Delta53 Posted January 1, 2009 Posted January 1, 2009 Just to throw a question out there [that might already have been addressed]. How about throwing in a tank expansion. So far, from what I have seen in the terrain and overall design of the engine would just offer itself for a battle simulator. Just imagine you have helicopters, tanks and fixed wing all battling it out online. I might be ahead of my time here and we might not be at a level where this can be accomplished to a level needed for a sim like BS.
CAT_101st Posted January 2, 2009 Posted January 2, 2009 I think it is a great idea. I would love to be sitting on the edge of the woods in a Vulcun trying to shoot you all down ;) Home built PC Win 10 Pro 64bit, MB ASUS Z170 WS, 6700K, EVGA 1080Ti Hybrid, 32GB DDR4 3200, Thermaltake 120x360 RAD, Custom built A-10C sim pit, TM WARTHOG HOTAS, Cougar MFD's, 3D printed UFC and Saitek rudders. HTC VIVE VR. https://digitalcombatmercenaries.enjin.com/
Coolhnd1 Posted January 2, 2009 Posted January 2, 2009 It would probably require a completely new engine. I know of only one game that combines air and ground first person combat and that's an MMOG. But yes, that would be cool. -- CoolHand
Zembla Posted January 2, 2009 Posted January 2, 2009 It would probably require a completely new engine. I know of only one game that combines air and ground first person combat and that's an MMOG. But yes, that would be cool. World War Two Online? Or do you mean Aces High? Or Warbirds? Also Armed Assault and Battlefield have it, not to mention Operation Flashpoint. None really makes operating the different vehicles that authentic. I think the game would suffer from it. And even then, most programming focus I think can be best aimed at producing other true-to-life recreations such as the Black Shark. Anything 's possible, but it would take a lot of time to get it to the level you're hoping :) And if released without getting to that level, it would just be the odd one out, and it would stand out as such. -Z [sigpic][/sigpic] I aaaaaam ... a banana!
104th_Crunch Posted January 2, 2009 Posted January 2, 2009 Can we a have freakin jet first for DCS :)
agamemnon_b5 Posted January 2, 2009 Posted January 2, 2009 Jet sims are over rated :smilewink: All kidding aside, we've had enough jet sims. I say more helicopters!!! 1 [sIGPIC][/sIGPIC]
Rhino4 Posted January 2, 2009 Posted January 2, 2009 We've had enough helicopter sims. I say more jets!!! ...all kidding aside, I would love to have tanks and such added, but I doubt that it's possible/feasible/likely/ever-going-to-happen...Maybe if ED got together with the people from steel beasts... 1
Coolhnd1 Posted January 2, 2009 Posted January 2, 2009 World War Two Online? Or do you mean Aces High? Or Warbirds? Also Armed Assault and Battlefield have it, not to mention Operation Flashpoint. None really makes operating the different vehicles that authentic. I think the game would suffer from it. And even then, most programming focus I think can be best aimed at producing other true-to-life recreations such as the Black Shark. Anything 's possible, but it would take a lot of time to get it to the level you're hoping :) And if released without getting to that level, it would just be the odd one out, and it would stand out as such. -Z I was thinking about WWIIOnline. I forgot about Armed Assault and those types of games although the limited geography of those sims tends to de-emphasize the air aspects. I really do enjoy a game like WWIIOnline and the combined arms aspects. Nothing like getting a bunch of guys together to assault a town in the Zeelands using the Navy, army, and air force. I've been playing that game since it came out in 2001. -- CoolHand
Weta43 Posted January 2, 2009 Posted January 2, 2009 I'd like to see it happen someday - even if an outside party were to develop the ground vehicles and submit them to ED for acceptance. I'm guessing the engine could deal with it as it is (if people accept the current LOD) - a ground vehicle is just a plane that's stuck in taxi & no W.O.W. switch (which red doesn't have anyway). The ballistics modelling is already done, damage is damage (says I blithely). I'd guess the most sensible place to start would be opticaly aimed mobile SAMs/AAA as that would keep the demands on VAI to a minimum, and maximise interaction online with other human players + have the advantage of stopping people hiding in dense forest, using radar as guidance & launching through the currently non-collidable trees. Cheers.
thinkr Posted January 2, 2009 Posted January 2, 2009 ... We've had enough helicopter sims. I say more jets!!! :book: ...all kidding aside, I would love to have tanks and such added, but I doubt that it's possible/feasible/likely/ever-going-to-happen...Maybe if ED got together with the people from steel beasts... :joystick: Modded CapLoz HeliosV2.1_1280x1024.zip 2x 1080p 22"Monitors, Saitek X52, Saitek Combat Rudder Pedals, Trackir5, Win7Pro Pro 64Bit, Intel Q9550 @3.8Ghz, EP45-UD3L, 8GB Ram, Nvidia 560Ti 2GB, 2x 500GB Velociraptor Flaming Cliffs 3 DCS:A10C,KA-50, Huey, Mi-8, WWII Euro 40+ Supporter, Mig21 Falcon 4 BMS IL-2 Sturmovik: 1946 Take on Helicopters Arma 2 AO + PMC + BF All Addons Series Arma 3 EECH & EEAH Medivac & Search and Rescue 4 Series
ThunderChief Posted January 2, 2009 Posted January 2, 2009 Before you could implement something like this you would have to decide if you want to make a game or a simulation. If things would be done in DCS style, you would need 3 or 4 players in each tank, and a single hit by atgm or enemy tank would kill you. this would be too frustrating I guess and some kind of balancing would be needed to make it enjoyable.
Coolhnd1 Posted January 2, 2009 Posted January 2, 2009 Before you could implement something like this you would have to decide if you want to make a game or a simulation. If things would be done in DCS style, you would need 3 or 4 players in each tank, and a single hit by atgm or enemy tank would kill you. this would be too frustrating I guess and some kind of balancing would be needed to make it enjoyable. They'll have the same problem if they model F-15 this is a multicrew jet. This is usually solved by allowing the person to switch between one seat and the other. I have Steal Beasts Pro and they also have this problem that is solved by allowing you to switch positions within the tank so I don't see why DCS couldn't do the same thing. As for sudden death you have that problem right now with BS. You go out on a long mission, you've been flying around for an hour and then some unseen infantry man sends a missile up you're butt and your dead. What do you do then? Besides uttering a few choice words you just go back and get another Black Shark and make them pay. I still say it would require a new engine. At a minimum it would require that trees be solid but it would also require more detail at the ground level if you're in a ground vehicle. It would be pretty cool I think though to operate a shilka looking to shoot down those flying around in their Black Sharks or A-10s. -- CoolHand
Boberro Posted January 2, 2009 Posted January 2, 2009 I would be happy for even simple mode of Strelas, Shilkas, OSA ect controlled by human (few people if needed). Everybody would knows it is flight sim, not ground so simplications of ground controlled units would be understandable by all. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
aledmb Posted January 2, 2009 Posted January 2, 2009 i thought that dcs would be the ultimate platform for airplanes, helicopters, tanks, etc.
Vortex Posted January 2, 2009 Posted January 2, 2009 When I eject, it would be cool to use my sidearm until I got rescued, or hitch a lift and drive a car or truck back to base :lol:
aledmb Posted January 2, 2009 Posted January 2, 2009 When I eject, it would be cool to use my sidearm until I got rescued, or hitch a lift and drive a car or truck back to base :lol: not yet! :(
Vortex Posted January 2, 2009 Posted January 2, 2009 Well I have the FFB steering wheel and pedals, so I'm ready for when they do :thumbup:
GGTharos Posted January 2, 2009 Posted January 2, 2009 There is more to it than that; terrain would have to be modeled - ie. roughness, how slippery it might be, if it's soft or hard ground, and the effect such ground can have on your vehicle at various speeds - just for starters. As far as vehicle systems modeling goes though, I believe DCS has a great basis to start from. However - thousands of tons of armor and guns is eSIM's business. ED is firmly into the FLIGHT simulation business right now - should however someone be able to say, convince knowledgeable people to model tanks and other ground vehicles (and naval vehicles!) ... welll .... :D BTW - if you think a tank can't take multiple atgm's in the face, you're dreaming :D They'll have the same problem if they model F-15 this is a multicrew jet. This is usually solved by allowing the person to switch between one seat and the other. I have Steal Beasts Pro and they also have this problem that is solved by allowing you to switch positions within the tank so I don't see why DCS couldn't do the same thing. As for sudden death you have that problem right now with BS. You go out on a long mission, you've been flying around for an hour and then some unseen infantry man sends a missile up you're butt and your dead. What do you do then? Besides uttering a few choice words you just go back and get another Black Shark and make them pay. I still say it would require a new engine. At a minimum it would require that trees be solid but it would also require more detail at the ground level if you're in a ground vehicle. It would be pretty cool I think though to operate a shilka looking to shoot down those flying around in their Black Sharks or A-10s. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Vortex Posted January 2, 2009 Posted January 2, 2009 My other favourite sim is Silent hunter 4, if adding a naval aspect I reckon ED would do well to talk to the developers behind that sim. Just make sure you keep away from UBISoft for gods sake.
NotiA10 Posted January 2, 2009 Posted January 2, 2009 this issue has been discussed once before and from my point of view it is still the same: foucus should be on a detailed flight simulation (which ever type, helo or plane ED decides on) however for multiplayer purposes why rule out an arcade sort of ground simulation ? i think it may just add to the motivation of pilots to shak this group of tanks or to rifle on this strela or to even put some cluster bombs accross a group of infantry - the thinking of pilots and thus the way the game is played would change a lot. i think that tactics within a two ship would play a more significant role. anyhow - my two cents thanks ed for this great sim(s), Cheers, S77th-NotiA10 what ever will happen from here on - neither armed assault nor any other game is in the same league. :pilotfly: NotiA10 CoolerMaster HAF RC-932 - Intel Core i7 950 - Arctic Cooling Freezer 7 Pro - Gigabyte GA-X58A-UD3R - Kingston DDR3 6GB - Gigabyte Radeon HD 5870 EF 6 Edition - Western Digital 640GB SATA-III - CoolerMaster 700W - TrackIR Pro 4 - Saitek X52 - Saitek Rudder Pedals - Hotas Warthog
GGTharos Posted January 2, 2009 Posted January 2, 2009 Sonalysts would be a better venue actually, but they have kinda evaporated :/ My other favourite sim is Silent hunter 4, if adding a naval aspect I reckon ED would do well to talk to the developers behind that sim. Just make sure you keep away from UBISoft for gods sake. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Ferski Posted January 2, 2009 Posted January 2, 2009 Simulators world is a niche. Let´s face it. We are a small world and fractured in a lot of sections (flight, ground vehicles, ships, subs ..). Perhaps the future will be to join all those worlds in large massive battlegrounds with multirole capability. My dream will be a mmosim (massive multiplayer online simulator). 1
RedTiger Posted January 2, 2009 Posted January 2, 2009 BTW - if you think a tank can't take multiple atgm's in the face, you're dreaming :D AKA "Flight simulator syndrome". ;)
arthuro12 Posted January 2, 2009 Posted January 2, 2009 maybe an RTS side for the ground units, for proper communications with the guys in the air :) like.. 1 is ground command and moves the tanks around n stuff.. when running into a sh*tload of trouble you radio (mic) the guys in the air and give them coordenates and details :) although.. the pilots would just kick the armor's asses and then the ground commander would have nothing to do.. maybe take out a tricky sam or something.. I like this idea.. but I dont think the DCS crew would do this.. would be great.. meenwhile.. i would strongly advice you to play ARMA or Operation Flashpoint :) [sIGPIC][/sIGPIC]
Raploc Posted January 2, 2009 Posted January 2, 2009 How about making the current vehicles behave more like the RL counterparts. Having a M2 Bradley taking shots at me with a TOW while it is driving at 20kph and I'm flying at 200 m above the ground is an unexpected surprise :shocking: .
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