llOPPOTATOll Posted April 30, 2022 Posted April 30, 2022 (edited) 5 hours ago, Furiz said: AD2 is the fuze activation upon impact, so if it is 0 it will detonate immediately as it impacts the target, if you set it to 4 sec it will detonate 4 seconds after it hits. This is modeled incorrectly, AD2 is not a function delay. Instead AD2 is used when a category 1 munition is selected and NSTL or TAIL is the selected fuzing option. If else, AD1 is used. C2 is used for munitions that need an Arming delay and a burst altitude. Edited April 30, 2022 by llOPPOTATOll 1
Furiz Posted April 30, 2022 Posted April 30, 2022 5 minutes ago, llOPPOTATOll said: This is incorrect, AD2 is not a function delay. Instead AD2 is used when a category 1 munition is selected and NSTL or TAIL is the selected fuzing option. If else, AD1 is used. C2 is used for munitions that need an Arming delay and a burst altitude. Don't know where you got that info about C1 AD and AD2, wags explained it in the video at 2:53, The C2 makes sense if its for the burst attitude.
llOPPOTATOll Posted April 30, 2022 Author Posted April 30, 2022 (edited) The newly implemented AD1 and AD2 in the SMS control page is implemented wrong. In DCS they seem to adjust the delay until the bomb explodes after impact which is a function delay. They should instead be used to set the bomb arming delay from the bomb into the jet so the aircraft can give proper HUD cues. Adjusting the settings in the SMS CNTL page should not adjust the actual weapon parameters. You are supposed to enter the parameters to match what is setup on the bomb itself. AD2 is used when a Category I munition is selected and the fuzing option is TAIL or NSTL. If that is not the case AD1 is used. Category 1 munitions include: MK-82 AIR MK-82 Mk-82 Snakeye Mk-84 AIR Mk-84 GBU-10 GBU-12 BDU-33 Edited April 30, 2022 by llOPPOTATOll 1
ED Team NineLine Posted April 30, 2022 ED Team Posted April 30, 2022 This is how it is for now, we plan further improvements as this feature expands. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
llOPPOTATOll Posted April 30, 2022 Author Posted April 30, 2022 Why does AD2 change the function delay? Im not aware of any documentation that says thats what its for
ED Team NineLine Posted April 30, 2022 ED Team Posted April 30, 2022 If you have proof otherwise feel free to PM to me Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
llOPPOTATOll Posted April 30, 2022 Author Posted April 30, 2022 If you have proof otherwise feel free to PM to me Will do
llOPPOTATOll Posted April 30, 2022 Author Posted April 30, 2022 1 hour ago, NineLine said: If you have proof otherwise feel free to PM to me Do you prefer discord or forums?
Frederf Posted May 1, 2022 Posted May 1, 2022 (edited) Category 1 - Weapons with two arming delay values for fuzes, e.g. Mk 82, GBU-12 Category 2 - Weapons with arming delay and height of function burst, e.g. CBU-87 or Rockeye II (FMU-140) Category 3 - Weapons with burst delay and desired height of opening, e.g. CBU-52, CBU-58 (timed opening, dunno if these ever had radio proximity) Category 4 - Weapons with a primary burst delay, option delay, and desired height of opening, e.g. Rockeye II (Mk 339) Almost everything is going to be C1 or C2 in DCS. C3 and C4 are time-based CBUs which are largely antiquated. The settings entered on the CTRL page would have no effect on the actual performance of the weapons. They are there to inform the airplane for weapon aiming and safe separation guidance only. LADD is a special form of CCRP for low altitude drogue delivery. It's mostly the same except there are a few more symbols to help you do the delivery maneuvers. Pull-up Range (PR), Time Of Flight (TOF), and Minimum Release Altitude (MRA) would be prepared details based on ballistics, winds, and safe separation respectively. It's a special very rigid type of delivery for special weapons within narrow constraints. Edited May 1, 2022 by Frederf 1 1
Frederf Posted May 1, 2022 Posted May 1, 2022 Indeed AD/AD2 is for the two arming delay times associated with the nose and tail fuze on a category 1 weapon. For NSTL or TAIL selections the summary time (time shown on SMS outside of CTRL page) will reflect the AD2 entry, otherwise AD time value is shown. Function delay is not represented by these times. The difference between instant at 120ms delayed detonation for example has no bearing on aiming, safe separation, fuze clearance, etc. and so the airplane doesn't really concern itself with that weapon property. Refer -34, Stores Management Subsystem, Air-to-Ground Mode Pages 1
ED Team NineLine Posted May 1, 2022 ED Team Posted May 1, 2022 As stated, it is WIP. I have passed along references that have been sent to me, thanks all. 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
CZQS Posted May 1, 2022 Posted May 1, 2022 16 hours ago, Frederf said: 类别 1 - 具有两个引信延迟值的武器,例如 Mk 82、GBU-12 第 2 类 - 具有布防延迟和功能爆发高度的武器,例如 CBU-87 或 Rockeye II (FMU-140) 第 3 类 - 具有爆发延迟和所需开场高度的武器,例如 CBU-52、CBU-58(定时开场,不知道这些武器是否有无线电接近度) 第 4 类 - 具有主要爆发延迟、选项延迟和所需开启高度的武器,例如 Rockeye II (Mk 339) DCS 中几乎所有内容都将是 C1 或 C2。C3 和 C4 是基于时间的 CBU,它们在很大程度上已经过时了。在 CTRL 页面上输入的设置不会影响武器的实际性能。他们在那里只通知飞机进行武器瞄准和安全分离指导。 LADD 是一种用于低空锥套输送的特殊形式的 CCRP。除了有更多的符号可以帮助您进行交付操作之外,它几乎是相同的。上拉范围 (PR)、飞行时间 (TOF) 和最小释放高度 (MRA) 将分别根据弹道、风和安全间隔准备详细信息。这是一种特殊的非常严格的交付方式,适用于在狭窄限制内的特殊武器。 thanks.
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