159th_Viper Posted January 5, 2009 Posted January 5, 2009 Walked through the Valley of Death and survived? Think you've got what it takes to Tame the Beast? Comrade.......Report to the Ops Flight Quartermaster, Stand Up and Prepare to be Counted amongst the Best..........Your Destiny Awaits! :gun_smilie: Village Border Fight: Battle of Tyrnyauz and Verkhiny Balkaria. PvP: 12 versus 12 Ka-50 Temp: 10 degrees C Time: 1200 Weather: Summer, Clear, No Wind Coalitions: Red: Russia Blue: Turkey, Georgia, US and Ukraine --------------------------------------------------------------------------------------- Red Briefing: 12 Ka-50’s are stationed at Nal’chik Airfield to provide Close Air Support Situation: NATO Forces have moved across the Georgian border and are occupying the towns of Tegenekli and El’brus. Intel provides that they are operating two FARPS in these towns along with a FARP 5km southwest of Verkhiny Balaria. NATO forces are occupying villages in these canyons and are conducting rocket attacks against the towns of Tyrnyauz and Verkhiny Balaria Mission: Primary : Destroy all NATO forces occupying the canyons. Do not stray from your waypoints as SEAD suppression has not cleared areas outside your waypoints. Use the canyon areas as cover and use extreme caution when advancing towards enemy positions within the canyons. Use extreme caution in all the village towns under NATO control. Kill all NATO troops but do not destroy buildings and houses. Secondary: Destroy all NATO FARPS. ------------------------------------------------------------------------------------------ Blue Briefing 4 Ka-50’s FARP A near the town of Tegenekli to provide Close Air Support 4 Ka-50’s FARP B near the town of El’Brus to provide Close Air Support 4 Ka-50’s FARP C 6 km southwest of Verkh. Balaria to provide Close Air Support Situation: NATO has a stronghold on the villages of Tegenekli, El’Brus and Verkhniy Baksan. NATO MLRS’s are suppressing Russian and Insurgent forces in the towns of Tyrnyauz and Verkhniy Balaria. Russian forces have been spotted advancing via roadways in both canyons to resupply and support insurgent and Russian forces. Mission: Primary : Destroy all enemy convoys moving up the valleys. Do not stray outside of the waypoints especially en-route to the secondary objective. Intel has provided the waypoints as least likely to encounter radar SAM’s. All Turkish Ka-50’s have been equipped with 60/66 chaff/flare load. Secondary: Destroy the airfield at Nal’chik. Blue Areas: Nato Controlled Red Areas: Russian Controlled Yellow Areas: No Intel Available, enter with extreme caution. Possible Blue and Red Radar SAM's 159th Guards Aviation Regiment DCS: Black Shark Dedicated Server: 67.205.160.121 TS: 78.129.193.3:9199 Password: jacksparrow :pilotfly: Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Feuerfalke Posted January 6, 2009 Posted January 6, 2009 Wish I could test the mission - blue always explodes on spawning or spawns with broken gear inside FARP. :( MSI X670E Gaming Plus | AMD Ryzen 7 7800X3D | 64 GB DDR4 | AMD RX 6900 XT | LG 55" @ 4K | Cougar 1000 W | CreativeX G6 | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win11 64 HP | StreamDeck XL | 3x TM MFD
Cyb0rg Posted January 6, 2009 Posted January 6, 2009 Being there. Nice mission. Altrough i crash several times.. probably my PC. And you guys should fix the spawn (blue side). Still, IMO the best server (until now) :thumbup: [sIGPIC][/sIGPIC] Asteroids ____________________________________________ Update this :D
Fudd Posted January 6, 2009 Posted January 6, 2009 Wish I could test the mission - blue always explodes on spawning or spawns with broken gear inside FARP. :( Its a known issue. I think its a bug inside DCS, becaue when I have them spawn in single player it works fine. i'm trying to resolve the issue right now. The code is probaly in Russian anyway.
Nomad Posted January 6, 2009 Posted January 6, 2009 Played there today, very good mission. Some problems were - the already mentioned spawn problem and it was also impossible to re-arm at blue farps. Refuel and repair worked, but re-arming and connecting to ground power didn't. Apart from that it was a lot of fun 8) [brag]European dogfight champion 2006[/brag]
Rhino4 Posted January 6, 2009 Posted January 6, 2009 Just outa curiosity: How'd you give the turk's ka-50s a chaff load?
Feuerfalke Posted January 6, 2009 Posted January 6, 2009 Its a known issue. I think its a bug inside DCS, becaue when I have them spawn in single player it works fine. i'm trying to resolve the issue right now. Yes, that was my guess, too. I've seen this happen with several FARPs in online-missions. My initial guess was, that it had to do with uneven ground. Placing units on angled surfaces leads to some odd effects in the MissionBuilder and I'm not sure that only applies to optical effects Just like soldiers sticking out of the surface, standing vertical to the ground, even if that means they're standing 45°+ relative to the horizon. And their firing arcs are relative to the displayed position, too! Same is for other units. Maybe an extended "angle too steep"-limiter would be helpful? MSI X670E Gaming Plus | AMD Ryzen 7 7800X3D | 64 GB DDR4 | AMD RX 6900 XT | LG 55" @ 4K | Cougar 1000 W | CreativeX G6 | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win11 64 HP | StreamDeck XL | 3x TM MFD
Fudd Posted January 6, 2009 Posted January 6, 2009 (edited) No, thats not the problem. I had someone in my squad place the FARP's in the same position on a new map and no problems... I may have to rebuild the entire mission from scratch. I had what I believe were some artifacts show up during the build that had to do with some triggers. If I rebuild from scratch its possible that I can get rid of the problem. EDIT: Rather than rebuild the mission, all blue Ka-50's spawn above their FARP's. They are low on fuel and without weapons, so you must land before getting under way. Also, when spawning in, pull collective so that you dont crash. S! Edited January 6, 2009 by Fudd The code is probaly in Russian anyway.
Nomad Posted January 7, 2009 Posted January 7, 2009 (edited) I can't seem to be able to re-arm on farps at all, only refuel and repair. Others have this problem too. Edit: nevermind, that was a bad farp, someone must have crashed into the ammo depot, was a lot of debris lying around. Edited January 7, 2009 by Nomad [brag]European dogfight champion 2006[/brag]
Fudd Posted January 8, 2009 Posted January 8, 2009 Just outa curiosity: How'd you give the turk's ka-50s a chaff load? You can do it in the ME (on the same page where you edit loadouts). After review of the manual, i did learn that it isn't possible to carry chaff, so while you can alot it in the ME, it just ends up shorting bluefor of flares. ...I'll fix it on the next revision. The code is probaly in Russian anyway.
Feuerfalke Posted January 9, 2009 Posted January 9, 2009 Cool. Thanks for your hard work and thanks for the server! I also noticed that it is not possible to rearm at either FARP. :( But the setting is really nice. You noticed that Jabbas Palace is located near to the blue base? :D MSI X670E Gaming Plus | AMD Ryzen 7 7800X3D | 64 GB DDR4 | AMD RX 6900 XT | LG 55" @ 4K | Cougar 1000 W | CreativeX G6 | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win11 64 HP | StreamDeck XL | 3x TM MFD
Feuerfalke Posted January 9, 2009 Posted January 9, 2009 New version allows rearm on all FARPs. Well done! MSI X670E Gaming Plus | AMD Ryzen 7 7800X3D | 64 GB DDR4 | AMD RX 6900 XT | LG 55" @ 4K | Cougar 1000 W | CreativeX G6 | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win11 64 HP | StreamDeck XL | 3x TM MFD
LIONPRIDE Posted January 11, 2009 Posted January 11, 2009 . Lowest ping of any server for me. I'll be a frequent flyer ! THANX for the host! . - - - - - - - - TO FLY IS HEAVEN. TO HOVER IS DIVINE - - - - - - [sIGPIC][/sIGPIC]
Feuerfalke Posted January 11, 2009 Posted January 11, 2009 Lovely mission with tons of hidden manpads. Now I just wish the players would care for even teams. Played 7 vs 2 yesterday and of course they camped near our FARP.... :bash: MSI X670E Gaming Plus | AMD Ryzen 7 7800X3D | 64 GB DDR4 | AMD RX 6900 XT | LG 55" @ 4K | Cougar 1000 W | CreativeX G6 | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win11 64 HP | StreamDeck XL | 3x TM MFD
159th_Viper Posted January 11, 2009 Author Posted January 11, 2009 Lovely mission with tons of hidden manpads. Now I just wish the players would care for even teams. Played 7 vs 2 yesterday and of course they camped near our FARP.... :bash: More Heavily-Defended FARP's, perhaps? 1 Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Mustang Posted January 11, 2009 Posted January 11, 2009 Good server 159th, well done :thumbup: A query though, are there any plans in the near future to disable map/icons and external views? i believe this will help alleviate the "camping" problem to a degree, and will also boost the realism factor even more :) 1
159th_Viper Posted January 11, 2009 Author Posted January 11, 2009 A query though, are there any plans in the near future to disable map/icons and external views? i believe this will help alleviate the "camping" problem to a degree, and will also boost the realism factor even more :) Latest version running has externals disabled and full realism settings. Externals used in the 'testing' phase to herd gremlins :) Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Mustang Posted January 11, 2009 Posted January 11, 2009 Latest version running has externals disabled and full realism settings. Externals used in the 'testing' phase to herd gremlins :) Aha, it's been a couple of days since i last flew in there :music_whistling: So, it's full on realism now then, superb :D Thanks Viper :thumbup:
Feuerfalke Posted January 11, 2009 Posted January 11, 2009 More Heavily-Defended FARP's, perhaps? Hm, didn't test the mission from the red side, yet, but considering the mission design, I doubt it's made unfair in such a manner. Anyway, thanks for providing us with such a sophisticated server and missions! :thumbsup: MSI X670E Gaming Plus | AMD Ryzen 7 7800X3D | 64 GB DDR4 | AMD RX 6900 XT | LG 55" @ 4K | Cougar 1000 W | CreativeX G6 | TIR5 | CH HOTAS (with BU0836X-12 Bit) + Crosswind Pedals | Win11 64 HP | StreamDeck XL | 3x TM MFD
Boberro Posted January 11, 2009 Posted January 11, 2009 Lovely mission with tons of hidden manpads. Now I just wish the players would care for even teams. Played 7 vs 2 yesterday and of course they camped near our FARP.... :bash: Hahah :D Life is brutal :) Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Fudd Posted January 12, 2009 Posted January 12, 2009 Hm, didn't test the mission from the red side, yet, but considering the mission design, I doubt it's made unfair in such a manner. Anyway, thanks for providing us with such a sophisticated server and missions! :thumbsup: If that happens again, just spawn in at FARP B or C. FARP C is defended by a Patriot and FARP B by several Roland ADS's and about 20+ hidden manpads. The code is probaly in Russian anyway.
Recommended Posts