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Posted
On 7/17/2022 at 7:17 PM, Roller25 said:

....is it possible to have the Hornet changed to force based on G load atleast? At the moment it seems that it is speed based...

I just imagined myself smacking my Warthog around... with both hamfists from time to time.  I'd give it about 2 weeks before ripping the grip off.

Yep, it would be nice to have some custom made, full scale center stick with forces controlled by flight parameters + normal increasing torsion around the stops.

Sure, the forces can be scaled down to accommodate our flimsy joysticks.  

Posted
1 hour ago, NineLine said:

Sadly FFB are not common enough right now to justify the development time, I hope this changes in the future.

A Chicken-and-the-egg argument could be made here. Not a lot of FFB exists because it's not widely supported.

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Posted
2 hours ago, NineLine said:

Sadly FFB are not common enough right now to justify the development time, I hope this changes in the future.

But it most definitely is gaining traction. The Rhino FFB stick has many orders in queue, not to mention the DIY builds (which I have). Not long now and I think FFB users will be making more and more requests for support from ED.

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Posted
5 hours ago, Swift. said:

A Chicken-and-the-egg argument could be made here. Not a lot of FFB exists because it's not widely supported.

No, I don't agree with that, Microsoft had a choke hold on them for a while, but has since expired, I am hoping that will increased the desire for companies to make them, and soon as a new one comes out, I am sure we will work on supporting it.

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Posted

The VPforce Rhino is that stick we've all been waiting for. It already has a healthy line up of orders and IMO will set the bar for others to follow.

Posted

Does the Hornet even have FFB? From what I know, the only time its center moves is when emergency trim is on. FBW aircraft, and even ones with classic hydraulic controls, don't have the same kind of feedback the ones with direct mechanical connections do (which is why stick shakers are often implemented).

Posted (edited)

Its more about realistic application of force to the stick for the Hornet. Force vs stick deflection should be based on g load for the Hornet afaik. At the moment, it seems like it is based on airspeed. 

Edited by Roller25
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Posted
No, I don't agree with that, Microsoft had a choke hold on them for a while, but has since expired, I am hoping that will increased the desire for companies to make them, and soon as a new one comes out, I am sure we will work on supporting it.


There is a new base around which is slowly but steadily bringing back ffb users.
I think some efforts could be done to improve ffb experience in dcs

ac1e1d5255aa89bbb004f989e3b8dfd3.jpg
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Posted
4 hours ago, VirusAM said:

 


There is a new base around which is slowly but steadily bringing back ffb users.
I think some efforts could be done to improve ffb experience in dcs

ac1e1d5255aa89bbb004f989e3b8dfd3.jpg

 

You must have long arms to be able to reach your beer down there. 😊 

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Posted
On 8/29/2022 at 10:46 AM, NineLine said:

No, I don't agree with that, Microsoft had a choke hold on them for a while, but has since expired, I am hoping that will increased the desire for companies to make them, and soon as a new one comes out, I am sure we will work on supporting it.

Any chance we could make a request to the dev team to just switch the Hornet FFB from airspeed based to g-load?

That's all we need for the Hornet. We don't need any of the other fake effects.

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