skypickle Posted September 15, 2022 Share Posted September 15, 2022 Put yourself on a steady heading and then raise collective quickly. I would expect a yaw to the right as the helicopter reacts to the increasing angular momentum of the rotor. Instead i see a roll to the right. And of course a roll to the left with a quick drop of the collective. 4930K @ 4.5, 32g ram, TitanPascal Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted September 15, 2022 ED Team Share Posted September 15, 2022 please include a short track replay example so we can see what is happening, you can save a track replay when you exit the mission. ensure you have game flight and game avionics unticked in DCS settings Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
skypickle Posted September 15, 2022 Author Share Posted September 15, 2022 In the attached track, I start off at Batumi and by the time I reach the sea I am trimmed out. Then look at the controls indicator and you will see ONLY the collective gets advanced but the Apache rolls to the right. I repeat this once. I also drop collective from a trimmed out path and the Apache rolls to the left. ApacheRoll.trk 4930K @ 4.5, 32g ram, TitanPascal Link to comment Share on other sites More sharing options...
skypickle Posted September 16, 2022 Author Share Posted September 16, 2022 (edited) If anything the apache should roll left when applying collective. Why? Because pulling collective the apache wants to yaw rightwards. If you give it left boot to counter this tendency, pressure from the tail rotor (which is below the main rotor) should force the lower half of the aircraft rightwards-giving a left roll. correction: i got the above backwards Edited September 19, 2022 by skypickle 4930K @ 4.5, 32g ram, TitanPascal Link to comment Share on other sites More sharing options...
Rogue Trooper Posted September 17, 2022 Share Posted September 17, 2022 (edited) The Apache tail rotor sits high on its tail fin. The tail fin is connected to the tail boom, the tail boom sits low on the helicopter's centre of gravity because it has a tail wheel. You will find no other chopper in the world (except the blackhawk) that has such a high tail rotor compared to its low tail boom configuration..... no one else does it like this. Only the Apache and Blackhawk and both have a massive tall tail fin in between the tail rotor and the tail boom. This incredibly tall fin acts as a force times distance multiplier between the top of the tail (rotor) and the base of the tail fin (coupling to tail boom and helicopter total mass). This is a rotational force acting in the roll and yaw axis. Just look at any profile of any chopper ever produced, and you will never see such a low installed tail boom with such a high tail and tail rotor. I would expect a lot of roll in this girl when changing lift. Edited September 17, 2022 by Rogue Trooper HP G2 Reverb, Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. OpenXR, Open XR tool kit disabled. DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), 0 X MSAA, 0 X SSAA. My real IPD is 64.5mm. Prescription VROptition lenses installed. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC. Vaicom user. Virpil Mongoose base CM3 & Mongoose stick CM2 (not set for dead stick), Virpil TCS with apache Grip. MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound. Link to comment Share on other sites More sharing options...
skypickle Posted September 19, 2022 Author Share Posted September 19, 2022 @BIGNEWYany news? 4930K @ 4.5, 32g ram, TitanPascal Link to comment Share on other sites More sharing options...
skypickle Posted September 19, 2022 Author Share Posted September 19, 2022 On 9/16/2022 at 8:47 PM, Rogue Trooper said: The Apache tail rotor sits high on its tail fin. The tail fin is connected to the tail boom, the tail boom sits low on the helicopter's centre of gravity because it has a tail wheel. You will find no other chopper in the world (except the blackhawk) that has such a high tail rotor compared to its low tail boom configuration..... no one else does it like this. Only the Apache and Blackhawk and both have a massive tall tail fin in between the tail rotor and the tail boom. This incredibly tall fin acts as a force times distance multiplier between the top of the tail (rotor) and the base of the tail fin (coupling to tail boom and helicopter total mass). This is a rotational force acting in the roll and yaw axis. Just look at any profile of any chopper ever produced, and you will never see such a low installed tail boom with such a high tail and tail rotor. I would expect a lot of roll in this girl when changing lift. Yes but only if you apply left boot to correct yaw when you pull collective. I understand that left boot pushes tail rotor to the right and the moment arm you are describing would give right roll. In my track i am ONLY pulling collective 4930K @ 4.5, 32g ram, TitanPascal Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted September 19, 2022 ED Team Share Posted September 19, 2022 1 hour ago, skypickle said: @BIGNEWYany news? Not yet, as soon as the team have made changes we will let you all know. thanks 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
bradmick Posted September 19, 2022 Share Posted September 19, 2022 When you increase the collective, the heading hold attempts to maintain heading and will “apply pedal” as necessary to make this happen. I suspect this is what’s happening, the heading hold is putting in pedal to counteract the main rotor torque (which is what it’s supposed to do) and you’re getting the roll. 2 Link to comment Share on other sites More sharing options...
Sacarino111 Posted September 19, 2022 Share Posted September 19, 2022 Hi. Couldn't it be the advancing blade "biting more air" and thus creating more lifting than the retreating blade ( if forward speed is hight, this phenomenon is important)? Just a thought on it . Saludos. Saca111 Link to comment Share on other sites More sharing options...
skypickle Posted September 19, 2022 Author Share Posted September 19, 2022 @Sacarino111The advancing blade is starboard so that would make it roll left. @bradmickHeading hold is not activated in the track. If you mean the SCAS, that I dont know. 4930K @ 4.5, 32g ram, TitanPascal Link to comment Share on other sites More sharing options...
bradmick Posted September 19, 2022 Share Posted September 19, 2022 Heading hold is always active when the the helicopter is off the weight on wheels switch. Link to comment Share on other sites More sharing options...
skypickle Posted September 19, 2022 Author Share Posted September 19, 2022 @bradmick now I'm a little confused. When I hear 'heading hold' I think 'autopilot'. Is this the SCAS? If heading hold is always active, do mean the flight computer making adjustments to my junk without my consent? I forget what it's called - an EDCU (https://militaryembedded.com/avionics/computers/us-army-helicopter-flight-computer-contract-won-by-triumph) 4930K @ 4.5, 32g ram, TitanPascal Link to comment Share on other sites More sharing options...
Swift. Posted September 19, 2022 Share Posted September 19, 2022 10 minutes ago, skypickle said: @bradmick now I'm a little confused. When I hear 'heading hold' I think 'autopilot'. Is this the SCAS? If heading hold is always active, do mean the flight computer making adjustments to my junk without my consent? I forget what it's called - an EDCU (https://militaryembedded.com/avionics/computers/us-army-helicopter-flight-computer-contract-won-by-triumph) The 'heading hold' should disengage if the pedal displacement exceeds 3% from the trimmed position, so in effect it should be more of a 'dampens out torque changes and turbulence' than 'stops you from using the pedals'. But in DCS this disengagement number seems closer to 15-20% from trimmed. Which adds to this 'sticky yaw' feel that people experience. 2 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2 Link to comment Share on other sites More sharing options...
skypickle Posted September 19, 2022 Author Share Posted September 19, 2022 @Swift. Thank you much. clears up a lot of 'quirks' that I noticed while flying. Any chance I could fly w you as a number 2 in another bird as your trail?? You seem to have the knowledge and I think I could up my tactical game just watching you. 4930K @ 4.5, 32g ram, TitanPascal Link to comment Share on other sites More sharing options...
Swift. Posted September 19, 2022 Share Posted September 19, 2022 13 minutes ago, skypickle said: @Swift. Thank you much. clears up a lot of 'quirks' that I noticed while flying. Any chance I could fly w you as a number 2 in another bird as your trail?? You seem to have the knowledge and I think I could up my tactical game just watching you. I'm just reading the ED manual I'd love to fly with you, but I really just fly on our squadron servers nowadays. Maybe I'll see you applying one day 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2 Link to comment Share on other sites More sharing options...
bradmick Posted September 19, 2022 Share Posted September 19, 2022 So it’s not an autopilot in the traditional sense, but it works to maintain the heading of the aircraft that was set when the force trim was last interrupted. Additionally there are breakout values that allow you to initiate a pedal turn without interrupting the force trim. Within the 10% authority of the SAS, the heading will be maintained +/- 2 or so degrees when the collective is adjusted. I can pull all the away up to 100% from my hover torque and see an initial about 2 degree right shift and then the heading will return to the reference. It will also hold the heading during lateral hovers equally as well. Bottom line, this is all without direct pilot input on the pedals. Link to comment Share on other sites More sharing options...
Swift. Posted September 19, 2022 Share Posted September 19, 2022 20 minutes ago, bradmick said: So it’s not an autopilot in the traditional sense, but it works to maintain the heading of the aircraft that was set when the force trim was last interrupted. Additionally there are breakout values that allow you to initiate a pedal turn without interrupting the force trim. Within the 10% authority of the SAS, the heading will be maintained +/- 2 or so degrees when the collective is adjusted. I can pull all the away up to 100% from my hover torque and see an initial about 2 degree right shift and then the heading will return to the reference. It will also hold the heading during lateral hovers equally as well. Bottom line, this is all without direct pilot input on the pedals. Is the idea that the hold will prevent unintentional yaw (ie, changing collective, sliding left/right), but should in theory not impede pilot input noticeably? 1 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2 Link to comment Share on other sites More sharing options...
Lurker Posted September 20, 2022 Share Posted September 20, 2022 (edited) 13 hours ago, Swift. said: But in DCS this disengagement number seems closer to 15-20% from trimmed. Which adds to this 'sticky yaw' feel that people experience. I assume you are talking about pedal displacement. If this DCSism is true than that is a HUGE problem. I've experienced this in the Hind and have had to stop flying the helicopter with YAW AP on. Why is it like this? Edited September 20, 2022 by Lurker Specs: Win10, i5-13600KF, 32GB DDR4 RAM 3200XMP, 1 TB M2 NVMe SSD, KFA2 RTX3090, VR G2 Headset, Warthog Throttle+Saitek Pedals+MSFFB2 Joystick. Link to comment Share on other sites More sharing options...
bradmick Posted September 20, 2022 Share Posted September 20, 2022 14 hours ago, Swift. said: Is the idea that the hold will prevent unintentional yaw (ie, changing collective, sliding left/right), but should in theory not impede pilot input noticeably? The entire SAS system is to provide a rock solidly stable firing platform. Since the aircraft was designed to operate in the hover to deploy its weapons, it makes sense to me that the heading hold would be designed specifically to hold a heading for you. Link to comment Share on other sites More sharing options...
Swift. Posted September 20, 2022 Share Posted September 20, 2022 8 hours ago, Lurker said: I assume you are talking about pedal displacement. If this DCSism is true than that is a HUGE problem. I've experienced this in the Hind and have had to stop flying the helicopter with YAW AP on. Why is it like this? It's fortunately only 'sticky' with the stock FM values. If you tweak them yourself you can get a experience much closer to that described in the manual. Which is to say, rock solid, responsive, a pleasure to fly. 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2 Link to comment Share on other sites More sharing options...
Swift. Posted September 20, 2022 Share Posted September 20, 2022 (edited) 8 hours ago, bradmick said: The entire SAS system is to provide a rock solidly stable firing platform. Since the aircraft was designed to operate in the hover to deploy its weapons, it makes sense to me that the heading hold would be designed specifically to hold a heading for you. I agree, I'm just wondering whether the logic is to remove the pilots direct inputs ie to prevent the a foot spasm from jogging the yaw, or whether the logic is to dampen secondary inputs (ie bobbing up causing the nose to drift). Both of those logics would 'provide a rock solidly stable firing platform' however one of them would fly like DCS: Sticky and sluggish. And the other would fly like DCS used to: responsive and nimble. Edited September 20, 2022 by Swift. 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2 Link to comment Share on other sites More sharing options...
bradmick Posted September 20, 2022 Share Posted September 20, 2022 Well, the real aircraft never fights me when I apply pedal past the breakout. It responds my pedal input and recaptures the new heading just fine, the breakout values on the pedals expand as the airspeed increases to prevent over controlling I think is how it’s written. So it’s definitely responsive, my feet rest lightly on the pedals when not actively pushing them. 1 Link to comment Share on other sites More sharing options...
Solution skypickle Posted September 21, 2022 Author Solution Share Posted September 21, 2022 Todays update resolved this issue.! Now applying collective only yaws to the right as expected 4930K @ 4.5, 32g ram, TitanPascal Link to comment Share on other sites More sharing options...
corbu1 Posted September 21, 2022 Share Posted September 21, 2022 (edited) Installed today‘s OB patch and did a first flight. I noticed some changes, too. Especially pedal behaviour changed was my impression. I think hold mode doesn‘t fight against pedal input as strong as bevor this new Patch. At least in hover with hold modes I noticed it. Heading hold is more stable I think. Hovering without hold mode I thought is easier and more stable as less pedal input needed. when rolling on the ground straight forward I had to apply right pedal. In previous versions I always had to apply some left pedal for rolling straight forward and tailwheel unlocked. just a few first impressions. Will do some more testing the next days. Edited September 21, 2022 by corbu1 DCS version: 2.9.5.55918 Modules: UH-1H - SA342 - KA-50 BS3 - MI-24P - MI-8MTV2 - AH-64D - CH-47F(Preorder) - OH-58D - UH-60L(Mod) - OH-6A(Mod) - A-10CII - F-16C - F/A-18C - FC3 -Combined Arms - Supercarrier - NTTR - Normandy2.0 - Persian Gulf - Syria - SA - Sinai - Afghanistan(Preorder) - Kola — Waiting for: BO-105 - AH-1G/F(Mod) - Australia - Iraq DCS-Client: 10900K, 64GB 3600, RTX3090, 500GB M2 NVMe(win10), 2TB M2 NVMe(DCS), VR VivePro2, PointCTRL, VaicomPro, Wacom Intuos S with VRK v2Beta DCS-DServer: 11600KF, 32GB 3600, GTX1080, 1TB M2 NVMe(win10), 2TB M2 NVMe(DCSDServer), DCS Olympus Simpit: NLR Flightsim Pro, TM Warthog Grip with 30cm Extension + Throttle, VPforce Rhino FFB, Komodo Pedals with Dampers, VPC Rotorplus+CBkit+AH-64D Grip, NLR HF8, Buttkicker (3*MiniConcert), TotalControls AH64D MPD‘s, TM 2*MFD‘s, Streamdecks (1*32,3*15,1*6), VPC CP#1 Link to comment Share on other sites More sharing options...
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