Lekaa Posted January 24, 2023 Posted January 24, 2023 (edited) Thank you for the guide @Floyd1212 Edited July 15, 2024 by Lekaa
skypickle Posted February 2, 2023 Posted February 2, 2023 I find that simply turning up the brightness of the in game mfds via the knobs/switches achieves almost the same thing-readable exported mfds, blinding in game mfds. But I’ve seen some people’s screens where the bottom third of the screen image has been amputated. How do they do that? 4930K @ 4.5, 32g ram, TitanPascal
skypickle Posted February 5, 2023 Posted February 5, 2023 Also I can use display properties to boost brightness of each monitor-that allows keeping on screen mfds at less than blinding brightness. 4930K @ 4.5, 32g ram, TitanPascal
RafaPolit Posted February 11, 2023 Posted February 11, 2023 On 5/1/2022 at 12:54 PM, Floyd1212 said: I spent some time working on this yesterday and got a fix I am mostly happy with. I came here to write up a post, but found this thread, so I will post it here. The solution I am using is to use ReShade to adjust brightness/contrast/gamma on the exported region of my displays only, without effecting the rest of the game's rendered regions. To accomplish this, you need to use a UIMask in ReShade, which then applies the shaders to the "masked" regions only. (More on this later.)... I wanted to extend my huge thanks to this post! Really changed my experience. It even works for night missions, I created a couple of profiles with different values for white point and gamma and I shift through them quickly depending on the scenario. This is a game changer if you have external MFDs. Big thanks again! Rafa. I'm Dragon in the Multiplayer servers.
chumpeagle Posted April 11, 2023 Posted April 11, 2023 I've been having the same problem on the Harrier and this is much better having followed the UIMask advice with Reshade. It's a shame as to get the "greenscreen" sensors looking correct I have had to adjust in a way that makes things like moving map a bit washed out, but I will take that any day. i7-13700k | nVidia 3080 Ti | 64GB RAM VKB MCG Ultimate stick with old Sidewinder FFB2 as well | Warthog Throttle | TrackIR FC3 | F/A-18C | F-5e | Harrier | KA-50 | Spitfire
TAIPAN_ Posted April 27, 2023 Posted April 27, 2023 On 5/2/2022 at 3:54 AM, Floyd1212 said: I spent some time working on this yesterday and got a fix I am mostly happy with. I came here to write up a post, but found this thread, so I will post it here. The solution I am using is to use ReShade to adjust brightness/contrast/gamma on the exported region of my displays only, without effecting the rest of the game's rendered regions. To accomplish this, you need to use a UIMask in ReShade, which then applies the shaders to the "masked" regions only. (More on this later.) Follow this tutorial for how to install and setup ReShade. (You can choose to use the shader settings he is showing or not, that's up to you.) The next step is to create a "mask" for the regions of the screen you want to make adjustments to. This feature is normally designed to mask elements of the user interface in a game that you don't want to change the look of, like maybe the minimap at the bottom of the screen, or the health bar, etc., but in this case we want to mask the majority of the screen from being effected, exposing only our display export regions to effect those. Take a screenshot of your game with your display exports, and open it in your favorite image editing program. Fill in everything white, except for the display export regions, which you fill in black. The shader effects we apply will only effect the regions of the screen that are black. Save that black-and-white image as "UIMask.png". <-- very important nullHere is my setup with two exported displays, and what the corresponding UIMask.png looks like: Save your UIMask.png file to the location on your machine where ReShade is expecting to find it. This is within the DCS install folder, equivalent to: G:\Eagle Dynamics\DCS World OpenBeta\bin\reshade-shaders\Textures\UIMask.png Now open the ReShade controls after launching DCS, and enable the 4 shaders highlighted in the red box, and reorder them by dragging them so they are in the order shown below. ReShade will process the "Tonemap" and "Levels" shaders only to the areas specified by our mask. You now have real-time sliders for Black Point, White Point, and Gamma that you can adjust to tweak your external displays to suit your needs (red arrows). It needs to be said, however, that this is not a complete solution for night missions. You will still have a problem with the displays in the cockpit getting super washed out before you have anything usable on your export displays. It does help a little, but you will still be blinded by the in-cockpit displays. ED, please fix this! In the meantime, this may help... Thanks - this solved my issue with the dark Winwing MFD screens! I had to make two different presets, one for "green" MFDs and one for black & white like the A10C. The B&W type MFDs need alot less changed. Pimax Crystal VR & Simpit User | Ryzen CPU & Nvidia RTX GPU | Some of my mods
Eisprinzessin Posted April 27, 2023 Posted April 27, 2023 (edited) Am 1.5.2022 um 19:54 schrieb Floyd1212: Take a screenshot of your game with your display exports Thanks for the Tutorial. But how do i make such a screenshot with the MFD in the same screen? Edited April 27, 2023 by Eisprinzessin Specs: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz, RAM 128 GB, Win11 Home, RTX3080Ti
Floyd1212 Posted April 27, 2023 Posted April 27, 2023 The PrtScrn button works for me. I guess this is the default key for taking screenshots in DCS? It will put them in your [user]\Saved Games\DCS.openbeta\ScreenShots folder
Eisprinzessin Posted April 27, 2023 Posted April 27, 2023 Okay, i try. I thought thats a normal Screenshot from the gaming monitor without mfd... Specs: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz, RAM 128 GB, Win11 Home, RTX3080Ti
Shaftoe62 Posted April 30, 2023 Posted April 30, 2023 If found that the aircraft- and pilot/cpg exported MFD's are very dark like you said. But the generic left and right MFD's are as you would expect. So I only use these.
TAIPAN_ Posted May 1, 2023 Posted May 1, 2023 On 4/28/2023 at 2:14 AM, Eisprinzessin said: Thanks for the Tutorial. But how do i make such a screenshot with the MFD in the same screen? Screenshots already include your exported MFDs, in fact you can't take a screenshot without them unless you crop them off. Pimax Crystal VR & Simpit User | Ryzen CPU & Nvidia RTX GPU | Some of my mods
Eisprinzessin Posted May 1, 2023 Posted May 1, 2023 Yes, tried and saw ist. Job is done, MFDs look amazing now. Thanks to all. 1 Specs: 12th Gen Intel(R) Core(TM) i9-12900K 3.20 GHz, RAM 128 GB, Win11 Home, RTX3080Ti
AstroEma Posted June 23, 2023 Posted June 23, 2023 Sorry to revive this old thread but wondering how do I create this for different aircrafts? Do I have to put in and out of the folder different UI Masks every time I change the plane, since it needs to be called UIMask.png ? Kaby Lake @ 4.6Ghz - Gigabyte Z170-D3H - 16Gb DDR4 - Gigabyte GTX 1080 G1 OC - Samsung EVO 250Gb SSD - Seagate 1 Tb HDD - HTC Vive - Rift CV1
Floyd1212 Posted June 24, 2023 Posted June 24, 2023 I’m afraid I don’t have an answer for you on that. I only fly the Apache, so have never run across the problem. You might have to ask around in the ReShade forums or subreddit. 1
TAIPAN_ Posted June 25, 2023 Posted June 25, 2023 On 6/23/2023 at 11:58 AM, AstroEma said: Sorry to revive this old thread but wondering how do I create this for different aircrafts? Do I have to put in and out of the folder different UI Masks every time I change the plane, since it needs to be called UIMask.png ? For me it works for all planes, since all the UIMask is doing is delineating where your main monitor ends and your MFDs start. Assuming that you never change the resolution when switching planes. 1 Pimax Crystal VR & Simpit User | Ryzen CPU & Nvidia RTX GPU | Some of my mods
AstroEma Posted June 25, 2023 Posted June 25, 2023 Thanks! It should be all good! I tried it out and works so well! Kaby Lake @ 4.6Ghz - Gigabyte Z170-D3H - 16Gb DDR4 - Gigabyte GTX 1080 G1 OC - Samsung EVO 250Gb SSD - Seagate 1 Tb HDD - HTC Vive - Rift CV1
RickJamesBish Posted March 9, 2024 Posted March 9, 2024 This worked great. I used it only for making my WinWing MFD display brighter, no other effects. I notice a slight jitter and even some minor shadow flickering that I do not get when running without it. Any ideas on what I might check? RTX 4090 / i7-13700k / 64GB / all drivers are M.2.
Aronis Posted March 21, 2024 Posted March 21, 2024 Man< I wish I read this before buy the displays LOL. Not being able to see the Target Pod image on the mini display is very dissappointing. Mike
Devrim Posted March 21, 2024 Author Posted March 21, 2024 Is this bug still there? Intel i7-14700@5.6GHz | MSI RTX4080 SuperSuprimX | Corsair V. 64GB@6400MHz. | Samsung 1TB 990 PRO SSD (Win10Homex64) Samsung G5 32" + Samsung 18" + 2x8"TFT Displays | TM Warthog Stick w/AVA Base | VPC MongoosT-50CM3 Throttle | TM MFD Cougars | Logitech G13, G230, G510, PZ55 & Farming Sim Panel | TIR5 & M.Quest3 VR >>MY MODS<< | Discord: Devrim#1068
jonsky7 Posted March 21, 2024 Posted March 21, 2024 31 minutes ago, Devrim said: Is this bug still there? I'm sure it been there since like DCS 2.0 when they updated the graphics engine or something.
Hammer1-1 Posted March 22, 2024 Posted March 22, 2024 (edited) its still bugged. this whole reshade thing hasnt worked for me,s o Ive to wait for a fix myself. Edited March 22, 2024 by Hammer1-1 Intel 13900k @ 5.8ghz | 64gb GSkill Trident Z | MSI z790 Meg ACE | Zotac RTX4090 | Asus 1000w psu | Slaw RX Viper 2 pedals | VPForce Rhino/VKB MCE Ultimate + STECS Mk2 MAX / Virpil MongoosT50+ MongoosT50CM | Virpil TCS+/ AH64D grip/custom AH64D TEDAC | Samsung Odyssey G9 + Odyssey Ark | Next Level Racing Flight Seat Pro | WinWing F-18 MIPS | No more VR for this pilot. My wallpaper and skins On today's episode of "Did You Know", Cessna Skyhawk crashes into cemetery; over 800 found dead as workers keep digging.
BaD CrC Posted March 27, 2024 Posted March 27, 2024 This issue indeed has been here since the release of Black Shark 1 in 2009 as far as I remember But at that time, very few people were exporting displays so I guess it wasn't really high on ED's list. Now multi screens and exports are becoming a bit more frequent with off the shelves solutions available like Winwing MFDs, I would love to see ED take this into account without letting us doing some crazy level wizardry DIY. It is specially problematic with the TADS or the SHKVAL (don't know for fixed wings but I guess that's the same). AH-64 exported TADS is almost unusable in IR mode no matter the brightness and contrast. Moving map is dark but still alright to use. Problem at night is when you are cranking up like crazy brightness for your exported displays, your in game cockpit's MFDs are burning your retinas. 4 https://www.blacksharkden.com http://discord.gg/blacksharkden
jenx Posted April 13, 2024 Posted April 13, 2024 Thanks for this one. I can now use the external display and see the TADS image in detail Duo Core E8500, 8 GB ram, Win 7, GTX 260, TH2Go, 3x 22in LG W2252TQ monitors, Hotas cougar, TrackIR4, Buttkicker
Wostg Posted July 14, 2024 Posted July 14, 2024 Quick sense check please - I feel like this is doing better for itself without the shader now? I can think of nothing heavier than an airplane I can think of no greater conglomerate of steel and metal I can think of nothing less likely to fly
Hammer1-1 Posted October 10, 2024 Posted October 10, 2024 (edited) On 3/27/2024 at 3:28 PM, BaD CrC said: This issue indeed has been here since the release of Black Shark 1 in 2009 as far as I remember But at that time, very few people were exporting displays so I guess it wasn't really high on ED's list. Now multi screens and exports are becoming a bit more frequent with off the shelves solutions available like Winwing MFDs, I would love to see ED take this into account without letting us doing some crazy level wizardry DIY. It is specially problematic with the TADS or the SHKVAL (don't know for fixed wings but I guess that's the same). AH-64 exported TADS is almost unusable in IR mode no matter the brightness and contrast. Moving map is dark but still alright to use. Problem at night is when you are cranking up like crazy brightness for your exported displays, your in game cockpit's MFDs are burning your retinas. I dont know about you, but my TADS export looks good. Granted the resolution of the monitor isnt greater than 600x800, but the actual monitors in these aircraft dont have to be high definition LCD. Unless someone knows better, Im fairly certain there isnt an aircraft out there that has resolution beyond 1080p. And to be fair, 1080p was high tech resolution back when the majority of these aircraft came online and NASA wasnt even using that to watch recorded shuttle launches. Some people really dont appreciate just how cheap the US govt can be. Edited October 10, 2024 by Hammer1-1 Intel 13900k @ 5.8ghz | 64gb GSkill Trident Z | MSI z790 Meg ACE | Zotac RTX4090 | Asus 1000w psu | Slaw RX Viper 2 pedals | VPForce Rhino/VKB MCE Ultimate + STECS Mk2 MAX / Virpil MongoosT50+ MongoosT50CM | Virpil TCS+/ AH64D grip/custom AH64D TEDAC | Samsung Odyssey G9 + Odyssey Ark | Next Level Racing Flight Seat Pro | WinWing F-18 MIPS | No more VR for this pilot. My wallpaper and skins On today's episode of "Did You Know", Cessna Skyhawk crashes into cemetery; over 800 found dead as workers keep digging.
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