carmelid Posted December 17, 2008 Posted December 17, 2008 (edited) Cheers guys, great work :thumbup: From my short experience in the IAF I have learned that the very basic flight-school trainings put a strong emphasize on dealing with emergencies. Rigorous studying of a very detailed emergency procedures checklists and extensive training on emergencies are not only the bread and butter of every trainee when studying a new aircraft, but consumes also significant share of the training schedule of experienced pilots. However, I have not seen any reference for handling emergencies in the user manual, nor in the training mission. Knowing how to fly from A to B, being able to launch missiles, and to use correctly the navigation and avionics systems in a sandbox environment is one thing. However, coping with situations such as "left engine fire", RTB with damaged engines or other kinds of critical damage, escaping from vortex ring effect etc., requires a completely different kind of knowledge and skills. Knowing how to deal with the numerous problems that "real life" might throw into your face, must becomes a second nature for a warrior flying a 50M$ machine. IMHO a simulator with such strong emphasize on realism, should not neglect those aspects. Wouldn't it be great if those aspects can be enhanced by providing few more chapters, checklist and training mission? Cheers David Edited December 17, 2008 by carmelid
159th_Viper Posted December 17, 2008 Posted December 17, 2008 Valid Point Indeed :book: Atm the extent of my emergency procedures are governed by the large Red handles on the front of my seat! Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Krippz Posted December 17, 2008 Posted December 17, 2008 Valid point. Maybe this is something that can be implemented into the current training regime at a later time. But in the interim I'm sure someone (e.g. IronHand) would make a training track or two covering the topic. [sIGPIC][/sIGPIC] 64th "Scorpions" Aggressor Squadron Discord: 64th Aggressor Squadron TS: 195.201.110.22
carmelid Posted December 17, 2008 Author Posted December 17, 2008 "large Red handles" LOL... Yes, it's a great relief you can always dump it and start from scratch... But I find flying in non-vanilla conditions a real challenge, and great fun. Besides, think about the diversity of mission opportunities which opens up (give you some challenge to cope with and then bring on the bad guys...) IronHand's work is great, but every 3rd party contribution be it as good as it might be, should be taken as a bonus, and not substitution for a formal documentation.
Acedy Posted December 17, 2008 Posted December 17, 2008 Emergency procedures and checklists are part of the extended flight manual that will be available in print only early next year. [sIGPIC][/sIGPIC] *** SERVMAN SERVER MANAGEMENT MOD V2 FOR DCS:BS V1.0.1 *** *** VERSION FOR FC2 ***
carmelid Posted December 17, 2008 Author Posted December 17, 2008 (edited) Emergency procedures and checklists are part of the extended flight manual that will be available in print only early next year. WHAT? Sorry, that's does not make any sense to me. It's OK to expect customers to pay more for the added value of a printed manual, but its not OK, to prevent those additions from the rest of the customers which choose to make do with the pdf version. As a customer I would definitely expect to have those additions with no extra charge once they are available, just like I expected to "get for free" patches and manual errata. I am sure ED will support it's customers and will not try to force us to spend more in order to get those manual additions. Edited December 17, 2008 by carmelid
rmakowsky Posted December 17, 2008 Posted December 17, 2008 I believe that the extended manual will be available by print early next year but will also replace the current PDF manual. Or you can just jump him with insufficient data.
Fishu Posted December 17, 2008 Posted December 17, 2008 I've been trying to catch some fires on purpose, but a fire always seems to lead to an explosion, regardless of what I do. Has anyone had any success with putting out an engine fire? Basically there's nothing more to do than isolate the engine from the systems (fuel for one..) and wait for the extinguisher to do its work, if succesful.
RSWedge Posted December 17, 2008 Posted December 17, 2008 My current emergency procedure is to grab my ankles and kiss my arse goodbye.
tusler Posted December 17, 2008 Posted December 17, 2008 Generally speaking, anytime you have a fire on an aircraft, you first isolate the fuel from the fire, typically this is done when the "T" handle is activated and fire surpression agent is released to the offending engine or compartment and simultainously the fuel system is shut off if it's and engine fire. The collective is then dropped in a controlled emergency decent to get the thing on the ground where the damages can be properly assessed. In the sim I notice when i am on fire it is because of enemy weapons, this {sam or stinger} missles to a helicopter are almost always fatal if it results in starting a fire. In the NATOPS manual even when going through the proceedures to initially fight a fire it is stated to begin emergency decent to any avaiable landing area. With hydraulics and overspeeds, if the altitude is available to deal with shutting down an engine, or switching the Hyd systems fine, but when you are operating close to ground or tree tops, there is usally only time to try and set it down in one piece. What will be nice is to learn in the new manual of the emergency operating restrictions such as max weight, max speed, manuvering, max weight allowed to still be able to hover on single eng. Density altitude charts and the effect. That is why I will buy the manual when it comes available. If you have any connections, as it sounds you may, if you could get the real 2-1 or whatever the manual is that has the emergency procedures for the real aircraft you could certianly use it in the sim. I have tried but the military did not respond back to me so I have to wait. Ask Jesus for Forgiveness before you takeoff :pilotfly:! PC=Win 10 HP 64 bit, Gigabyte Z390, Intel I5-9600k, 32 gig ram, Nvidia 2060 Super 8gig video. TM HOTAS WARTHOG with Saitek Pedals
carmelid Posted December 17, 2008 Author Posted December 17, 2008 Interesting post :-) and... I do not have connections (no KA-50s in the Israeli service anyway). I think the current Manual is really scratching the surface as long as deep understanding of the aircraft is concerned. I hope further improvements in the documentation will allow us to unleash the full potential of this study sim.
tusler Posted December 17, 2008 Posted December 17, 2008 Interesting post :-) and... I do not have connections (no KA-50s in the Israeli service anyway). I think the current Manual is really scratching the surface as long as deep understanding of the aircraft is concerned. I hope further improvements in the documentation will allow us to unleash the full potential of this study sim. Perhaps you have a connection after all check out this I found http://www.airforceworld.com/heli/eng/ka50.htm "ISRAEL AIRCRAFT Industries is also working on another Russian helicopter, the Ka-50-2 Erdogan ('born to be a fighter'). With Kamov...":music_whistling: Ask Jesus for Forgiveness before you takeoff :pilotfly:! PC=Win 10 HP 64 bit, Gigabyte Z390, Intel I5-9600k, 32 gig ram, Nvidia 2060 Super 8gig video. TM HOTAS WARTHOG with Saitek Pedals
carmelid Posted December 17, 2008 Author Posted December 17, 2008 "ISRAEL AIRCRAFT Industries is also working on another Russian helicopter, the Ka-50-2 Erdogan ('born to be a fighter'). With Kamov...":music_whistling: You got me :thumbup: I give up. Yes, I am aware of the Erdogan project. But we are talking about the KA-50 aren't we :shifty: ??? Actually I have some friends working there (on other projects), but they are all signed on NDAs ya' know. Convincing Matt giving us this enhanced PDF is a joke compared to trying to extract some real flight manuals from those guys...
Stretch Posted November 27, 2011 Posted November 27, 2011 Today I had a main and common hydro failure, limped it back to base without the autopilot, but found myself wondering if there is a way to get the landing gear down ... complete emergency procedures checklists would be wonderful. (Right now the most we get is engine failure/engine fire, which is only a small portion of the many things in the Shark that can break on you...) Tim "Stretch" Morgan 72nd VFW, 617th VFS Other handles: Strikeout (72nd VFW, 15th MEU Realism Unit), RISCfuture (BMS forums) PC and Peripherals: https://pcpartpicker.com/user/RISCfuture/saved/#view=DMp6XL Win10 x64 — BMS — DCS — P3D
WildBillKelsoe Posted November 27, 2011 Posted November 27, 2011 Cheers guys, great work :thumbup: From my short experience in the IAF I have learned that the very basic flight-school trainings put a strong emphasize on dealing with emergencies. Rigorous studying of a very detailed emergency procedures checklists and extensive training on emergencies are not only the bread and butter of every trainee when studying a new aircraft, but consumes also significant share of the training schedule of experienced pilots. However, I have not seen any reference for handling emergencies in the user manual, nor in the training mission. Knowing how to fly from A to B, being able to launch missiles, and to use correctly the navigation and avionics systems in a sandbox environment is one thing. However, coping with situations such as "left engine fire", RTB with damaged engines or other kinds of critical damage, escaping from vortex ring effect etc., requires a completely different kind of knowledge and skills. Knowing how to deal with the numerous problems that "real life" might throw into your face, must becomes a second nature for a warrior flying a 50M$ machine. IMHO a simulator with such strong emphasize on realism, should not neglect those aspects. Wouldn't it be great if those aspects can be enhanced by providing few more chapters, checklist and training mission? Cheers David Shalom man! Having a look into the manual, there is a section for the flight emergencies pertaining to engine, fires, etc.. Just go to page 381/534 in the manual (section 10-45). As for the VRS, a very good in-depth study was thrown to me exactly by PeterP in my own inquiry thread here In general to correct VRS, you need to be above 60KIAs on the speed, and you need to be higher than 100 feet AGL for the speeding up to occur. Don't increase the collective, but rather make an immense for'ard momentum to gain that speed. Let us know if you got more questions! Best Regards, N_O AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
Bucic Posted November 28, 2011 Posted November 28, 2011 (edited) What are you talking about? The extended manual is available for download from the official website. forums.eagle.ru/showthread.php?t=63018 Edited November 28, 2011 by Bucic F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
Bucic Posted November 28, 2011 Posted November 28, 2011 Necromancer :D F-5E simpit cockpit dimensions and flight controls Kill the Bloom - shader glow mod Poor audio Doppler effect in DCS [bug] Trees - huge performance hit especially up close
WildBillKelsoe Posted November 28, 2011 Posted November 28, 2011 The original post is from 2008 HAHAHAHA!!! Indeed :doh: AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
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