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Posted
Vegetation doesn't look Central European imho and the buildings to the right give of a bit of an South-East Asian vibe if you ask me...
I'll have another look at the video. I didn't want to get my hopes up, as I want you to be right!

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  • 1 month later...
Posted

:bump: for freedom.

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Posted

Anyone catch the F-100 Dev Blog on YouTube? Makes this map all the more needed.

 

 

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AVIONICS: ASUS BTF TUF MB, INTEL i9 RAPTORLAKE 24 CORE, 48GB PATRIOT VIPER TUF 6600MHz, 16GB ASUS TUF RTX 4070ti SUPER, ASUS TUF 1000w PSU
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  • 2 weeks later...
Posted (edited)

I would really like to make missions based on the 1979 border war with China. They need to add some more appropriate Chinese assets to the sim too. It's also interesting to contemplate how the USSR and US would react to this.

Edited by smoking_ace420
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Posted

Does my map suggestion cover this? If it does then yeah weed have even more reason to have it 

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  • 3 months later...
  • 2 weeks later...
Posted

I think the Vietnam Map will have to be more like this coverage, at least to begin with.  The area inside of the blue boundary being the area of interest, area of highest detail.  The F-105s primarily flew out of Takhli AB and Korat AB from about 1965 to 1970.  I think they were phased out by F-4E's in about 1970?  It's about 480nm from Takhli AB to "Thud Ridge".  KC-135A (not KC-135Rs) tanker tracks stretched roughly along the magenta line from northern Thailand to over Laos.  However, if ED chooses to make the Vietnam Map initially South Vietnam, Cambodia and southern Laos, including Dixie Station, I'm okay with that, too.

Initial Vietnam Map.jpg

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  • NineLine changed the title to Vietnam Wishlist Thread
  • 3 months later...
Posted

I think I heard an explanation that a Vietnam map cannot be done until technology advances more.  Something about not currently being able to properly do a multi-layer forest canopy.  Why not do an interim Vietnam Map (circa 1965 to 1972) with a forest canopy similar to that in the mountains of the Caucasus map and texture the forest floor to look like lower canopy.  The interim map could be primarily for jets, not 'slow and low' helos and ground vehicles.   Doesn't mean they can't fly on the map, they just might not have the best scenery at their level.  But something is better than nothing.  The main thing would be to have the 7 detailed air bases as shown on my pictured map above and a detailed Hanoi area and coastal flatlands areas.  Then as technology improves, sell a version 2 of the map.  Can it be at least considered to make us an interim Vietnam map to somewhat coincide with whenever Grinnelli's F-100D is ready?

Posted
56 minutes ago, Andrew8604 said:

Why not do an interim Vietnam Map (circa 1965 to 1972) with a forest canopy similar to that in the mountains of the Caucasus map and texture the forest floor to look like lower canopy.  The interim map could be primarily for jets, not 'slow and low' helos and ground vehicles.   Doesn't mean they can't fly on the map, they just might not have the best scenery at their level.  But something is better than nothing.  The main thing would be to have the 7 detailed air bases as shown on my pictured map above and a detailed Hanoi area and coastal flatlands areas.  Then as technology improves, sell a version 2 of the map.

I'm pretty sure they won't go that way.

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Posted (edited)

Yeah I don´t think so either. But I don´t realy understand why the jungle should be a valid reason not to do a vietnam map. Vietnam is not only jungle. And the trees of the Mariannas map would serve well enough for me. You could improve those jungle areas later on, but in the meantime we could fly hundrets of combat sorties in this iconic conflict, where airmenship was way more important than in a F35 or even in not so modern jets like Viper and Hornet. And the vegetation is only a small portion of the work that has to be done for a living, breathing south east asia theatre. We need a ton of assets, weapons, visual effects, some additional modules (F4B, F100, F105, A4, A7, midway and kitty hawk classes) which are partly already in development. But it would be a good start to just make the map with its geographically landmarks, rivers, cities, roads, TRAILS and so on. To populate this with forrests like on caucasus and mariannas wouldn´t be a gamebreaker for me. Someone should just make it happen. 

Edited by OmasRachE
Posted

Marianas is a TINY geographical area and is definitely a high performance hit map (i.e. framerates are likely to be lower than with other maps).  That's where the trees come in.  Try and put those trees across the square miles you'd need for Vietnam and it will have computers melting everywhere.

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Posted
Am 8.11.2025 um 00:55 schrieb rob10:

Marianas is a TINY geographical area and is definitely a high performance hit map (i.e. framerates are likely to be lower than with other maps).  That's where the trees come in.  Try and put those trees across the square miles you'd need for Vietnam and it will have computers melting everywhere.

That doesn´t need to be the case. Think about it. If you´re high enough, you don´t need that highly detailed trees and if you are flying close to the cround, for example in the UH-1 you don´t need that much of render distance. When I fly over Mariannes with my UH-1 I barely see the edge of the island I am flying over. And at the end I can turn down the graphic settings, like I did, when CW Germany fist came out. 

Posted
On 11/10/2025 at 7:31 AM, OmasRachE said:

That doesn´t need to be the case. Think about it. If you´re high enough, you don´t need that highly detailed trees and if you are flying close to the cround, for example in the UH-1 you don´t need that much of render distance. When I fly over Mariannes with my UH-1 I barely see the edge of the island I am flying over. And at the end I can turn down the graphic settings, like I did, when CW Germany fist came out. 

I think you underestimate the work involved in doing what you're asking for.  There already is differences in how detailed things are based on distance.  And down low in a jet over Marianas (i.e. you're not seeing as far) is where the biggest performance hit is, so just reducing it if you're high doesn't help.  And that's great (and the appropriate solution) to turn your settings down but most of the DCS player base doesn't see it that way and will freak out if they have to do that.

As another example IIRC Kola only has deciduous trees (no evergreens) because Orbx couldn't find a way to do evergreens without destroying performance (and even the deciduous they had a struggle).

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Posted


Vietnam is coming, somewhere in time. They said so. Let's see what Vulkan bring to the table first. And let's talk then.
And for that horrible idea of a high altitude map not for helicopters... NO! ED would never go that route, because it would be a completely waste of time, and double the work or more, when they would have to do it again. (What would be the point anyway. Fly up high in a mediocreap so one can just LARP around?)

Cheers!

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Posted
18 hours ago, MAXsenna said:


Vietnam is coming, somewhere in time. They said so. Let's see what Vulkan bring to the table first. And let's talk then.
And for that horrible idea of a high altitude map not for helicopters... NO! ED would never go that route, because it would be a completely waste of time, and double the work or more, when they would have to do it again. (What would be the point anyway. Fly up high in a mediocreap so one can just LARP around?)

Cheers!

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Yup, since Vietnam was known as and essentially is the 'helicopter war' birthplace.

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