ship_mk46.LN[1].sensor, GT_t.WSN_t[0])
GT_t.WS_t.ship_mk46.LN[1].PL = {}
GT_t.WS_t.ship_mk46.LN[1].PL[1] = {}
GT_t.WS_t.ship_mk46.LN[1].PL[1].ammo_capacity = 18;
GT_t.WS_t.ship_mk46.LN[1].PL[1].type_ammunition = {4,8,11,398};
GT_t.WS_t.ship_mk46.LN[1].PL[1].reload_time = 1000000;
GT_t.WS_t.ship_mk46.LN[1].BR = { {pos = {0, 0, 0} }, {pos = {0, 0, 0} },{pos = {0, 0, 0} },{pos = {0, 0, 0} },{pos = {0, 0, 0} },{pos = {0, 0, 0} } }
GT_t.WS_t.ship_mk46.LN[1].show_external_missile = true;
--add_launcher(GT_t.WS_t.ship_mk46, GT_t.LN_t.ship_mk46);

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"Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."

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Thanks Cowboy, that was an easy solution and it works fine. I appreciate the Mk45 in game isnt a proper para retard torpedo but the difference between a normal ship launched and para retard isnt great really so this is a nice solution, until we get a handle on the other issues.

I forget to add, you do have to use a JSGME mod to turn the LTF5B into a Mk46 for this to work, removing the _sm on its own and hanging a normal Mk46 from the same pylons does not work, the Mk46 explodes on hitting the water or flies off up into the sky.  The LTF5B is an aerial drop torpedo and that code works when its slung under a Ju88, the Mk46 is, I think, a ship fired torpedo, so the codes are different. 

Conclusions - Stick with the LTF5B arrangement created by Cowboy, removing the _sm and changing the LTF5B edm into a Mk46 does not gain you anything much apart from a very brief image of a full size Mk46 as it drops into the water, its hard to tell the difference between that and the reduced size LTF5B created by Cowboy.  Its cosmetic, nothing more. 

Interesting experiment though, it all helps work out other stuff.   


Edited by crazyeddie
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12 hours ago, Urbi said:

Here is a solution for using the MK-64 from RAZBAM

Thanks for contributing. It appears this solution is essentially an appearance change. The torpedo behavior remains similar to the "unsuitable" WWII variant that I included in the mod release (UNGUIDED airdrop, low level deployment)

I look forward to a solution that combines the air drop mechanics with a guided torpedo. Until then, I am personally sticking with the LTF-5B as it is "clean and simple"

 


Edited by prccowboy
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Have to agree with prccowboy, what we have here is essentially the same weapon but deployable in 2 very different ways, and only one of those ways is available in the game at present.  Thats what he has done, and it works. Trying to replicate an air drop Mk46 isnt possible yet, it will need a new model with the para retard junk on the stern and new code to make it air drop from height, the current code just makes it explode on contact with the water like any other bomb.

I have swapped out the LTF5B with the Mk46 using JSGME but that still works the way prccowboy designed it, so its just cosmetic.  I did try another experiment where I used the Russian FAB250TU painted to look like an Mk46 and that also works, albeit as a free fall para retard bomb, but dropped from a helo it never hits a moving target, so again it's just eye candy. 

An air drop torpedo with para retard will come, I'm sure, then we can hack it pieces !!!!!!!!!!!. 

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I understood what you said Urbi, it wasn't a criticism of your suggestion.  I tried a few things for my own amusement and I'm always happy to read about other peoples ides because we all learn from that. When I have some time to spare I may well try out what you suggest but I have other personal priorities at the moment.  

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10 hours ago, prccowboy said:

Thanks for contributing. It appears this solution is essentially an appearance change. The torpedo behavior remains similar to the "unsuitable" WWII variant that I included in the mod release (UNGUIDED airdrop, low level deployment)

I look forward to a solution that combines the air drop mechanics with a guided torpedo. Until then, I am personally sticking with the LTF-5B as it is "clean and simple"

 

 

Me also.  Rather not mess around too much.

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On 8/30/2022 at 9:51 PM, RustyGunner said:

The plane lost both engines and wings in the missile attack but both propellers kept spinning all the way into the ground.  Seems odd to see propellers spinning with no engines or wings.

 

M-28 Skytruck / An-28 "Cash" has been updated to v1.1.1007; including a "fix" to the damage model to prevent the floating props when the engine is destroyed (among other bug fixes and additions). The update also includes a new livery for the An-28, the Ukrainian Antonov Airlines UR-NTE. The plane was in the news earlier this year, so I included it for anybody wanting to have the livery in one of their scenarios.

Screen_221007_203227.jpg

 

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  • 2 weeks later...
6 hours ago, Geschirre said:

 

looks good. Is that a speculative livery or did you find a proposed design somewhere?

thanks for posting. I always enjoy seeing how people are using the assets (even though I cringe every time I look at that E-7 model - I only see all the flaws in my work)

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It's speculative.  I wanted to create a livery based out of Kadena with the 18th Wing.  I'm working on (long time from now) a scenario involving your P-8 mod coming under attack and then F-15EXs guided by an E-7 fend off a horde of J-11s.  Your work is amazing prccowboy!!!  I appreciate all the excellent mods you have provided us.  I cherish and use them in a lot of my scenarios.  I hope you are taking a well deserved rest after that fantastic M-28/An-28!

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"A plan is a list of things that wont happen"

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3 hours ago, prccowboy said:

looks good. Is that a speculative livery or did you find a proposed design somewhere?

thanks for posting. I always enjoy seeing how people are using the assets (even though I cringe every time I look at that E-7 model - I only see all the flaws in my work)

Ever thought about adding this guy to your stable❓

B-737 IndSP 2.jpg

B-737 IndSP 1.jpg

Special MPA before Poseidon was a twinkle in his daddy's eye. And you could always add this guy as well

B-737 SP 2.webp

Looks downright sinister🤪.

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En 23/7/2022 a las 15:24, prccowboy dijo:

checking interest in the M-28 Skytruck / MC-145 Coyote (and/or the AN-28 / Bryza variants). Post livery requests if you have them.

 

is there any chance of a Venezuelan Army Skin or a template???

 

 

null

uniformes militares del mundo ilustrado - Buscar con Google | Aviones de  combate, Militar, Ilustración militarFAV-Club on Twitter: "#Foto - M28 Skytruck de la Guardia Nacional,  noviembre de 2007. Foto: Carlos Quintero #aviacionmilitar #guardianacional  #m28skytruck #lacarlota #caracas #venezuela https://t.co/sVlhGzRrMc" /  Twitternull

image.jpeg

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9 hours ago, Alacran_ve said:

is there any chance of a Venezuelan Army Skin or a template???

edit: the 2012 livery is one of my favorites

it's on my long list of to-do's, but there are a few options:

1. If you want a "template" you can PM me and I will give you a simple paint kit (note: I haven't updated the "public" paint kit for the 1.1 version changes, but the Venezuelan livery would be on a dash 02 variant which I don't think would be impacted much anyway by the updates)

(or)

2. Maybe one of the other livery artists here will take on the challenge (but I probably have an advantage for camo liveries since I made the 3d source files and UV's which will make the texture matching easier)

(or)

3. wait until I get around to it. this may be hours, days or months depending on when I decide to take a break on pushing around vertices on my current project (I don't know how everyone else does it, but I'm always surprised at how much effort it takes me to make one of these mods)


Edited by prccowboy
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I read that the USAF looks to replace their E-3 with the E-7

Here is the official link to all interested

https://www.boeing.com/defense/e-7-airborne-early-warning-and-control/

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[sIGPIC][/sIGPIC]

LUCKY:pilotfly::joystick:

Computer Specs

CPU: AMD Ryzen 5 2600 6-Core 3.4 GHz| GPU: Nvidia GeForce GTX 1660 6Gb | RAM: 32 GB DDR4 @ 3000 MHz | OS: Win 10 64 bit | HD: 500 Gb SSD

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Are there any decent A-3 models out there? The Skywarrior did a lot of spooky stuff back in the day and even up to the early 90s with VQ-2, and did a lot of testbed, training, and missile support/monitoring stuff too. If I had to think of another spooky AI jet it would be something A-3 based like the EA-3 or RA-3. MAM has a P-3, would be neat if they could add EP-3 bits to it as well.

Even if EWAR isn't fully modeled in DCS they make great assets for missions for escort, intercept, etc. Thanks again to prccowboy for making and supporting your suite of helpful AI mods!

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Heatblur Rivet Counting Squad™

 

VF-11 and VF-31 1988 [WIP]

VF-201 & VF-202 [WIP]

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En 22/10/2022 a las 10:04, prccowboy dijo:

edit: the 2012 livery is one of my favorites

it's on my long list of to-do's, but there are a few options:

1. If you want a "template" you can PM me and I will give you a simple paint kit (note: I haven't updated the "public" paint kit for the 1.1 version changes, but the Venezuelan livery would be on a dash 02 variant which I don't think would be impacted much anyway by the updates)

(or)

2. Maybe one of the other livery artists here will take on the challenge (but I probably have an advantage for camo liveries since I made the 3d source files and UV's which will make the texture matching easier)

(or)

3. wait until I get around to it. this may be hours, days or months depending on when I decide to take a break on pushing around vertices on my current project (I don't know how everyone else does it, but I'm always surprised at how much effort it takes me to make one of these mods)

 

Thanks for the nice mod... ill pm you for the template  and give it a try

 

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On 10/26/2022 at 1:53 PM, LanceCriminal86 said:

Are there any decent A-3 models out there? 

AFAIK, there are a bunch of really good A-3 models "out there." It is a relatively famous and popular airframe that gets a lot of attention. I suspect that someone will acquire a model and port it to DCS at some point. Hopefully, your post will inspire someone to do it sooner than later.

as for me, I've stated before that I mod as an educational hobby to develop new skills and I usually focus on subject matter that nobody else is doing (no point in wasted effort if someone else is already doing it, and probably doing it better than I can do). Usually that means I choose subject matter that I think is lacking in DCS, is less mainstream but also that I want for my own personal use. It also means I start from scratch, and it takes a long time and much effort to make a single mod.

This is my long-winded way of saying I doubt that I will personally take on the A3. I do agree that it would be nice to have, but it probably won't be me doing it.

Here is my current project as an example to illustrate what I said above:

This is what it looked like 3 weeks ago (first shaping of the fuselage in Blender)

Screenshot 2022-10-28 175359.png

 

This is what it looks like today after 3 weeks of effort but still less than 50% complete (in game check to find problems in the UV texture map)

Screen_221028_173047.jpg

BTW, in case anybody is wondering, it's supposed to be a "Mullet"

 


Edited by prccowboy
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Did anybody have TU-214R on their prccowboy bingo card? Not me.  Looks great!!! Super excited to hunt this thing down or escort it.

So far I have P-8 Poseidon and free space for my prrccowboy mod bingo card.  Disclaimer this is not a desired list, but an appreciation for a modder who makes extremely high quality products of very eclectic areas of aviation for all of us to enjoy.  Thank you prccowboy!

 

06z7f94u.jpg

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"A plan is a list of things that wont happen"

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13 minutes ago, Geschirre said:

Did anybody have TU-214R on their prccowboy bingo card?

 

 

lol, next you'll tell me there's a drinking game associated with my mods. I know a few that may have the Tupelov on their cards because I got the idea from some community requests. BTW, @LanceCriminal86 I know I said doubtful to the A-3, but the idea is slowly growing on me. "Never say never again"

Unfortunately, I didn't plan ahead very well. I intended to do a few variants of the 204/214 but I just realized that the 3d mesh that I created so far isn't conducive to shared parts, so I need to rip up the model and redo wings, gear bay, fuselage, etc. (and UV maps, textures, etc.)  😡

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